jshipsey
|
281155186f
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hammer leap melee anim
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2020-10-14 12:50:33 -07:00 |
|
Sam
|
21cf1e2168
|
Added keyframes to leap melee.
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2020-10-14 12:50:33 -07:00 |
|
Sam
|
7e0cc2d8e5
|
Added keyframes to repeater ranged.
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2020-10-14 12:50:33 -07:00 |
|
Sam
|
97f580be2b
|
Added keyframes to charged melee.
|
2020-10-14 12:50:32 -07:00 |
|
jiminycrick
|
9ebda3c353
|
Made bow leap more graceful and set energy costs and removed jitter for no leap
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2020-10-14 12:50:32 -07:00 |
|
jiminycrick
|
431f99a791
|
Reducing the amount of data in character state
|
2020-10-14 12:50:32 -07:00 |
|
jiminycrick
|
05623eb8bd
|
Addressed comments
|
2020-10-14 12:50:32 -07:00 |
|
jiminycrick
|
04175bab09
|
Add skillbar stuff for 3rd skills
|
2020-10-14 12:50:32 -07:00 |
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jiminycrick
|
951acfca21
|
Add 3rd skill for hammer, bow, and axe minus skillbar UI stuff
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2020-10-14 12:50:32 -07:00 |
|
Monty Marz
|
e1a77d040d
|
loot table adjustments
- decrease blue glider drop rate
- decrease cloth scaprs drop rate from villagers
- add crafting mats to crates instead
|
2020-10-11 16:25:35 +00:00 |
|
Monty Marz
|
2b800a2b63
|
make clippy happy
Delete glider.ron
|
2020-10-07 02:23:20 +00:00 |
|
Sam
|
51141b2c1a
|
Changelog line, final balance tweaks.
|
2020-09-29 19:48:16 -05:00 |
|
Sam
|
0b80257aa3
|
Add migration
|
2020-09-29 19:48:15 -05:00 |
|
Sam
|
ffe456c703
|
Fixed what broke after rebasing.
|
2020-09-29 19:48:13 -05:00 |
|
Sam
|
37fcfb8b6f
|
Created manifest for database to filepath for items.
|
2020-09-29 19:48:12 -05:00 |
|
Sam
|
3d6c26a3c7
|
Fully separated sceptres from staves.
|
2020-09-29 19:48:12 -05:00 |
|
Sam
|
67eafdabd0
|
Separated out energy cost for healing so it's not based off of the energy regen from dealing damage.
|
2020-09-29 19:48:11 -05:00 |
|
Sam
|
de45784596
|
Addressed round of testing feedback.
|
2020-09-29 19:48:09 -05:00 |
|
Monty Marz
|
13d9b814ab
|
separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
remove firebolt from starting sceptre
|
2020-09-29 19:48:07 -05:00 |
|
Sam
|
46563e7008
|
Added beam system. Added collision code for spherical wedge/cylinder detection.
|
2020-09-29 19:48:04 -05:00 |
|
Sam
|
8f7d45100d
|
Tick rate now exposed as a variable.
|
2020-09-29 19:48:01 -05:00 |
|
Monty Marz
|
2b8d1e6fb9
|
test values
|
2020-09-29 19:48:00 -05:00 |
|
Sam
|
bcda944af9
|
Fixed energy cost for playtesting purposes.
|
2020-09-29 19:48:00 -05:00 |
|
Sam
|
6b23af6e0b
|
Tweaked particles. Added skill icons.
|
2020-09-29 19:47:58 -05:00 |
|
Sam
|
8b9202710f
|
New sceptre M2 is functional.
|
2020-09-29 19:47:57 -05:00 |
|
Sam
|
921d224ef6
|
Lifesteal now works. Added particles to healing beam.
|
2020-09-29 19:47:57 -05:00 |
|
Sam
|
f20134d7ea
|
Initial implementation for beam attack.
|
2020-09-29 19:47:56 -05:00 |
|
Ben Wallis
|
11fc74642e
|
Refactored crafting to use ItemDef instead of Item
|
2020-09-27 14:55:31 +01:00 |
|
Sam
|
b4018e7d42
|
Made 3rd ability interruptible. Final balance tweaks.
|
2020-09-21 17:40:16 -05:00 |
|
jshipsey
|
8070a38a89
|
spin anim
|
2020-09-21 17:38:57 -05:00 |
|
Sam
|
133e79ffd5
|
Modified how spin melee functions.
|
2020-09-21 17:38:56 -05:00 |
|
jshipsey
|
e79cef4824
|
dash animation
|
2020-09-21 17:38:55 -05:00 |
|
Sam
|
a8e834e754
|
Initial implementation of spin attack for sword.
|
2020-09-21 17:38:54 -05:00 |
|
Sam
|
fe70b7fbce
|
Addressed second round of feedback.
|
2020-09-21 17:38:53 -05:00 |
|
Sam
|
b06ab250cc
|
Addressed first round of feedback on sword overhaul.
|
2020-09-21 17:38:52 -05:00 |
|
Sam
|
c99e4c3c18
|
Added swing duration to dash melee. Added framework for animation to be added.
|
2020-09-21 17:38:51 -05:00 |
|
Sam
|
6dede05a0e
|
Combo now only increases when landing a hit.
|
2020-09-21 17:38:51 -05:00 |
|
Sam
|
2aac008b90
|
Attack speed now scales with combo in combo melee.
|
2020-09-21 17:38:50 -05:00 |
|
Sam
|
b79235b890
|
Dash melee now works as desired.
|
2020-09-21 17:38:49 -05:00 |
|
Sam
|
04af75bf8d
|
Initial implementation of new dash melee.
|
2020-09-21 17:38:48 -05:00 |
|
Sam
|
abcd0af1e3
|
Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
|
2020-09-21 17:38:47 -05:00 |
|
jshipsey
|
a18c23025e
|
stage 2 and 3 anim
|
2020-09-21 17:38:46 -05:00 |
|
Sam
|
847bddbd89
|
Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
|
2020-09-21 17:38:46 -05:00 |
|
Sam
|
2ba9d1e54f
|
Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
|
2020-09-21 17:38:45 -05:00 |
|
jshipsey
|
2451a64b97
|
stage 2 animation
|
2020-09-21 17:38:44 -05:00 |
|
Sam
|
aab56ea636
|
Animation time for combo melee now resets between stages.
|
2020-09-21 17:38:42 -05:00 |
|
Sam
|
cf573a42bd
|
Initial implementation of combo melee attack.
|
2020-09-21 17:38:41 -05:00 |
|
Joshua Barretto
|
ece4a01867
|
Improved representation of Block for better performance, more features, and better backwards-compatibility
|
2020-09-20 11:46:12 +01:00 |
|
Sam
|
45fef87f32
|
Addressed comments
|
2020-09-19 14:40:21 -05:00 |
|
Sam
|
e39770d1d9
|
Golem now spawns in dungeon.
|
2020-09-19 14:40:20 -05:00 |
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