CapsizeGlimmer
|
28c454f9ca
|
Fix infinitys and NaNs in lights
|
2020-05-04 17:17:54 -04:00 |
|
CapsizeGlimmer
|
701f38ab69
|
Enter the world by pressing "enter" at character selection
|
2020-05-04 19:08:51 +02:00 |
|
CapsizeGlimmer
|
4e7f8c686a
|
Equipped lanterns now provide an illumination effect.
|
2020-05-04 15:15:31 +00:00 |
|
Monty Marz
|
f5c2341167
|
Shoulder offsets, meta.ron versioning
|
2020-05-01 21:27:12 +00:00 |
|
Monty Marz
|
c792cc05a9
|
Villagers and Cultists
|
2020-04-30 20:43:24 +00:00 |
|
Joshua Barretto
|
1e91f7a0ab
|
Added 1 extra bit per figure vertex position component, resolved char screen bug
|
2020-04-29 15:22:08 +01:00 |
|
Marcel Märtens
|
83af40a460
|
Allow for 0.5 offsets in figures
|
2020-04-29 14:10:46 +02:00 |
|
Justin Shipsey
|
171e865f57
|
new animals
|
2020-04-28 03:13:23 +00:00 |
|
Justin Shipsey
|
b4af588a00
|
skel attribute transfer
|
2020-04-27 05:11:34 +00:00 |
|
Joshua Barretto
|
390e46b752
|
Fixed unit tests
|
2020-04-26 18:50:21 +01:00 |
|
Monty Marz
|
6d7cb8654d
|
Merge branch 'pfau/ui-fixes' into 'master'
UI Fixes
See merge request veloren/veloren!946
|
2020-04-26 01:44:56 +00:00 |
|
Monty Marz
|
4521791591
|
UI Fixes
|
2020-04-26 01:44:56 +00:00 |
|
Justin Shipsey
|
6fa13bcb7e
|
body/anim tweaks
|
2020-04-26 01:09:03 +00:00 |
|
Joshua Barretto
|
90de779559
|
Better LoD variable names
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
93105105e0
|
Added extra LoD level to terrain sprites
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
8e95444d85
|
Made GPU bone updates more conservative for moar fps
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
7208b37dc5
|
Squashed figure vertices for better performance
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
37301706d4
|
Reduced size of terrain sprite vertices
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
c05f4fe009
|
Added configurable sprite view distance, minor bug fixes
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
8bf5709ddf
|
Implemented Treeco's z-only LoD suggestion
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
1feae79243
|
Added reseeding for sites
|
2020-04-25 21:44:23 +01:00 |
|
Pfauenauge90
|
3421b3d8da
|
sprites VD slider visuals
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
ebd1537769
|
Fixed figure update rate at a distance
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
39b88dbcb1
|
Added LoD for figures and reduced update rates for far figures
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
3e62f7edc3
|
Better LoD distance scaling
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
e498d78b6c
|
Fixed boundary meshing issue for scaled terrain sprites
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
b2c8dc0806
|
Added terrain sprite LoD
|
2020-04-25 21:44:23 +01:00 |
|
Treeco
|
dd08def18f
|
Add camera smoothing setting
|
2020-04-23 22:59:34 +00:00 |
|
Joshua Barretto
|
0a892e488a
|
Updated examples
|
2020-04-23 18:20:34 +01:00 |
|
Joshua Barretto
|
1a4c7f46f4
|
Fixed second render chunk counting issue
|
2020-04-23 18:19:42 +01:00 |
|
Joshua Barretto
|
2a6a19f7ef
|
fmt
|
2020-04-23 18:19:42 +01:00 |
|
Joshua Barretto
|
0c491bb558
|
Fixed incorrect chunk render counter
|
2020-04-23 18:19:42 +01:00 |
|
Joshua Barretto
|
01e2cd2b88
|
Warning cleanup
|
2020-04-23 18:19:42 +01:00 |
|
Joshua Barretto
|
444f2ecb45
|
Made /waypoint admin-only, MR cleanup
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
1983fd8ec1
|
Cleanup, fixed clouds, removed 45-degree terrain sprites
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
60bf396e4f
|
Added doors to houses
|
2020-04-23 18:19:41 +01:00 |
|
Monty Marz
|
44c5002db3
|
Pfau/crops
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
431e199731
|
Added correctly generating world paths, sub-voxel shader noise
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
431b2ae07b
|
Fixed window mask layering, fmt
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
58874803a3
|
Disabled chunk mesh sorting for now
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
77d0292e91
|
Added windows to buildings and scarecrows
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
a9adebcab3
|
Improved rendering performance with smarter meshing order
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
db5311189d
|
scarecrow
|
2020-04-23 18:19:41 +01:00 |
|
jshipsey
|
729912d33b
|
corrected villager empty weapon issue
|
2020-04-23 18:19:41 +01:00 |
|
jshipsey
|
a89b28e117
|
adjusted run animation to allow villager walking
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
98704a4753
|
turnip and window blocks
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
6448c17110
|
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
|
2020-04-23 18:19:41 +01:00 |
|
Monty Marz
|
0fb3a115da
|
Add more crops
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
e3ebdc56b3
|
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
866fd1992e
|
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
|
2020-04-23 18:19:41 +01:00 |
|