28e94afd3f
Finish tab completion implementation
2020-05-10 19:16:15 -04:00
24fa23fef4
Initial client implementation of tab completion
2020-05-10 19:16:01 -04:00
58b0e9ef75
Move cursor to end when moving through chat history
2020-05-09 21:51:02 -04:00
5a13b54cbf
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
28c454f9ca
Fix infinitys and NaNs in lights
2020-05-04 17:17:54 -04:00
701f38ab69
Enter the world by pressing "enter" at character selection
2020-05-04 19:08:51 +02:00
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
f5c2341167
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
1e91f7a0ab
Added 1 extra bit per figure vertex position component, resolved char screen bug
2020-04-29 15:22:08 +01:00
83af40a460
Allow for 0.5 offsets in figures
2020-04-29 14:10:46 +02:00
171e865f57
new animals
2020-04-28 03:13:23 +00:00
b4af588a00
skel attribute transfer
2020-04-27 05:11:34 +00:00
390e46b752
Fixed unit tests
2020-04-26 18:50:21 +01:00
6d7cb8654d
Merge branch 'pfau/ui-fixes' into 'master'
...
UI Fixes
See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
4521791591
UI Fixes
2020-04-26 01:44:56 +00:00
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
90de779559
Better LoD variable names
2020-04-25 21:44:23 +01:00
93105105e0
Added extra LoD level to terrain sprites
2020-04-25 21:44:23 +01:00
8e95444d85
Made GPU bone updates more conservative for moar fps
2020-04-25 21:44:23 +01:00
7208b37dc5
Squashed figure vertices for better performance
2020-04-25 21:44:23 +01:00
37301706d4
Reduced size of terrain sprite vertices
2020-04-25 21:44:23 +01:00
c05f4fe009
Added configurable sprite view distance, minor bug fixes
2020-04-25 21:44:23 +01:00
8bf5709ddf
Implemented Treeco's z-only LoD suggestion
2020-04-25 21:44:23 +01:00
1feae79243
Added reseeding for sites
2020-04-25 21:44:23 +01:00
3421b3d8da
sprites VD slider visuals
2020-04-25 21:44:23 +01:00
ebd1537769
Fixed figure update rate at a distance
2020-04-25 21:44:23 +01:00
39b88dbcb1
Added LoD for figures and reduced update rates for far figures
2020-04-25 21:44:23 +01:00
3e62f7edc3
Better LoD distance scaling
2020-04-25 21:44:23 +01:00
e498d78b6c
Fixed boundary meshing issue for scaled terrain sprites
2020-04-25 21:44:23 +01:00
b2c8dc0806
Added terrain sprite LoD
2020-04-25 21:44:23 +01:00
dd08def18f
Add camera smoothing setting
2020-04-23 22:59:34 +00:00
0a892e488a
Updated examples
2020-04-23 18:20:34 +01:00
1a4c7f46f4
Fixed second render chunk counting issue
2020-04-23 18:19:42 +01:00
2a6a19f7ef
fmt
2020-04-23 18:19:42 +01:00
0c491bb558
Fixed incorrect chunk render counter
2020-04-23 18:19:42 +01:00
01e2cd2b88
Warning cleanup
2020-04-23 18:19:42 +01:00
444f2ecb45
Made /waypoint admin-only, MR cleanup
2020-04-23 18:19:41 +01:00
1983fd8ec1
Cleanup, fixed clouds, removed 45-degree terrain sprites
2020-04-23 18:19:41 +01:00
60bf396e4f
Added doors to houses
2020-04-23 18:19:41 +01:00
44c5002db3
Pfau/crops
2020-04-23 18:19:41 +01:00
431e199731
Added correctly generating world paths, sub-voxel shader noise
2020-04-23 18:19:41 +01:00
431b2ae07b
Fixed window mask layering, fmt
2020-04-23 18:19:41 +01:00
58874803a3
Disabled chunk mesh sorting for now
2020-04-23 18:19:41 +01:00
77d0292e91
Added windows to buildings and scarecrows
2020-04-23 18:19:41 +01:00
a9adebcab3
Improved rendering performance with smarter meshing order
2020-04-23 18:19:41 +01:00
db5311189d
scarecrow
2020-04-23 18:19:41 +01:00
729912d33b
corrected villager empty weapon issue
2020-04-23 18:19:41 +01:00
a89b28e117
adjusted run animation to allow villager walking
2020-04-23 18:19:41 +01:00
98704a4753
turnip and window blocks
2020-04-23 18:19:41 +01:00