922759a83e
Make dullahan a rare spawn in dusty caves
2023-10-19 18:26:31 +01:00
321cc030ad
Better LoD giant trees
2023-10-18 09:58:00 +01:00
0d1b9ee4f6
rotation, better bottom bits
2023-10-13 15:39:28 -04:00
567b6535af
airship dock
2023-10-11 22:37:17 -04:00
8e95cb944d
cargo fmt after updating new toolchain
2023-10-06 09:13:01 +02:00
cb25a409d5
more clippy fixes in all binaries
2023-10-06 09:12:31 +02:00
631f3ab8ee
fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support
2023-10-05 23:23:27 +02:00
882a8d104c
Revert "extended clippy from quality.sh"
...
This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
2023-10-05 22:00:49 +02:00
df03c92741
extended clippy from quality.sh
2023-10-05 22:00:49 +02:00
394c8892bb
update toolchain to nightly-2023-09-28
2023-10-05 22:00:48 +02:00
7734b653e7
replace all uses of Arc<> with references
2023-10-02 16:52:41 +02:00
9ababec625
fix UI issues & cleanup
2023-09-29 23:30:44 +02:00
66f6b81575
singleplayer server initialization status
2023-09-29 23:30:14 +02:00
a470b016fb
fix_desert_city_library_windowsill
2023-09-26 15:27:08 +02:00
f4d48d2689
New Arena building and visit site for NPCs
2023-09-26 12:29:14 +00:00
cd98dd5245
Remove unused deps flagged by cargo-machete
2023-09-21 22:59:50 -04:00
b9c33df635
Merge branch 'isse/world-gen-ui' into 'master'
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Map selector and generation UI
See merge request veloren/veloren!3925
2023-09-17 17:11:19 +00:00
f4ca60cbb6
Map selector and generation UI
2023-09-17 17:11:19 +00:00
478c37f6f1
Merge branch 'james/min-initial-civ-count' into 'master'
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Always generate at least one civilization
See merge request veloren/veloren!3927
2023-09-17 16:57:06 +00:00
78b2443edc
Merge branch 'qsto/bosses_loot_overhaul' into 'master'
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Bosses loot overhaul
See merge request veloren/veloren!4072
2023-08-30 12:08:52 +00:00
b4216ec634
get rid of old criterion
2023-08-27 19:17:04 +02:00
24773cb3f1
deduplicate location name code
2023-08-22 23:11:18 +02:00
b20ff5144c
determine location names when loading character list
2023-08-22 22:41:48 +02:00
6fbca74e88
Merge branch 'maxicarlos08/dungeon-avoid-cave' into 'master'
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Cheesing fixes to old-style dungeons
See merge request veloren/veloren!4014
2023-08-19 11:12:01 +00:00
e5e26149ed
review
2023-08-17 11:16:20 +02:00
fdea283f98
JungleRuin
2023-08-16 12:35:27 +00:00
21bf0a5572
Merge branch 'pirate_hideout_site' into 'master'
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site pirate_hideout
See merge request veloren/veloren!4057
2023-08-16 06:59:59 +00:00
fba1976dee
site pirate_hideout
2023-08-16 06:59:58 +00:00
36c0096f6a
coastal town fence fix
2023-08-15 22:34:38 +00:00
0929a3c76c
use same timings for both portals
2023-08-15 12:24:49 +02:00
8fe5f2e708
addressed review comments
2023-08-15 12:24:49 +02:00
e5fe64ccf6
pre-review cleanups
2023-08-15 12:24:49 +02:00
09f7087ac6
buildup time adjustments
2023-08-15 12:24:48 +02:00
25fcb04ad3
buildup times and portal model update
2023-08-15 12:24:48 +02:00
14141ecc80
failed attempt at making dungeons avoid caves
2023-08-15 12:24:46 +02:00
0f2db68498
added portals
2023-08-15 12:24:17 +02:00
730f96536a
remove staircases
2023-08-15 12:24:17 +02:00
ed8fe545f8
Fixed temperate dungeon entrance height and wall artifacts around dungeons
2023-08-15 12:24:17 +02:00
2d616352a2
grey walled dungeons
2023-08-15 12:24:17 +02:00
73a79b32a1
no dungeons = no dungeons with caves!
2023-08-15 12:24:17 +02:00
c8feb568ba
Bosses loot overhaul p1
2023-08-11 09:47:13 +02:00
5762e62704
Desert hum fix
2023-08-09 15:53:16 +00:00
254c1c7145
ResourceSprite Fill, so we can track giant tree IronWood in rtsim
2023-08-02 18:48:01 +02:00
0d4fc62468
Code quality fix
2023-08-02 18:48:01 +02:00
1301761445
Scatter changes and fixes
2023-08-02 18:48:01 +02:00
2c23781d22
Remove tiers from dungeons names
2023-08-02 18:48:01 +02:00
50304ed54e
Format fix
2023-08-02 18:48:01 +02:00
28cf9bf19d
Add woods to scatter and rarify the pyrebloom
2023-08-02 18:48:01 +02:00
a577ed1d36
Changes to Gnarling Tree
2023-08-02 18:45:40 +02:00
e2a0bc55c3
Lower grass target in standalone economy tests
...
because: The test_economy_moderate_standalone was failing tests on
arm64 MacOS systems with the following error:
```
thread 'site::economy::context::tests::test_economy_moderate_standalone' panicked at 'assertion failed: site.economy.pop >= env.targets[&id]', world/src/site/economy/context.rs:562:17
```
This was originally reported in Discord by @sharp in July, 2022
https://discord.com/channels/449602562165833758/797421546871324712/997332351195553874
Debugging showed that the grass target was 880, and the population was only around 718.
Local testing showed that lowering the grass target to 700 fixed the issue.
this commit: Lowers the grass target to 700 in the standalone economy tests.
unaddressed questions:
- Why is the grass target so high in the standalone economy tests?
- Alternately, why did the grass population drift so low, and no longer aligned with the tests.
- Why is this passing in CI, but not local testing?
- There are a number of commented out add_settlement calls in the standalone economy tests. Were there issues with the tests prior?
2023-07-31 16:51:29 -04:00