Commit Graph

1858 Commits

Author SHA1 Message Date
922759a83e Make dullahan a rare spawn in dusty caves 2023-10-19 18:26:31 +01:00
321cc030ad Better LoD giant trees 2023-10-18 09:58:00 +01:00
0d1b9ee4f6 rotation, better bottom bits 2023-10-13 15:39:28 -04:00
567b6535af airship dock 2023-10-11 22:37:17 -04:00
8e95cb944d cargo fmt after updating new toolchain 2023-10-06 09:13:01 +02:00
cb25a409d5 more clippy fixes in all binaries 2023-10-06 09:12:31 +02:00
631f3ab8ee fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support 2023-10-05 23:23:27 +02:00
882a8d104c Revert "extended clippy from quality.sh"
This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
2023-10-05 22:00:49 +02:00
df03c92741 extended clippy from quality.sh 2023-10-05 22:00:49 +02:00
394c8892bb update toolchain to nightly-2023-09-28 2023-10-05 22:00:48 +02:00
7734b653e7 replace all uses of Arc<> with references 2023-10-02 16:52:41 +02:00
9ababec625 fix UI issues & cleanup 2023-09-29 23:30:44 +02:00
66f6b81575 singleplayer server initialization status 2023-09-29 23:30:14 +02:00
a470b016fb fix_desert_city_library_windowsill 2023-09-26 15:27:08 +02:00
f4d48d2689 New Arena building and visit site for NPCs 2023-09-26 12:29:14 +00:00
cd98dd5245 Remove unused deps flagged by cargo-machete 2023-09-21 22:59:50 -04:00
b9c33df635 Merge branch 'isse/world-gen-ui' into 'master'
Map selector and generation UI

See merge request veloren/veloren!3925
2023-09-17 17:11:19 +00:00
f4ca60cbb6 Map selector and generation UI 2023-09-17 17:11:19 +00:00
478c37f6f1 Merge branch 'james/min-initial-civ-count' into 'master'
Always generate at least one civilization

See merge request veloren/veloren!3927
2023-09-17 16:57:06 +00:00
flo
78b2443edc Merge branch 'qsto/bosses_loot_overhaul' into 'master'
Bosses loot overhaul

See merge request veloren/veloren!4072
2023-08-30 12:08:52 +00:00
b4216ec634 get rid of old criterion 2023-08-27 19:17:04 +02:00
24773cb3f1 deduplicate location name code 2023-08-22 23:11:18 +02:00
b20ff5144c determine location names when loading character list 2023-08-22 22:41:48 +02:00
6fbca74e88 Merge branch 'maxicarlos08/dungeon-avoid-cave' into 'master'
Cheesing fixes to old-style dungeons

See merge request veloren/veloren!4014
2023-08-19 11:12:01 +00:00
e5e26149ed review 2023-08-17 11:16:20 +02:00
flo
fdea283f98 JungleRuin 2023-08-16 12:35:27 +00:00
flo
21bf0a5572 Merge branch 'pirate_hideout_site' into 'master'
site pirate_hideout

See merge request veloren/veloren!4057
2023-08-16 06:59:59 +00:00
flo
fba1976dee site pirate_hideout 2023-08-16 06:59:58 +00:00
flo
36c0096f6a coastal town fence fix 2023-08-15 22:34:38 +00:00
0929a3c76c use same timings for both portals 2023-08-15 12:24:49 +02:00
8fe5f2e708 addressed review comments 2023-08-15 12:24:49 +02:00
e5fe64ccf6 pre-review cleanups 2023-08-15 12:24:49 +02:00
09f7087ac6 buildup time adjustments 2023-08-15 12:24:48 +02:00
25fcb04ad3 buildup times and portal model update 2023-08-15 12:24:48 +02:00
14141ecc80 failed attempt at making dungeons avoid caves 2023-08-15 12:24:46 +02:00
0f2db68498 added portals 2023-08-15 12:24:17 +02:00
730f96536a remove staircases 2023-08-15 12:24:17 +02:00
ed8fe545f8 Fixed temperate dungeon entrance height and wall artifacts around dungeons 2023-08-15 12:24:17 +02:00
2d616352a2 grey walled dungeons 2023-08-15 12:24:17 +02:00
73a79b32a1 no dungeons = no dungeons with caves! 2023-08-15 12:24:17 +02:00
c8feb568ba Bosses loot overhaul p1 2023-08-11 09:47:13 +02:00
5762e62704 Desert hum fix 2023-08-09 15:53:16 +00:00
254c1c7145 ResourceSprite Fill, so we can track giant tree IronWood in rtsim 2023-08-02 18:48:01 +02:00
0d4fc62468 Code quality fix 2023-08-02 18:48:01 +02:00
1301761445 Scatter changes and fixes 2023-08-02 18:48:01 +02:00
2c23781d22 Remove tiers from dungeons names 2023-08-02 18:48:01 +02:00
50304ed54e Format fix 2023-08-02 18:48:01 +02:00
28cf9bf19d Add woods to scatter and rarify the pyrebloom 2023-08-02 18:48:01 +02:00
a577ed1d36 Changes to Gnarling Tree 2023-08-02 18:45:40 +02:00
e2a0bc55c3 Lower grass target in standalone economy tests
because: The test_economy_moderate_standalone was failing tests on
arm64 MacOS systems with the following error:

```
thread 'site::economy::context::tests::test_economy_moderate_standalone' panicked at 'assertion failed: site.economy.pop >= env.targets[&id]', world/src/site/economy/context.rs:562:17
```

This was originally reported in Discord by @sharp in July, 2022
https://discord.com/channels/449602562165833758/797421546871324712/997332351195553874

Debugging showed that the grass target was 880, and the population was only around 718.
Local testing showed that lowering the grass target to 700 fixed the issue.

this commit: Lowers the grass target to 700 in the standalone economy tests.

unaddressed questions:

- Why is the grass target so high in the standalone economy tests?
- Alternately, why did the grass population drift so low, and no longer aligned with the tests.
- Why is this passing in CI, but not local testing?
- There are a number of commented out add_settlement calls in the standalone economy tests. Were there issues with the tests prior?
2023-07-31 16:51:29 -04:00