Joshua Barretto
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537cc38b5e
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Fixed lantern position when mounting
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2022-01-16 17:53:13 +00:00 |
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jshipsey
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475fc1631f
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akhlut
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2022-01-13 23:20:58 -05:00 |
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jshipsey
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7f928d0bc0
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woodengolem, chieftain, icedrake, blowgun
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2022-01-13 23:20:52 -05:00 |
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Sam
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8221336587
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Addressed some review.
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2022-01-03 19:55:04 -05:00 |
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Imbris
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bf48bd5346
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update toolchain to nightly-2021-12-19
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2021-12-23 13:04:24 +01:00 |
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Joshua Barretto
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17e7879777
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Added surface traction factor
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2021-12-20 18:03:52 +00:00 |
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Joshua Barretto
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6e97e3179d
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Slippery ice
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2021-12-20 18:03:52 +00:00 |
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holychowders
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b40d94dd53
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Re-allow and improve fleeing.
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2021-12-07 20:18:03 -06:00 |
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Joshua Barretto
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edf9c59e7d
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Added bomb sprites
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2021-11-13 17:12:16 +00:00 |
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Sam
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a288f9ee43
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Addressed further review.
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2021-11-11 22:37:37 -05:00 |
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Sam
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dfcb8c8519
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Addressed review feedback.
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2021-11-11 18:10:22 -05:00 |
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Sam
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a8bec0280c
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Ability pool mostly functional.
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2021-11-09 12:56:07 -05:00 |
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DemonicOnPc
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b1476071b1
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Added new Spots, Shrubs and Ships.
Spots
- Gnarling Tree
- Troll Cave
- Underwater Shipwreck second variation.
Shrubs added to biomes
- Savannah Shrubs
- Taiga Shrubs
- Temperate Shrubs
Galleon ship added
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2021-10-24 08:10:44 -04:00 |
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Bryant Deters
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b2bd43f4d3
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Sneak with weapons drawn
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2021-10-18 14:53:55 -05:00 |
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Sam
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c5c70f6945
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Correctly took dot product, switched to square root of dot product
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2021-10-15 22:41:53 -04:00 |
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Sam
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7b2ade34c4
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Removed angle between with dot product in handle_orientation.
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2021-10-15 17:26:10 -04:00 |
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Imbris
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aa1ffa9f61
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Remove timings and commented code (separate from the previous commit so we can keep these notes in the git history), add potentially better version of the straight up/down case for to_horizontal as a comment for testing in the future, remove fine grained spans
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2021-10-15 01:38:56 -04:00 |
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Imbris
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457ed6ac64
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Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new)
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2021-10-15 01:23:00 -04:00 |
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Imbris
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d515b42eac
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Improve efficiency of states::utils::handle_orientation by reducing the conversions between Ori/Dir less frequent and optimizing the conversion of Dir -> Ori, also added a method to compute the angle between two Ori so that they don't need to be converted to Dir
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2021-10-15 01:23:00 -04:00 |
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Joshua Barretto
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2ae7bca9c0
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Rebalanced boat speed
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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c6d3137612
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Fixed sail boat thrust, removed dead water code, added comments
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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bfbca3e517
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Added sail boat
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2021-10-05 00:02:03 +01:00 |
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juliancoffee
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7291d32209
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Make ItemDrop component with Item again
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2021-09-27 20:36:18 +03:00 |
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juliancoffee
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ac5ea0cfe8
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Hardened Loot handling part two
+ clippy advices
+ use LootSpec::Nothing for basic_summon explicitly
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2021-09-27 15:09:22 +03:00 |
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Marcel
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cea927efb6
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Merge branch 'xMAC94x/update-toolchain' into 'master'
update toolchain to `nightly-2021-09-24`
See merge request veloren/veloren!2862
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2021-09-26 19:25:02 +00:00 |
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Marcel Märtens
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e36eef99c8
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apply some clippy fixes that comes with the new toolchain version
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2021-09-24 23:18:18 +02:00 |
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Sam
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0e5e2b46f2
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Changed energy to internally use an integer with a high resolution, and externally to use a float.
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2021-09-23 14:11:09 -04:00 |
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heydabop
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e2f9237f05
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Fixes #1339 - Allow attacks and abilities to interrupt sprite interaction
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2021-09-23 10:05:12 -05:00 |
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Snowram
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5838a84568
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Consolidates projectile offsets into utils
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2021-09-22 03:05:57 +02:00 |
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Snowram
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9c2ce83430
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Set projectile offsets in states instead of globally
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2021-09-22 01:07:09 +02:00 |
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Snowram
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cf6bf74f7a
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Set beam offset depending on body dimensions
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2021-09-21 15:31:46 +02:00 |
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Snowram
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7a73e4240b
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Bird large beam offset hack
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2021-09-21 15:31:43 +02:00 |
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Joshua Barretto
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f94d579c04
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Merge branch 'juliancoffee/clay_gole_laser_fix' into 'master'
Tweak coefficient of beam_offset for clay_golem
See merge request veloren/veloren!2859
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2021-09-18 17:36:08 +00:00 |
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juliancoffee
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1d8c368137
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Tweak coefficient of beam_offset for clay_golem
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2021-09-18 19:55:46 +03:00 |
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anomaluridae
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5c66f73bb4
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make the ContollerInputs.select_pos be explicitly the breakable blacks for mining
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2021-09-17 10:34:20 -07:00 |
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juliancoffee
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c069a3523d
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Fix beam offsets
- Introduce notion of min and max radius for Body instead of old
`radius()` function (which is renamed to `max_radius()`).
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2021-09-17 13:28:34 +03:00 |
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Sam
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c7291701e1
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Sprite interaction fixes
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2021-09-07 20:34:04 -04:00 |
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Sam
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0a3b541940
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Removed ability to 'droideka' through dungeons.
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2021-09-02 19:48:30 -04:00 |
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Sam
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5f08089bd9
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Recover section no longer has 0 movement.
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2021-09-02 19:27:07 -04:00 |
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Marcel
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970d57f905
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Merge branch 'juliancoffee/skill_boost_rework' into 'master'
ECS & Diary info synchronization
See merge request veloren/veloren!2771
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2021-09-02 16:04:23 +00:00 |
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Sam
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41a385c517
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Turn towards center of sprite instead of corner.
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2021-09-01 17:24:09 -04:00 |
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Knightress Paladin
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f49dc2191d
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Make parrying refund the block stamina cost and cancel the recover animation
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2021-08-31 23:46:33 -07:00 |
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Sam
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156820cd5c
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Chest sprite interact kind changed to only check that sprite is a container rather than matching on every 'chest-like' sprite.
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2021-08-31 13:57:17 -04:00 |
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Sam
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5dbc05730d
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Moved pathfinding check to after distance check. Added a clear fallback for cases where sprite is not added to match statement.
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2021-08-31 13:37:57 -04:00 |
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Sam
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f986176604
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Sprites that are colelctible but not explciitly added to SpriteInteractKind match statement have a default value to allow collection.
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2021-08-31 13:37:56 -04:00 |
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Sam
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2a3cc3d35a
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No longer send collect inventory event if interactable sprite kind cannot be found.
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2021-08-31 13:37:56 -04:00 |
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Sam
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6b71133c50
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Fixed interaction to work underwater.
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2021-08-31 13:37:55 -04:00 |
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Sam
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13fa154e55
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Changelog and added arm length (body radius) to sprite pickup range.
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2021-08-31 13:37:53 -04:00 |
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Sam
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6d91bae44b
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Sprite interaction now uses pathfinding to check that it can be picked up.
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2021-08-31 13:37:36 -04:00 |
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Sam
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28d23c89ed
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Added simple distance check for sprite interaction.
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2021-08-31 13:37:36 -04:00 |
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