timokoesters
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0912de2a26
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Make aiming more precise
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2019-08-26 13:12:38 +02:00 |
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timokoesters
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e90f95bc75
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Look in the direction of the camera
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2019-08-26 13:12:38 +02:00 |
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timokoesters
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799c73d43a
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Fix characterstate in movement.rs, not phys.rs
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2019-08-26 13:12:35 +02:00 |
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timokoesters
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5d5ccd7b99
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Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
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2019-08-26 13:12:34 +02:00 |
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Vechro
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c6b2303890
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Fix wielding jump issue
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2019-08-21 20:34:21 +03:00 |
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jshipsey
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f14a182734
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removed wield slowdown by popular request
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2019-08-18 03:26:52 -04:00 |
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Joshua Barretto
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a324f01a1d
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Improved orientation slerping
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2019-08-04 15:51:17 +01:00 |
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Joshua Barretto
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f08d8bb00a
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Better movement lerping
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2019-08-03 22:15:23 +01:00 |
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timokoesters
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6b69b24185
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Make ori more precise
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2019-08-03 20:41:55 +02:00 |
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timokoesters
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91b8b69186
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Use slerp for ori
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2019-08-03 20:33:31 +02:00 |
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Joshua Barretto
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71bf09d3b7
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Better orientation in the air
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2019-08-03 18:30:48 +01:00 |
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Joshua Barretto
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e52250a193
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Made orientation change with move_dir, added a small amount of knockback
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2019-08-03 18:24:07 +01:00 |
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Joshua Barretto
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51fa4f3cfc
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Merge branch 'animation-tweaks' into 'master'
animation and movement tweaks
See merge request veloren/veloren!389
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2019-08-03 12:09:38 +00:00 |
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timokoesters
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3a43150bc5
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Make hostile npcs back away when too close
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2019-08-03 12:53:39 +01:00 |
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jshipsey
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13310ab9ca
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improved animations and movement
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2019-08-01 23:57:26 -04:00 |
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Joshua Barretto
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123a78552a
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Fixed block-hopping on edges, added correct inventory slots
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2019-08-01 09:09:26 +01:00 |
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Joshua Barretto
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1dc654dde7
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Added object entities
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2019-07-21 19:22:49 +01:00 |
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