Commit Graph

726 Commits

Author SHA1 Message Date
socksonme
29ce64b4f5 Small changes to hud 2022-06-29 17:31:43 +03:00
socksonme
0e84794217 change font size formula to not use crit_mult + use ints for change by check 2022-06-29 17:31:43 +03:00
socksonme
3d2dcbf894 Revert some changes 2022-06-29 17:31:43 +03:00
socksonme
559d5ca804 Some changes to DamageSources + various code qual changes 2022-06-29 17:31:43 +03:00
socksonme
762b726d21 basic i18n for english + code touchups
Getting Invalid Probability error when attacking a lot of enemies - needs to be checked out
2022-06-29 17:31:42 +03:00
socksonme
ddf0ba6dd6 Small UI changes + fix hurt animation 2022-06-29 17:31:41 +03:00
socksonme
5533d139bc Slider for accumulated damage duration 2022-06-29 17:31:41 +03:00
socksonme
5360a7c93e Tons of code quality changes, added damage rounding option 2022-06-29 17:31:37 +03:00
socksonme
64f0f05608 Fixed bug with healing above 5.0 and preparing for options 2022-06-29 17:31:10 +03:00
socksonme
202d558246 Instance number generated inside projectile constructor, remove crit field 2022-06-29 17:31:07 +03:00
socksonme
6c75ad6ef8 Code quality changes and comments 2022-06-29 17:30:54 +03:00
socksonme
c0e78d869e Instance numbers are now based on the AttackDamage struct 2022-06-29 17:30:53 +03:00
socksonme
ac5bf53c42 Instance numbers for HpChanges 2022-06-29 17:30:50 +03:00
socksonme
f8924d6c1a tweaks to damage floaters
Added some comments where stuff needs to be discussed
2022-06-29 17:30:32 +03:00
socksonme
7a1e19d42c Crits now only glob with eachother, now show up like healing
Still a WIP, need to change crits to being non-floating and try implementing crits popping, need to remove some debugging stuff later
2022-06-29 17:30:29 +03:00
socksonme
ce95680df9 Addressed comments, health and damage floaters are now separated
Enemy healing probably needs to be discussed as it doesn't show up as of now and the way crits are handled also needs to be discussed
2022-06-29 17:29:59 +03:00
socksonme
94f193fbe0 Damage outcomes are now emitted with health change events
Being healed and damaged at the same time still leads to issues - needs to be sorted out
2022-06-29 17:29:19 +03:00
socksonme
634a3095d6 Handling crits (very bad color choice+naming) 2022-06-29 17:24:05 +03:00
socksonme
93d3ce18b4 Remove dbgs and temporary? 0.0 damage fix 2022-06-29 17:24:05 +03:00
socksonme
aee7888a92 HpFloaters are now created by Outcomes, touched up Damage Outcome 2022-06-29 17:24:05 +03:00
socksonme
bf6c6fb33d Changed Damage Outcome to store more data 2022-06-29 17:24:05 +03:00
Samantha W
57ab1c5767 Add a client-side mutelist 2022-06-14 20:35:01 +00:00
terrarier2111
45efdb6602 Implement group owned loot 2022-06-04 17:16:12 +00:00
Ben Wallis
34f580dfaa Introduced loot ownership rules to combat loot stealing by players
* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity
* A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution
* Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check
* Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up
* Added `loot` ECS system to clear expired loot ownerships
2022-05-28 12:06:49 +00:00
N A
d84a26dfd8 Special case taming and mounting. 2022-05-24 02:09:45 +00:00
Sam
066b8ef9fd Address feedback (no assets) 2022-05-16 15:11:43 -04:00
Sam
85c2a85817 Addressed review comments 2022-05-16 15:11:42 -04:00
Sam
c0dd748bc7 Addressed second round of balance feedback (no assets). 2022-05-16 15:11:40 -04:00
Sam
1b85258838 Crafting slots now properly check component recipe book to see if an input is valid. 2022-05-16 15:11:35 -04:00
Sam
64d07d02c4 Changed item definition id to better handle modular items. 2022-05-16 15:11:34 -04:00
Sam
afd2c8730f Addressed most review comments (no assets). 2022-05-16 15:11:32 -04:00
Bryant Deters
777fcdf477 closing crafting menu clears crafting components in modular recipe [ci_skip] 2022-05-16 15:11:31 -04:00
Sam
d436362a8d Consolidated crafting UI for the primnary component of modular weapons. 2022-05-16 15:11:21 -04:00
Sam
8fc0138e84 Initial crafting UI for modular weapons. 2022-05-16 15:11:17 -04:00
Marcel Märtens
697673bcca update toolchain to nightly-2022-04-25 2022-05-03 15:22:28 +02:00
Anton Katsuba
d37db03270 Fixed an error where '{amount} Exp' floater was displayed only in English despite localizations being available 2022-04-19 18:28:15 +03:00
jh0l
585bcda729 fix: 🐛 resolve issue where client spams TradeAction updates based on out of sync PendingTrade values 2022-03-27 20:25:22 +02:00
jh0l
32d4ddd4fd style: 🎨 remove newline 2022-03-27 20:25:20 +02:00
Jack hollis-london
aeae94d31b small refactor per code review 2022-03-27 20:25:19 +02:00
jh0l
403a523ec7 refactor: ♻️ move voxygen hud update definitions from common/trade to voxygen/hud & trade 2022-03-27 20:24:23 +02:00
jh0l
6f22f31376 feat: a TextEdit input in the trade window so that users can specify the amount of an item to trade by typing 2022-03-27 20:24:18 +02:00
Andrzej Drabarek
fa5555a348 Fixed Tutorial HUD being covered up by other HUD elements. 2022-03-20 19:05:10 +01:00
Christof Petig
f347b9de11 Diversify price calculation for items by using multiple categories per item. 2022-03-03 02:32:34 +00:00
Imbris
e52159f638 Remove original character from game world when possessing to make persistence more robust. 2022-02-27 13:47:13 -05:00
Imbris
10803a9735 Stop using Character presence kind when possessing so that persistence doesn't get messed up. 2022-02-27 13:47:12 -05:00
Marcel
2a9f75340a Merge branch 'spanish_translation' into 'master'
apply changes from MR!2904

See merge request veloren/veloren!3224
2022-02-20 16:26:24 +00:00
Isidor Nielsen
a685a353cb Shared and persistent waypoints 2022-02-20 10:10:18 +00:00
Marcel Märtens
e2648f6733 apply changes from MR!2904 2022-02-20 10:18:24 +01:00
Isidor Nielsen
67f2d05d3c Minor inventory ux improvements 2022-02-16 21:48:03 +00:00
Samuel Keiffer
6c7c0eefae Merge branch 'gnarlings' into 'master'
Gnarlings

See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00