Joshua Barretto
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808d1873bd
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Began implementing rtsim
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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3ee4245652
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Added test poles, minor improvements
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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da9b23d4f6
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Merge branch 'knarkzel/fix-npc-spawn' into 'master'
Fix bug that caused campfires and other stuff to duplicate
See merge request veloren/veloren!1543
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2020-11-22 21:03:06 +00:00 |
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Odd-Harald Lillestø Myhren
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56e37a4846
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Fix bug that caused campfires and other stuff to duplicate
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2020-11-22 21:03:06 +00:00 |
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Imbris
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1355c1e8f5
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Move tracy frame markers to proper locations, add a few spans
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2020-11-22 14:22:39 -05:00 |
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Joshua Barretto
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2ae51de7f0
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Added more creature spawns
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2020-11-21 14:33:32 +01:00 |
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Imbris
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e72c69ca41
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Merge branch 'imbris/fix-apple-bug' into 'master'
Fix issues with not being able to grab highlighted apples by unifying distance checking
Closes #820
See merge request veloren/veloren!1532
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2020-11-21 02:55:09 +00:00 |
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Imbris
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ea275e320f
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Rename pos fields of Cube and Cylinder for enhanced clarity and added a few tests to the find_dist module
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2020-11-20 20:51:44 -05:00 |
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Sam
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c00720fb44
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Swapped bool values, only_roll changed to attack_interrupts.
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2020-11-20 11:54:56 -06:00 |
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Sam
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e62960e75d
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Rolling can now interrupt any attack.
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2020-11-20 11:30:48 -06:00 |
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Snowram
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d98bfa72ad
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Improves bipedlarge and theropod anims, balance tweaks
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2020-11-19 00:56:50 +01:00 |
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Snowram
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b48de84f8c
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Adds 3 new npcs
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2020-11-19 00:53:17 +01:00 |
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Snowram
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44fe398ba3
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Adds 2 new npcs, some models tweaks
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2020-11-19 00:53:13 +01:00 |
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Snowram
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42d2108c39
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Adds mindflayer npc
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2020-11-19 00:53:09 +01:00 |
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Snowram
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9bfccd42d3
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Adds new animals
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2020-11-19 00:53:02 +01:00 |
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jiminycrick
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3b47add55a
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Fully move sfx away from ECS event bus
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2020-11-18 13:31:13 -08:00 |
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jiminycrick
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b3aa454f8e
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Initial work to move combat sfx to outcomes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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77d624f640
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Made level up sounds use outcomes instead of emitting an event
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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a9711eea01
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Beginning to address comments
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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a684bc90fd
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Quadraped footsteps and songs in biomes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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bc1059610b
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More clippy fixes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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c2a2361c22
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Fix rebase
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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ea1bc2941b
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Clippy fixes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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695cc7f5cb
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Broken wind implementation
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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9b759efe41
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Snow footsteps
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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09a1974974
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River water sfx
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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c8d79b0b0e
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Dungeon and cave specific music
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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46d3f6f6d2
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Initial biome specific music and ambient sound channel
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2020-11-18 13:31:11 -08:00 |
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Imbris
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7427367d96
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Fix issues with not being able to grab highlighted apples by unifying distance checking
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2020-11-17 23:06:02 -05:00 |
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Snowram
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950eb1976d
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Addressed more comments
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2020-11-17 23:54:01 +01:00 |
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Snowram
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83b2640e02
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Makes basic beam Y offset depend on body scale
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2020-11-17 23:27:13 +01:00 |
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Snowram
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7af561263d
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Addressed comments
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2020-11-17 23:27:13 +01:00 |
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Snowram
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93642428f2
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Move eye sight and scale in body.rs, mounts tweaks
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2020-11-17 23:27:13 +01:00 |
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Imbris
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cbb701f30d
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Temp fix for the home command
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2020-11-15 20:40:12 -05:00 |
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Knarkzel
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917ae5a0b5
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added persist combo counter on roll when mid-combo
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2020-11-15 23:08:14 +01:00 |
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Imbris
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891e81cf58
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Merge branch 'imbris/save-selected-char' into 'master'
Save the selected character, deselect character when deleting, auto select newly created character
See merge request veloren/veloren!1516
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2020-11-15 01:40:44 +00:00 |
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Imbris
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4f2512f126
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Save the selected character, deselect character when deleting, auto select newly created character
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2020-11-14 19:17:42 -05:00 |
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Imbris
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2072929a5a
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Send ability map from the server to the client on connection instead of loading from the assets
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2020-11-14 16:07:07 -05:00 |
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Samuel Keiffer
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0c7cd3d8fb
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Merge branch 'jasonkjl72/axe-spin-adjustment' into 'master'
Make Axe Spin More Realistic
Closes #827
See merge request veloren/veloren!1510
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2020-11-14 04:15:50 +00:00 |
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Jason Lee
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1d2ccd5762
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Make Axe Spin More Realistic
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2020-11-13 21:49:12 -05:00 |
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Imbris
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1373b752ff
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Merge branch 'imbris/fix-5' into 'master'
Remove randomization of species and body_type with the randomize button in char creation
See merge request veloren/veloren!1512
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2020-11-14 01:56:28 +00:00 |
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Imbris
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51dd5110d0
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Merge branch 'imbris/fix-3' into 'master'
Tweak clock related things and fix voxygen tracy feature
See merge request veloren/veloren!1506
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2020-11-14 01:39:33 +00:00 |
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Imbris
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1952785af2
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Remove randomization of species and body_type with the randomize button in char creation
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2020-11-13 19:43:32 -05:00 |
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Sam
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b5f59f9cf3
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Fixed tests. Addressed comments.
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2020-11-13 10:41:34 -06:00 |
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Sam
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e2fe2fd532
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Speed and power on weapons are now able to modify abilities after they are loaded from ron files.
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2020-11-12 21:24:36 -06:00 |
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Imbris
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37e4ea4669
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Remove ability map from top level functions
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2020-11-12 21:24:35 -06:00 |
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Sam
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9b4fa4e961
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Started moving loading of ability manifest to an ecs variable.
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2020-11-12 21:24:34 -06:00 |
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Sam
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050ad82e55
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Abilities are now loaded from .ron files.
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2020-11-12 21:24:34 -06:00 |
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Sam
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770aaf6b93
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Added projectile constructor. Removed a bunch of cloning.
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2020-11-12 21:24:32 -06:00 |
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Sam
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abf7301a89
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Changed how buffs were constructed on projectiles.
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2020-11-12 21:24:32 -06:00 |
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