Commit Graph

14 Commits

Author SHA1 Message Date
Sam
ef7b400cca Number tweaking 2023-03-26 19:50:42 -04:00
Sam
c9db227e43 Various things can cause one to naturally leave a stance. Also mildly buffed cultists. 2023-03-21 20:07:34 -04:00
Christof Petig
2bf8e1865f Skiing and ice skating 2022-05-27 17:19:52 +00:00
Bryant Deters
b2bd43f4d3 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
Imbris
457ed6ac64 Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new) 2021-10-15 01:23:00 -04:00
Sam
9e5744f3ee Entities will now attempt to orient towards the sprite they are interacting with. 2021-08-31 13:37:36 -04:00
Dr. Dystopia
9abd066e53 Apply same member order as in trait 2021-07-20 09:43:52 +02:00
Marcel Märtens
9b3b21f368 fix clippy warnings 2021-07-12 12:09:09 +02:00
Sam
d02c61ad8a Item use is now goes through a control action rather than a control event. 2021-03-01 20:51:08 -05:00
Sam
1c83c5ee6f Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common. 2021-02-08 12:31:17 -05:00
Sam
f026aeb2dc Server events directly emitted in states now. 2021-02-08 12:01:48 -05:00
Sam
6a1e583d45 Eradicated clones 2021-02-08 12:01:48 -05:00
Sam
9f2255a5de Extended what states inventory manipulations touching the loadout could affect. 2021-02-08 12:01:47 -05:00
James Melkonian
23b1df3cdd Add basic NPC interaction and fix NPC chat spamming 2021-01-31 20:29:50 +00:00