Capucho
2f72227c13
Began porting pipeline creation
2021-04-22 18:59:42 -04:00
Capucho
5f9c5b83d7
ported all pipelines
2021-04-22 18:59:42 -04:00
Capucho
9370ffad33
Ported most of the textures and models related methods
2021-04-22 18:59:42 -04:00
Capucho
b75277850b
Started the report of wgpu
2021-04-22 18:59:42 -04:00
Imbris
c2a8153325
Merge branch 'ygor/fix-arrow-outcome-loop' into 'master'
...
Skip physics pass for arrows stuck on surfaces
Closes #1094
See merge request veloren/veloren!2183
2021-04-22 22:30:36 +00:00
Ygor Souza
e59f1e8d28
Skip physics pass for arrows stuck on surfaces
...
This keeps the arrow velocity from changing, which is what was causing
the ProjectileHit outcome to be pushed multiple times for the same
arrow, since the outcome checks if the arrow velocity is above a given
threshold.
2021-04-22 23:03:04 +02:00
Marcel
6613374053
Merge branch 'revert-3506f754' into 'master'
...
Decouple Test-Ci with Release-Ci
See merge request veloren/veloren!2041
2021-04-22 20:23:59 +00:00
Marcel
ea16fa10ab
use different docker tags for master and nightly runs,
...
This allow us to decouple our test-ci from the release-ci and is necessary for multiple release channels in the future.
E.g. we can run a master build without it directly beeing pushed to watchtower and airshipper (config setting requiered on airshipper)
Adjust Tags for server-cli
2021-04-22 21:38:29 +02:00
Marcel
e14f8b9745
Merge branch 'aweinstock/deflate-terrain' into 'master'
...
Compress terrain chunks with deflate. Includes a benchmark showing that this...
See merge request veloren/veloren!2166
2021-04-22 17:12:53 +00:00
Marcel
41dc58a147
Merge branch 'pfau/lantern_handles' into 'master'
...
Add handles to lanterns, fix cooking pot scale
See merge request veloren/veloren!2181
2021-04-22 17:12:07 +00:00
Monty Marz
b69eb61e7b
Add handles to lanterns, fix cooking pot scale
2021-04-22 17:12:07 +00:00
Joshua Barretto
8d664ded1a
Merge branch 'zesterer/small-fixes' into 'master'
...
Fixed broken crafting sprite requirement
See merge request veloren/veloren!2180
2021-04-22 11:57:13 +00:00
Joshua Barretto
f987f4d628
Fixed broken crafting sprite requirement
2021-04-22 12:30:48 +01:00
Ben Wallis
89e043bbca
Merge branch 'lboklin/wildlife-group-spawn-dist' into 'master'
...
Space wildlife group spawns apart to prevent spawnplosions
See merge request veloren/veloren!2178
2021-04-22 08:50:20 +00:00
Ludvig Böklin
1708b8b4cc
Space wildlife group spawns apart to prevent spawnplosions
2021-04-22 08:50:20 +00:00
Snowram
87b14dac7a
Merge branch 'slipped/zeropointeight' into 'master'
...
small tweaks
See merge request veloren/veloren!2168
2021-04-22 07:05:18 +00:00
jshipsey
19ce4ad531
comments
2021-04-22 00:04:39 -04:00
jshipsey
2f523f5aa0
formatting
2021-04-22 00:04:39 -04:00
jshipsey
0962fe72f2
fix for 1h on back
2021-04-22 00:04:39 -04:00
jshipsey
9d82b20891
remove 0.8, add snow's mixed_vel idea for other bodies
2021-04-22 00:04:39 -04:00
Joshua Barretto
f1a991fa09
Merge branch 'zesterer/pit-of-tartarus' into 'master'
...
Made the pit of tartarus less bad
See merge request veloren/veloren!2179
2021-04-21 22:08:06 +00:00
Joshua Barretto
19184a49a7
Made the pit of tartarus less bad
2021-04-21 22:18:44 +01:00
Dominik Broński
1d25016459
Merge branch 'lboklin/arrow-turret-drag-fix' into 'master'
...
Fix ArrowTurret drag coefficient
See merge request veloren/veloren!2175
2021-04-21 20:17:44 +00:00
Imbris
0cc2a77d1d
Merge branch 'imbris/quickfix' into 'master'
...
Quick physics perf fix
See merge request veloren/veloren!2177
2021-04-21 18:32:53 +00:00
Imbris
51c0f8733c
Quick physics perf fix
2021-04-21 14:03:23 -04:00
Imbris
46b452d6a5
Merge branch 'revert-68539a75' into 'master'
...
Revert "Merge branch 'revert-b10718c5' into 'master'"
See merge request veloren/veloren!2176
2021-04-21 17:47:18 +00:00
Imbris
1af4a04231
Revert "Merge branch 'revert-b10718c5' into 'master'"
...
This reverts merge request !2172
2021-04-21 17:10:13 +00:00
Joshua Barretto
880236f223
Merge branch 'zesterer/lanterns' into 'master'
...
Made characters carry lanterns higher when possible
See merge request veloren/veloren!2169
2021-04-21 16:40:20 +00:00
Ludvig Böklin
37713cb4ad
Fix ArrowTurret drag coefficient
2021-04-21 18:26:23 +02:00
Joshua Barretto
81ba200e48
Improve dynamic light reflection for hill climbing
2021-04-21 17:10:53 +01:00
Joshua Barretto
2c95165c82
Improvements to lantern holding when sitting
2021-04-21 16:54:03 +01:00
Imbris
68539a751b
Merge branch 'revert-b10718c5' into 'master'
...
Revert "Merge branch 'imbris/agent-opt' into 'master'"
See merge request veloren/veloren!2172
2021-04-21 15:06:35 +00:00
Imbris
699a5493ec
Merge branch 'lboklin/simplify-buoyancy' into 'master'
...
Simplify buoyancy for performance reasons
See merge request veloren/veloren!2171
2021-04-21 15:06:31 +00:00
Imbris
ae9d9d60ee
Merge branch 'lboklin/prevent-full-stop-from-drag' into 'master'
...
Prevent drag forces from causing something to come to a complete stop
See merge request veloren/veloren!2170
2021-04-21 15:06:27 +00:00
Joshua Barretto
ed7cc12213
Made characters carry lanterns higher when possible
2021-04-21 15:59:29 +01:00
Ludvig Böklin
a1744182b3
Simplify buoyancy for performance reasons
2021-04-21 16:19:02 +02:00
Ludvig Böklin
6e364665cb
Prevent drag forces from causing something to come to a complete stop
2021-04-21 16:13:51 +02:00
Imbris
fd672980c4
Revert "Merge branch 'imbris/agent-opt' into 'master'"
...
This reverts merge request !2024
2021-04-21 14:10:06 +00:00
Avi Weinstock
95d32b40bb
Remove redundant terrain message per MR 2166 comment.
2021-04-20 23:48:15 -04:00
Avi Weinstock
308ad4d81e
Cleanup errors introduced in rebase.
2021-04-20 23:34:17 -04:00
Avi Weinstock
4f31f1ca38
Switch the chunk_compression_benchmarks
to using a spiral around the origin instead of the top-left corner to get a more representative sample.
2021-04-20 23:24:24 -04:00
Avi Weinstock
15e32e5655
Move terrain compression code to common_net and disable redundant LZ4 compression on the terrain stream.
2021-04-20 23:24:24 -04:00
Avi Weinstock
6d9de520f3
Compress terrain chunks with deflate. Includes a benchmark showing that this makes them around 70% smaller, and is the same speed as LZ4.
2021-04-20 23:23:53 -04:00
Imbris
b10718c568
Merge branch 'imbris/agent-opt' into 'master'
...
Make agent target choosing faster, rename common-sys -> common-systems, parallelize more terrain sending things, and remove extra chunk clones
See merge request veloren/veloren!2024
2021-04-21 01:43:06 +00:00
Imbris
76ff00757f
Appease clippy, add CHANGELOG entry
2021-04-20 15:29:20 -04:00
Imbris
e17477979f
Remove extra chunk cloning and parallelize serialization in the server terrain sys
2021-04-20 15:25:05 -04:00
Imbris
9e0fbd392d
Remove some of the spans in the agent system
2021-04-20 15:25:05 -04:00
Imbris
110165de3a
Add more profiling spans to the agent system and add timing notes
2021-04-20 15:25:04 -04:00
Imbris
e750c9d570
Switch agent target search to use a spatial grid, add convience method for querying the aabr of a circle
2021-04-20 15:25:04 -04:00
Imbris
a76fdbc325
Expose CachedSpatialGrid resource that is updated by the physics system, move BuildAreas into its own module, removed unused ExecMode
2021-04-20 15:25:04 -04:00