Commit Graph

427 Commits

Author SHA1 Message Date
Illia Denysenko
840e95f21c Merge branch 'juliancoffee/glider-ability' into 'master'
Vroom Glider

See merge request veloren/veloren!4282
2024-03-06 13:13:49 +00:00
crabman
eae7f06165
Use correct target distance for ray cast in beam system 2024-03-04 17:32:23 +00:00
juliancoffee
3283eb6916 Vroom Glider
- GlideBoost ability
- Vroom Glider item
- Made possible to attach ability_spec to gliders
- Activate glider ability while Glide/GlideWield

TODO:
- make it visible in voxygen
2024-03-03 17:56:09 +02:00
juliancoffee
67a4d30f81 Fix ridge lift
- Fix formula for steepness
- Reduce ridge lift coefficient to 1.0 (from 2.0 previously)
2024-03-01 19:19:19 +02:00
juliancoffee
a06e79b089 Fix client-side wind simulation
- Apply local wind on the client WeatherGrid
- Set air_vel to zero if not simulating
2024-03-01 19:19:19 +02:00
crabman
036e79284e
transform character state 2024-02-28 22:03:35 +00:00
do-no-van
e8ada67ae8 use Health::fraction 2024-02-21 23:23:33 +00:00
do-no-van
edddab997e buff crippling/cleaving basics and fix fortitude 2024-02-21 23:23:32 +00:00
crabman
515e7fe4f0
revert previous glider span length 2024-02-21 20:48:24 +01:00
James Melkonian
cc059e2882 Apply burning buff to entities touching another entity with the burning buff 2024-02-17 21:56:55 +00:00
flo
ed4fd55bc3 terracotta 2024-02-15 06:08:03 +00:00
juliancoffee
9b5f9704f8 Move condition checks outside of simulated_wind fn 2024-02-08 16:25:40 +02:00
juliancoffee
16e7c30078 Improve comments 2024-02-08 16:25:40 +02:00
juliancoffee
9ac75cb7d1 Extract wind simulation to its own function 2024-02-08 16:25:40 +02:00
juliancoffee
aa97bd6bf6 Clean up systems/phys code 2024-02-08 16:25:40 +02:00
juliancoffee
52328b89d2 rebase 2024-02-08 16:25:39 +02:00
laundmo
283b404724 Working wind/lift particles
+ clippy fixes
2024-02-08 16:25:39 +02:00
laundmo
2add795109 change ridge lift to just angles, other tweaks 2024-02-08 16:25:39 +02:00
laundmo
6e5bd89818 Add near_water boolean to TerrainChunkMeta
+ lots of smaller tweaks and changes
+ tuning to make more fun (its a bit strong though)
2024-02-08 16:25:39 +02:00
laundmo
fbd2a09c66 massively improve ridge lift calculation 2024-02-08 16:25:39 +02:00
laundmo
59bf62a453 Add approximate chunk terrain normals into sim 2024-02-08 16:25:38 +02:00
laundmo
4c97f3f624 use formula for time of day dependency of thermals 2024-02-08 16:25:38 +02:00
laundmo
761953513b Initial work for gliding lift, updraft, thermals 2024-02-08 16:25:38 +02:00
Isse
d75889ed75 don't insert event busses on client 2024-02-07 10:38:37 +01:00
Isse
e651b9b2ac initial setup and convert entity_manipulation 2024-02-07 10:38:37 +01:00
Marcel Märtens
6ebbb89d4d update toolchain to nightly-2024-01-17 2024-02-05 19:51:50 +01:00
Woeful_Wolf
7b843444be Renamed closest_points_ls3 to closest_points_3d, added comments, disable raycast aiming in FPV, get shortest between entity and terrain raycast 2024-02-02 18:11:37 +02:00
Woeful_Wolf
c86f000881 Moved closest_line_seg_line_seg to common/systems/src/phys.rs and renamed to closest_points_ls3 2024-02-01 22:34:42 +02:00
do-no-van
646c57501f make fortitude scale of difference from maximum health 2024-01-21 20:18:19 +00:00
flo
48a79b3e78 haniwa 2024-01-20 17:45:23 +00:00
Maxicarlos08
da08376e9a
Don't stack buffs of the same kind with equal attributes 2024-01-13 18:58:44 +01:00
Imbris
03e46de748 Merge branch 'imbris/construct-dispatcher-once' into 'master'
Only construct specs::Dispatcher once

See merge request veloren/veloren!4239
2024-01-06 02:47:37 +00:00
Pybit
f6204f9d04 Merge branch 'master' into 'More-potions'
# Conflicts:
#   CHANGELOG.md
2024-01-04 11:48:30 +00:00
Imbris
807bd758b7 cargo fmt 2024-01-04 00:30:21 -05:00
Imbris
6c6b9181a5 Only construct specs::Dispatcher once
* use version of shred that has an added SendDispatcher so we can
  construct the dispatcher and send it between threads (only State to
  remain sendable)
* move closure for adding systems from State::tick to the creation
  functions
* this does mean some voxygen systems always run instead of just in the
  session state, but that should not cause issues and we can always
  configure them to do nothing if needed
2024-01-03 18:11:06 -05:00
Maxicarlos08
551d783cac
Use correct scaling for volume entity collisions 2024-01-02 23:42:14 +01:00
Samuel Keiffer
5bd089c56d Merge branch 'sam/remove-combo-melee' into 'master'
Deprecated combo melee character state

See merge request veloren/veloren!4233
2023-12-29 17:29:44 +00:00
DaforLynx
0b62898060 Audio fixes and new music 2023-12-29 00:25:08 +00:00
Sam
f65d449aa3 Deprecated combo melee character state 2023-12-28 19:02:10 -05:00
Isse
8569f30336 review fixes 2023-12-12 19:41:40 +01:00
Isse
63e500d3d8 laying and steering animation 2023-12-07 20:08:02 +01:00
HEIEnthusiast
5001c4a262 Added swiftness debuffs 2023-11-28 11:41:29 -04:00
HEIEnthusiast
db71625226 Merge branch 'master' of gitlab.com:veloren/dev/veloren into More-potions 2023-11-28 10:07:00 -04:00
HEIEnthusiast
568d12cdd0 Swiftness potion changes 2023-11-28 10:03:07 -04:00
maxicarlos08
d05586f08a
fix small precision bug 2023-11-27 21:28:12 +01:00
maxicarlos08
4456643867
Don't use attacker orientation for calculating melee precision 2023-11-23 00:55:17 +01:00
Sam
4e0e94b5c6 Removed spin melee character state 2023-11-16 19:17:38 -05:00
Sam
13148bd436 Changed how max precision was calculated to make it more compact. 2023-11-14 18:16:42 -05:00
Sam
49756ac37c Headshots from above are less precise, headshots from below are no longer precise. 2023-11-14 18:07:02 -05:00
Maxicarlos08
17904d9387 crit_power -> precise_power 2023-11-14 18:07:01 -05:00