Joshua Barretto
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321cc030ad
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Better LoD giant trees
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2023-10-18 09:58:00 +01:00 |
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Joshua Barretto
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ba763f2da5
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Make no terrain pop the default
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2023-10-18 09:58:00 +01:00 |
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Joshua Barretto
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6a82fcf703
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Added block noise to LoD objects
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2023-10-18 09:58:00 +01:00 |
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Joshua Barretto
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8036ffa374
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Removed unnecessary shader code
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2023-10-18 09:58:00 +01:00 |
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Joshua Barretto
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c07d7a212b
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Better LoD effects, performance improvements
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2023-10-18 09:58:00 +01:00 |
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Joshua Barretto
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4d6c3a00f3
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Testing better LoD voxelisation techniques
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2023-10-18 09:57:59 +01:00 |
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Isse
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b6c234b26e
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fix puddle details
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2023-10-15 00:48:37 +02:00 |
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Raul Wagner Costa
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46cf1f1914
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Linearize light colors on the CPU
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2023-10-14 18:10:35 +00:00 |
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Isse
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d620206f37
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fix reflection mode low
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2023-10-14 09:52:46 +02:00 |
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Isse
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56175c2730
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rename client_time to local_time
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2023-10-13 13:17:52 +02:00 |
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Isse
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3e19c847f1
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use client local time for water
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2023-10-12 01:46:43 +02:00 |
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Isse
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72db9b61b3
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client local time
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2023-10-12 01:46:12 +02:00 |
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Isse
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472b996c8e
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Merge branch 'isse/shader-fp-fixes' into 'master'
Shader floating point fixes
See merge request veloren/veloren!4120
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2023-10-11 23:04:33 +00:00 |
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Isse
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a1afd5c62f
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fix signs in particle-vert.glsl
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2023-10-11 20:46:44 +02:00 |
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Isse
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d12f0acd1c
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fix uses of time of day, which are scaled wrong
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2023-10-11 20:39:17 +02:00 |
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Isse
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65e6eb4e38
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add comments explaining the elements of time_of_day and tick in shaders
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2023-10-11 20:29:37 +02:00 |
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maxicarlos08
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8a5f237e9c
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Frost gigas tweaks
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2023-10-08 11:35:01 +00:00 |
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Isse
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7d37646dac
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renames and comments
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2023-10-07 19:53:55 +02:00 |
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Isse
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2eae780e71
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vectorize wave functions
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2023-10-07 19:53:55 +02:00 |
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Isse
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bc436e2c9f
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make particles only use 1 float for inst time again
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2023-10-07 19:53:55 +02:00 |
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Isse
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a152e4dfb4
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time-proof usages of tick
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2023-10-07 19:53:55 +02:00 |
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Isse
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6d4be9bd01
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time proof time of day in shaders
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2023-10-07 19:53:55 +02:00 |
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Maxicarlos08
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f2958954b9
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new model for portal & use cultist particles
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2023-08-27 19:40:49 +02:00 |
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Maxicarlos08
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0c9a942027
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refactor teleporter system and include nearby pets
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2023-08-15 12:24:49 +02:00 |
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Maxicarlos08
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bb2034ca92
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portal particles
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2023-08-15 12:24:48 +02:00 |
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flo
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57fe2c4adb
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spawn wyverns
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2023-08-02 07:55:10 +00:00 |
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Joshua Barretto
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ffabace13d
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Fixed bloom sample UV, added Cinematic shader
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2023-06-28 12:21:16 +01:00 |
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Avi Weinstock
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d023f9db54
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Only bind the materials texture in the postprocess bindgroup if it's needed.
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2023-06-07 16:21:28 -04:00 |
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Avi Weinstock
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025831d9a2
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Add GradientSobel experimental filter that adds object outlines based on the normal map.
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2023-06-07 15:39:57 -04:00 |
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Joshua Barretto
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2064ad5d80
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Added color dither
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2023-05-31 19:10:09 +01:00 |
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Joshua Barretto
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2a9e43b847
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Draw distinction between bilinear filtering and nearest neighbour
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2023-05-31 18:26:53 +01:00 |
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Joshua Barretto
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b2051767ff
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More experimental shaders
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2023-05-31 17:07:22 +01:00 |
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Joshua Barretto
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2219797142
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Merge branch 'zesterer/shader-block-kinds' into 'master'
Added support for block kinds in shaders
See merge request veloren/veloren!3932
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2023-05-21 17:19:51 +00:00 |
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Joshua Barretto
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423e6f0348
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Adjusted particle offset
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2023-05-19 15:05:18 +01:00 |
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Joshua Barretto
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2893f400f8
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Better particle lighting
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2023-05-19 14:58:59 +01:00 |
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Joshua Barretto
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4961ca2f6d
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Fixed particle effect UB
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2023-05-19 14:46:22 +01:00 |
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Joshua Barretto
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c73848b932
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Fixed minor issues with walls, better particles
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2023-05-19 14:25:49 +01:00 |
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Joshua Barretto
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c94d6c502a
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Added one-way wall sprites
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2023-05-19 13:24:45 +01:00 |
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Joshua Barretto
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a634da2d07
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Addressed review comments
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2023-05-17 22:22:54 +01:00 |
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Joshua Barretto
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aeb72bcf22
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Added support for block kinds in shaders
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2023-05-15 17:31:21 +01:00 |
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Joshua Barretto
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4253833aaf
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Add photorealistic experimental shader
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2023-05-12 14:02:23 +01:00 |
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Joshua Barretto
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1924c67033
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Adjusted night ambience
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2023-05-12 13:47:01 +01:00 |
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Isse
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f6f332af6a
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send full matrix to shader
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2023-05-09 19:43:10 +02:00 |
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Isse
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c4cffff92f
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apply shader changes from zesterer
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2023-05-09 19:43:10 +02:00 |
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Isse
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1710dcc111
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fix shadows
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2023-05-09 19:43:09 +02:00 |
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Isse
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fcb7011cde
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sprites on volumes
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2023-05-09 19:43:09 +02:00 |
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Joshua Barretto
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79dd1e2629
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Fixed ambient lighting
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2023-05-04 19:57:28 +01:00 |
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Isse
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1494d93fc8
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fix cloud tearing
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2023-04-19 22:46:35 +02:00 |
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Isse
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1442dd29f1
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fix NaN issue in apply_point_glow_light
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2023-04-19 21:14:19 +02:00 |
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Isse
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4b831f884e
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reduce the offset of clouds on the horizon
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2023-04-19 21:01:30 +02:00 |
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