Commit Graph

33 Commits

Author SHA1 Message Date
370ef80db4 Replace audio files 2020-06-08 16:26:48 +00:00
6a1cec8860 Docs, make adding event mappers easier for sfx, remove placeholder
sounds.
2020-06-09 00:41:46 +10:00
fc8bb427fb Handle TripleStrike stages individually. 2020-06-08 10:19:42 +10:00
987a025d36 Introduce a ToolCategory so we can ignore the specific type of weapon
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
802bce1698 Target the specific attack types, to handle TripeStrike etc...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
0516af8c57 Add swoosh sounds for additional weapons. 2020-06-08 10:19:41 +10:00
d5cc5c8537 Add initial attack sfx code with bow shot sounds. 2020-06-08 10:19:41 +10:00
3877efec50 optimization and tails 2020-06-01 00:33:24 +00:00
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
9d7e0aad12 Aeronic/forest tune 2020-05-21 04:09:59 +00:00
ecb7963730 Pfau/0.6 bg 2020-05-16 12:48:29 +00:00
cf9820e204 Added new SFX and adjusted sfx.ron
New SFX sounds.

add_item.wav (Better fitting pickup sound)
drop_item.wav (New sound for dropping items)
open_inventory.wav (The old pickup sound, can be used for opening the bag but needs to be implemented)
sword_in.wav (Better fitting sound)
sowrd_out.wav (Better fitting sound)

Fixed the drop sfx sound in sfx.ron
Its the drop_item sound instead of a grass moving step.
2020-05-03 21:52:11 +02:00
7519e842e9 6 new music tracks 2020-04-23 17:16:45 +00:00
362771be4b SFX and unit test fixes. 2020-03-27 12:06:25 +11:00
5f10cdf0c6 adjusted foot step sounds, inventory space above bag 2020-03-25 21:06:01 +01:00
aa963b7686 Merge remote-tracking branch 'origin/master' into clientstates 2020-03-15 15:27:06 +01:00
bc692c0101 Add audio and chat message feedback when the player attempts to collect something while thier inventory is full. 2020-03-11 10:30:59 +00:00
096d3b691e Merge master 2020-03-07 12:49:15 -08:00
b0ca85069b Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it. 2020-03-04 10:09:48 +00:00
0d2b26a3b8 SFX Fixes - Reinstate run, uncomment tests and make them pass, adjust
config.
2020-02-25 22:03:29 +09:00
7bc719e33f UpdatedSoundFX
New souunds for Sword_in  and  Sword_out.
2020-02-22 20:26:49 +01:00
9ab2833056 Add weapon wield/unwield sfx support 2020-02-21 02:56:54 +00:00
b7ce91fead Move music under audio
Also add some blank time after each track so that we get some silence
between tracks.
2020-02-03 11:55:32 +00:00
b44955ba30 Remove currently unused audio assets
This clears out about 56MB of unused audio files.

There were also some unused methods in the audio modules which
referenced a file, which has also been removed.
2020-01-20 15:07:30 +00:00
2644e29484 Refactor and Rename for clarity
Implements a potential structure for splitting the SFX event mapping
into smaller individual files for maintainability.

- Remove inventory events for now: For a later commit.
- No longer panic when there is a failure parsing the sfx file: log the error and not play sfx.
2020-01-01 02:55:48 +00:00
8c5320d20f Update title music and temporarily remove attack sfx
- Updated title music with a version provided by aeronic which fades out
more gracefully
- Removed attack SFX as it was included in the movement processing, but
will return later as part of a similar chunk of code which processes
combat sfx independent of movement.
2019-12-20 04:04:05 +00:00
11dd6b8090 Update footsteps SFX 2019-12-08 10:03:40 +00:00
ea2e0d17de SFX system
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
11a022abb3 Better stepping sounds (and minor voxel model fixes) 2019-09-27 16:04:22 +00:00
ad3bd0b2ce Add footstep sounds, implement crude footstep sounding
Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
a3dafde081 Add better version of Snowtop
Former-commit-id: ea47207ec7651d8c7eedea14f77399e96c3546b6
2019-05-28 15:01:10 -06:00
7cfd3ad1cd Add field_grazing.ogg
Former-commit-id: 36a5bf4a9af2d89e9acd8dd7404c0b4eb1836f5b
2019-05-21 16:44:51 -06:00
315767f19f Add code to ignore jack as an audio device
Former-commit-id: 1dbaa796f82f2e9be26a3648e9aaca81f3348134
2019-05-18 13:53:57 -06:00