Joshua Barretto
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3322eeb365
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Aurora light tint
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2021-10-16 14:32:18 +01:00 |
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Joshua Barretto
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c4efb5fc68
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Better moonlight, added aurora light
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2021-10-16 14:31:46 +01:00 |
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Joshua Barretto
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53185639a0
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Better aurora
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2021-10-16 14:31:46 +01:00 |
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Joshua Barretto
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0f2afbec8f
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Fixed clouds and fluids underground
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2021-10-10 13:41:56 +01:00 |
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Joshua Yanovski
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5500435d2f
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Revert "Replace shaderc with naga"
This reverts commit 446d93dda0 .
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2021-09-04 11:59:18 -07:00 |
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João Capucho
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446d93dda0
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Replace shaderc with naga
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2021-08-31 22:53:10 +01:00 |
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João Capucho
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c4214fedbe
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Don't use derivatives in vertex shader
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2021-08-04 23:14:08 +01:00 |
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João Capucho
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c56ecee988
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Fix non uniform control flow in shader
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2021-07-29 18:05:27 +01:00 |
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Joshua Barretto
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5bdea9249c
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More sunset variation for higher graphics modes
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2021-07-17 19:00:12 +01:00 |
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AldanTanneo
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f1b83962bd
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Fixed smooth layer at z=434 (and a few other)
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2021-06-23 21:13:15 +02:00 |
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Joshua Barretto
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8ab222bf80
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Selectively disable glow flicker for small wins on low-end systems
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2021-06-21 17:06:43 +01:00 |
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jshipsey
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4deeb42155
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cave adjustments
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2021-06-07 11:02:34 +02:00 |
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Imbris
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2b8eaae572
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Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
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2021-06-03 00:10:06 -04:00 |
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Imbris
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8403e4c483
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address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
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2021-06-03 00:10:06 -04:00 |
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Imbris
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b84c8b2915
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Remove weird syntax in cloud shader that was probably introduced when switching to textureLod
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2021-06-03 00:10:06 -04:00 |
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Imbris
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d7683673ee
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Properly account for negative sun_dir.z in pow use in sky shaders
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2021-06-03 00:10:06 -04:00 |
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Imbris
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77689d1420
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Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
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2021-06-02 23:59:50 -04:00 |
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Imbris
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086ea42ad7
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Cloud and sprite shader fixes after rebase
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2021-06-02 23:59:50 -04:00 |
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Imbris
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aa1e292b03
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Fix dx12 shader issues
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2021-06-02 23:59:50 -04:00 |
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Imbris
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ad2b6c9014
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Fix texture sampling syntax
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2021-06-02 23:59:49 -04:00 |
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Imbris
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261fd24dfd
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Fix lod alt texture filtering
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2021-06-02 23:59:49 -04:00 |
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Imbris
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c532f50e64
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Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
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2021-06-02 23:59:49 -04:00 |
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Joshua Yanovski
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868293a802
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More frustration with shadows.
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2021-06-02 23:59:48 -04:00 |
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Joshua Yanovski
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c97a42fdb7
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
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Capucho
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23f1144fe2
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Fix the shadow drawing code
Very poorly optimized
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2021-06-02 23:59:48 -04:00 |
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Imbris
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97bed5752b
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Fix clouds
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2021-06-02 23:59:48 -04:00 |
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Imbris
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bae0310cc7
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Somewhat fix lod, prevent particles spamming new buffers when disabled
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2021-06-02 23:59:48 -04:00 |
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Capucho
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2c7d49b69f
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Shader fixes
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2021-06-02 23:59:47 -04:00 |
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Imbris
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97ca278d89
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fixed validation errors when creating pipelines
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2021-06-02 23:56:43 -04:00 |
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Imbris
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f540366676
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-06-02 23:56:43 -04:00 |
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Joshua Barretto
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559e16e035
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Apply flat earth hack to mist
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2021-04-25 23:28:19 +01:00 |
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Joshua Barretto
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3e4afc5a45
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Capped light access
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2021-04-25 22:49:20 +01:00 |
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Joshua Barretto
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98f660e486
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More realistic cloud light extinction model
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2021-04-25 22:26:07 +01:00 |
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Joshua Barretto
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fa262d2a5c
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Fixed near cloud bug
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2021-04-25 20:04:00 +01:00 |
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Joshua Barretto
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81ba200e48
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Improve dynamic light reflection for hill climbing
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2021-04-21 17:10:53 +01:00 |
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Joshua Barretto
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4ad5257e40
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Rebalanced mist
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2021-04-19 22:26:56 +01:00 |
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Joshua Barretto
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86287e8f0a
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Fixed negative cloud density bug
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2021-04-19 22:02:47 +01:00 |
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Joshua Barretto
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f0f3da529b
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Fixed water shader, sky shader
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2021-04-19 14:42:49 +01:00 |
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Joshua Barretto
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b660c53b4c
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Revert to old sky colours for no clouds
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2021-03-28 17:07:41 +01:00 |
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Joshua Barretto
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34a7667410
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Toned down aurora
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2021-03-28 17:07:41 +01:00 |
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Joshua Barretto
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f16c2b8b4c
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Made clouds adjust to world dimensions correctly
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2021-03-28 17:02:17 +01:00 |
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Joshua Barretto
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d8117b3b3d
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Make caves and rtsim entities scale with map size, more cloud detail
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2021-03-28 17:02:16 +01:00 |
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Joshua Barretto
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0bed52f63c
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Properly simulate atmospheric scattering
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2021-03-28 17:01:53 +01:00 |
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Joshua Barretto
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d53042c852
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Client-side time of day interpolation
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2021-03-28 17:01:53 +01:00 |
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Joshua Barretto
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19ef00085d
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Softer and faster clouds with more verticality
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2021-03-28 17:01:51 +01:00 |
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Joshua Barretto
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09e32cb952
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Initial implementation of glow/shininess
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2021-03-10 18:58:25 +00:00 |
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Joshua Barretto
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36d20e6990
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Better docs, faster terrain meshing
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2021-03-07 14:25:07 +00:00 |
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Joshua Barretto
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d4ce69df99
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Static light flickering
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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1d16f14dd5
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Small fixes
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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331375fd8f
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Adjusted static lighting
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2021-03-07 14:25:02 +00:00 |
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