Sam
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337cf6e137
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Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented.
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2020-10-26 19:30:10 -05:00 |
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Sam
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1a1ceb54bc
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Server event used to deal damage/heal with buffs. Buff kills now award xp.
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2020-10-26 19:28:20 -05:00 |
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Sam
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c50063ad0c
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Move addition/removal of buffs to server event.
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2020-10-26 19:28:15 -05:00 |
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BottledByte
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7ab99a3bbf
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Initial WIP implementation of the Buff system
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2020-10-26 19:28:14 -05:00 |
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jiminycrick
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50aac17d94
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Added secondary skills to agent code (except bow)
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2020-10-19 16:20:58 +02:00 |
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Sam
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d869f7e430
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Moved explsion struct from within comp to common.
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2020-10-14 21:06:55 -05:00 |
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Sam
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1c21362bc3
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Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
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2020-10-14 20:56:23 -05:00 |
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Sam
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cbb72363af
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Reworked explosions. Tweaked staff fireball.
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2020-10-14 20:56:21 -05:00 |
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Imbris
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71251ca6a6
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Change admins from Vec<String> into Hashset<Uuid>, add commands to server-cli-bin for adding and removing admins
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2020-10-10 02:10:32 -04:00 |
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Sam
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a8f31cbe6f
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Beam tick rate now more responsive when aiming.
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2020-09-29 19:48:14 -05:00 |
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Sam
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46563e7008
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Added beam system. Added collision code for spherical wedge/cylinder detection.
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2020-09-29 19:48:04 -05:00 |
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Sam
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717142d5ea
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Started to implement shockwave system.
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2020-09-19 14:29:06 -05:00 |
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jshipsey
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cd6e1ad45f
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haul out the critter skele, add theropod
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2020-09-17 22:32:10 -04:00 |
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TheThirdSpartan
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6dbd1bc132
|
adding feature requested in issue #153 - displaying your alias in game as 'you'
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2020-09-06 19:42:32 +00:00 |
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scott-c
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4bc373a832
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remove particle emitter component
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2020-08-08 19:25:00 +08:00 |
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scott-c
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803677f0fb
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Add particle velocity and ability particle emitter
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2020-08-08 19:25:00 +08:00 |
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scott-c
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39b676cd8f
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Add ParticleMgr
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2020-08-08 19:24:55 +08:00 |
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scott-c
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42a10a6059
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Add ParticleEmitter Component
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2020-08-08 19:24:22 +08:00 |
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Imbris
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d856c20225
|
Integrate groups with chat groups
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2020-08-08 01:12:35 +02:00 |
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Imbris
|
10c3d01466
|
Add basic group functionality (no voxygen wiring yet)
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2020-08-08 01:09:01 +02:00 |
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Imbris
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c2f3e1b47f
|
Revert "Merge branch 'BottledByte/ability_design' into 'master'"
This reverts merge request !1264
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2020-08-06 08:04:03 +00:00 |
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BottledByte
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34c87d7a86
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Add ability IDs and use them in GUI
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2020-08-05 23:00:43 +02:00 |
|
Samuel Keiffer
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527e7a329e
|
Armor fixes
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2020-07-25 23:57:04 +00:00 |
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lausek
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a3326b5744
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fix #611; add distance check when mounting pet
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2020-07-15 14:54:53 +02:00 |
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Joshua Barretto
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2f6a618d5a
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Added bombs, throwable items, more block kinds, weaker explosions
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2020-07-05 16:15:48 +01:00 |
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jshipsey
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c5f7a60f3b
|
more run animation work, adjusting pivots
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2020-07-05 09:38:14 -04:00 |
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Snowram
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72eb03ceb5
|
Add quadruped_low skeleton
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2020-07-05 09:38:11 -04:00 |
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Ben Wallis
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538598eb08
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Refactored Skills/SkillGroups structure and implemented JSON persistence
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2020-07-04 15:25:21 +01:00 |
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Ben Wallis
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60871461ea
|
Moved skills stuff to new skills.rs file
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2020-07-04 15:25:20 +01:00 |
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CapsizeGlimmer
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59db2fcd3b
|
Admin status added when registering; cargo fmt
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2020-06-27 17:43:45 -04:00 |
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Pfauenauge90
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f83c58498f
|
bubble colors
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2020-06-27 17:20:26 -04:00 |
|
CapsizeGlimmer
|
2a0f0053d4
|
Added chat mode icons to speech bubbles
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2020-06-27 17:03:30 -04:00 |
|
CapsizeGlimmer
|
289ef5d6b2
|
Move message processing and chat bubbles to the client
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2020-06-27 16:42:26 -04:00 |
|
CapsizeGlimmer
|
b08d717eac
|
Rework chat processing
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2020-06-27 16:29:03 -04:00 |
|
CapsizeGlimmer
|
702a21302c
|
Base implementation of /group /faction /say /region
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2020-06-27 16:26:02 -04:00 |
|
Shane Handley
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802bce1698
|
Target the specific attack types, to handle TripeStrike etc...
Removed the Axe sfx until the animations show the swing
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2020-06-08 10:19:41 +10:00 |
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CapsizeGlimmer
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c65967ccdb
|
Chatting now creates speech bubbles
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2020-05-27 13:49:14 +02:00 |
|
Joshua Barretto
|
aac28d04d5
|
Added dungeon bosses, boss loot, boss arenas
|
2020-05-15 16:05:50 +01:00 |
|
CapsizeGlimmer
|
4e7f8c686a
|
Equipped lanterns now provide an illumination effect.
|
2020-05-04 15:15:31 +00:00 |
|
Joshua Barretto
|
8e0f40c71e
|
Added on_ceiling check for sticky entities
|
2020-04-26 17:56:09 +01:00 |
|
Joshua Barretto
|
eb23b0b2bd
|
Added Colliders, made projectiles point particles
|
2020-04-26 17:56:09 +01:00 |
|
Justin Shipsey
|
6fa13bcb7e
|
body/anim tweaks
|
2020-04-26 01:09:03 +00:00 |
|
Imbris
|
c1c09dce1b
|
Enable unequipping as well as equipping to specific slots
|
2020-04-12 18:41:06 +02:00 |
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Imbris
|
f551c4a2c5
|
Move armor types to a new location, use a const for the moving cutoff in voxygen anims
|
2020-03-28 01:52:12 -04:00 |
|
Imbris
|
6ba158b7e1
|
Input handling changes
|
2020-03-25 01:38:37 -04:00 |
|
Adam Whitehurst
|
37ec191021
|
update controller tick fn
|
2020-03-25 01:38:25 -04:00 |
|
timokoesters
|
aa963b7686
|
Merge remote-tracking branch 'origin/master' into clientstates
|
2020-03-15 15:27:06 +01:00 |
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timokoesters
|
598a4c6cbb
|
Add loadout struct for info on weapon configurations
|
2020-03-14 22:33:20 +01:00 |
|
timokoesters
|
fe19698d52
|
Make abilities depend on weapon
|
2020-03-14 16:40:29 +01:00 |
|
S Handley
|
b2312a0487
|
Check that a targeted collectible is within a certain pickup range of the character before highlighting it
|
2020-03-10 20:50:04 +00:00 |
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