Sam
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9091d46554
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Animation for reaching charge. Changed dash melee code to probe with a test melee instead of performing the actual melee strike during charge.
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2022-10-27 20:06:53 -04:00 |
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Sam
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7c22847009
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Animation for parrying parry
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2022-10-27 20:06:48 -04:00 |
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Sam
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e03e137793
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Combo melee tweaks
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2022-10-27 20:06:40 -04:00 |
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Sam
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da21e1cb02
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Removed air slash stance and abilities
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2022-10-27 20:06:40 -04:00 |
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Sam
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2116842d30
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Bin program to generate dot files for skill trees
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2022-10-27 20:06:37 -04:00 |
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Sam
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eacbdefb75
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Skill point prerequisites and costs
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2022-10-27 20:06:37 -04:00 |
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Sam
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2fcd876e3f
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Air slash abilities
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2022-10-27 20:06:35 -04:00 |
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Sam
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7a8653e8f8
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Reaching abilities
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2022-10-27 20:06:35 -04:00 |
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Sam
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5d643f430a
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Mobility abilities
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2022-10-27 20:06:35 -04:00 |
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Sam
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500e0ae3d0
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Heavy abilities
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2022-10-27 20:06:34 -04:00 |
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Sam
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8a578bf3f6
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Parrying abilities
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2022-10-27 20:06:34 -04:00 |
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Sam
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d99eddb483
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Defensive abilities
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2022-10-27 20:06:33 -04:00 |
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Sam
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ec03bd7032
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Cleaving abilities
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2022-10-27 20:06:33 -04:00 |
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Sam
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2051d45d2f
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Offensive abilities
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2022-10-27 20:06:32 -04:00 |
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Sam
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c37925d1e2
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Changed logic for entering combo melee state depending on whether or not it was a stance
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2022-10-27 20:06:31 -04:00 |
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Sam
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fd05795b4c
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Titles and descriptions for each ability.
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2022-10-27 20:06:31 -04:00 |
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Sam
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014a8cce61
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Combo melee can now optionally not function as a stance
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2022-10-27 20:06:31 -04:00 |
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Sam
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66f9cf22fc
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Balanced abilities and insert ability id into animations.
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2022-10-27 20:06:30 -04:00 |
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Sam
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aea4a43b65
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Placeholder abilities
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2022-10-27 20:06:30 -04:00 |
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Sam
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38094b6ba2
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Finisher melee
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2022-10-27 20:06:29 -04:00 |
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Sam
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057b1a4ad6
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Added capability for attacks to be interrupted by dodging or blocking
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2022-10-27 20:06:29 -04:00 |
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Sam
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c09e858cba
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Single target melee attacks now hit the closest target instead of a random target.
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2022-10-27 20:06:28 -04:00 |
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Sam
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1e0dfe003d
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Rolling can now only interrupt abilities when in buildup
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2022-10-27 20:06:28 -04:00 |
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Sam
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7b27b63122
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Melee attacks now only hit a single target by default
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2022-10-27 20:06:28 -04:00 |
|
Sam
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af39287331
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Added support for abilities being cheaper if activated from the correct stance
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2022-10-27 20:06:27 -04:00 |
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Sam
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0ff06edcdc
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Combo melee skips recover if continuously striking. Combo animations consolidated to one file.
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2022-10-27 20:06:27 -04:00 |
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Sam
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17258975fc
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Combo melee 2 state
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2022-10-27 20:06:26 -04:00 |
|
Marcel
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51d4c8dd51
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Merge branch 'halloween' into 'master'
Halloween event
See merge request veloren/veloren!3668
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2022-10-25 21:37:34 +00:00 |
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Samuel Keiffer
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f676e732f6
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Merge branch 'flaffwaffle/action_state_concurrent_states' into 'master'
ActionState extensions to allow for multiple concurrent state variables And More Complex AI
See merge request veloren/veloren!3659
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2022-10-25 03:21:46 +00:00 |
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Timothy Finnegan
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1922d69154
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Ran Cargo fmt
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2022-10-24 19:52:37 -07:00 |
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flo666
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9b1efe1bee
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clippy, fmt, remove leftover file, fix sitenames in soundtrack
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2022-10-25 00:33:23 +02:00 |
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IsseW
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9a6a3a05a1
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bat config
|
2022-10-25 00:31:04 +02:00 |
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kitswas
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c83ec87d6a
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Code cleanup
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2022-10-24 22:05:11 +05:30 |
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kitswas
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e29a9f4e36
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Colour reflects old poise state
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2022-10-24 22:05:11 +05:30 |
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kitswas
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b21764c99f
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Added tick mark for the upcoming threshold
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2022-10-24 22:05:11 +05:30 |
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kitswas
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be586aa84f
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Extracted hard-coded poise thresholds to a constant
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2022-10-24 22:05:11 +05:30 |
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Tim Finnegan
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a21a674ed1
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Merge branch 'master' into 'flaffwaffle/action_state_concurrent_states'
# Conflicts:
# CHANGELOG.md
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2022-10-24 01:35:25 +00:00 |
|
James Melkonian
|
6bacb487f3
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Bat AI
|
2022-10-23 20:05:39 +02:00 |
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flo666
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586d0f6dd8
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add bat (created by Gemu)
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2022-10-23 20:05:39 +02:00 |
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flo666
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79e6fd58fe
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- make tricksters spawn in groups and play instruments
- remove defunct draugr flee
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2022-10-23 20:05:39 +02:00 |
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flo666
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e1bd385408
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make draugrs Npcs flee at health below 100%,
trickster gear,
single spawns (trickster, dullahan),
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2022-10-23 20:05:39 +02:00 |
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IsseW
|
1d6b7d6a03
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Add Halloween event
|
2022-10-23 20:05:39 +02:00 |
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flo
|
698a00bae3
|
savannah_pit
|
2022-10-22 19:48:50 +00:00 |
|
Timothy Finnegan
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a9add7012e
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Added support for multiple timers, conditions, and counters in a single action node.
|
2022-10-16 19:48:27 -07:00 |
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Monty Marz
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2d8627c29b
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Add gnarling chieftain mask
|
2022-10-15 11:05:21 +00:00 |
|
Joshua Barretto
|
3c54e63592
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Various minor optimisations
|
2022-10-12 13:57:14 +01:00 |
|
Isse
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536bb9b71c
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Merge branch 'zesterer/citadel' into 'master'
Two new tree types and disabled citadel site.
See merge request veloren/veloren!3652
|
2022-10-10 16:19:48 +00:00 |
|
James Melkonian
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99d547c7c6
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Add unit test to validate recipe keys
|
2022-10-09 20:50:09 -07:00 |
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Joshua Barretto
|
0b5d043d8e
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Began work on citadel
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2022-10-09 23:23:39 +02:00 |
|
Avi Weinstock
|
e6576f0cf3
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Make the trading AI for pets only accept food.
|
2022-09-30 15:11:03 -04:00 |
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