socksonme
762b726d21
basic i18n for english + code touchups
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Getting Invalid Probability error when attacking a lot of enemies - needs to be checked out
2022-06-29 17:31:42 +03:00
socksonme
ddf0ba6dd6
Small UI changes + fix hurt animation
2022-06-29 17:31:41 +03:00
socksonme
5533d139bc
Slider for accumulated damage duration
2022-06-29 17:31:41 +03:00
socksonme
5360a7c93e
Tons of code quality changes, added damage rounding option
2022-06-29 17:31:37 +03:00
socksonme
64f0f05608
Fixed bug with healing above 5.0 and preparing for options
2022-06-29 17:31:10 +03:00
socksonme
db16e6147c
Instance inside projectile constructor is now a variable
2022-06-29 17:31:09 +03:00
socksonme
202d558246
Instance number generated inside projectile constructor, remove crit field
2022-06-29 17:31:07 +03:00
socksonme
6c75ad6ef8
Code quality changes and comments
2022-06-29 17:30:54 +03:00
socksonme
c0e78d869e
Instance numbers are now based on the AttackDamage struct
2022-06-29 17:30:53 +03:00
socksonme
ac5bf53c42
Instance numbers for HpChanges
2022-06-29 17:30:50 +03:00
socksonme
f8924d6c1a
tweaks to damage floaters
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Added some comments where stuff needs to be discussed
2022-06-29 17:30:32 +03:00
socksonme
7a1e19d42c
Crits now only glob with eachother, now show up like healing
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Still a WIP, need to change crits to being non-floating and try implementing crits popping, need to remove some debugging stuff later
2022-06-29 17:30:29 +03:00
socksonme
ce95680df9
Addressed comments, health and damage floaters are now separated
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Enemy healing probably needs to be discussed as it doesn't show up as of now and the way crits are handled also needs to be discussed
2022-06-29 17:29:59 +03:00
socksonme
94f193fbe0
Damage outcomes are now emitted with health change events
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Being healed and damaged at the same time still leads to issues - needs to be sorted out
2022-06-29 17:29:19 +03:00
socksonme
634a3095d6
Handling crits (very bad color choice+naming)
2022-06-29 17:24:05 +03:00
socksonme
93d3ce18b4
Remove dbgs and temporary? 0.0 damage fix
2022-06-29 17:24:05 +03:00
socksonme
aee7888a92
HpFloaters are now created by Outcomes, touched up Damage Outcome
2022-06-29 17:24:05 +03:00
socksonme
bf6c6fb33d
Changed Damage Outcome to store more data
2022-06-29 17:24:05 +03:00
Joshua Yanovski
9c4b03482d
Fixing compression benchmarks.
2022-06-28 21:28:26 -07:00
Joshua Yanovski
29189119a8
Speed up chunk deserialization by another 80%.
2022-06-28 19:53:08 -07:00
Joshua Yanovski
50070e738b
Somewhat zoomier serde.
2022-06-28 17:45:32 -07:00
Joshua Yanovski
a3b7127de9
Evven zoomier WorldGen, lots of things broken!
2022-06-28 00:24:46 -07:00
Imbris
10bbea89e2
Merge branch 'juliancoffee/add_ability_i18n' into 'master'
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Add i18n keys to abilities and smol fix
Closes #1253
See merge request veloren/veloren!3446
2022-06-26 19:50:04 +00:00
juliancoffee
3e73fba165
Better naming for shortened key functions
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* Old display_shortened that returned Option is now called try_shortened
* What was called try_shortened is now just display_shortest, because if
shortened version isn't available, it means that regular version is
already shortened.
2022-06-26 21:59:36 +03:00
juliancoffee
3d1b2735a2
Clean i18n lifetimes
2022-06-26 00:44:55 +03:00
juliancoffee
27e67e79ec
(uk_UA) Add abilities translation
2022-06-25 18:19:36 +03:00
juliancoffee
9d928261cb
Try to display shortened version of key in diary
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* Make try_shortened method that tries shortened version of key or
regular version if shortened one isn't available
* Use it in most places where display_shortened + display_string were
used
* Use it for diary skilbar
2022-06-25 18:17:37 +03:00
juliancoffee
8c837da561
Add i18n keys to abilities
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* New hud/ability.ron file for ability localizations
* i18n keys are created by adding .name and .desc to ability id. Because
of how i18n worked (returning key if string wasn't found), it was
impossible to do because it leads to UB in case string is missed.
To solve this we've added get_opt method that returns None
* New Localization::get_or method for convinient fallback key usage
2022-06-25 18:17:37 +03:00
Samuel Keiffer
f4d9cca89b
Merge branch 'sam/small-fixes' into 'master'
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Poise damage now only conditionally converted to health damage
See merge request veloren/veloren!3438
2022-06-25 01:59:00 +00:00
Joshua Yanovski
a973155597
Zoomy worldgen WIP, please do not complain things are broken.
2022-06-24 02:48:09 -07:00
runrobdog
7a40ae2db7
tweak entity stats adlet/tracker.ron
2022-06-23 17:48:28 +02:00
runrobdog
16d5ea1e3c
Set stats of entities movesets under the Object(body) tag to pre-modular and change all entities found within dungeons, to pre-modular stats
2022-06-23 06:45:22 +02:00
Marcel
80cad63633
Merge branch 'xMAC94x/tcp_read_buf' into 'master'
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switch from `read` to `read_buf` in tcp sink. also always reserve 4 times 1500...
See merge request veloren/veloren!3445
2022-06-21 21:07:02 +00:00
Marcel Märtens
3da053c8b4
switch from read
to read_buf
in tcp sink. also always reserve 4 times 1500 as soon as we are under 1500 bytes in order to have less allocations when sending many small msg.
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Note: maybe upgrading tokio helps against the connection issues, there is some mio related stuff: https://github.com/tokio-rs/tokio/releases/tag/tokio-1.18.0
Note: quick also still has the old read, but its more complicated, thus i only want to change it if its tested
2022-06-21 21:24:09 +02:00
Marcel
4e6e754494
Merge branch 'bd/1455' into 'master'
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#1455 | Sprites now only spawn on designated block types
See merge request veloren/veloren!3434
2022-06-20 19:24:52 +00:00
Brandon Dyer
d1c80f0b25
#1455 | Sprites now only spawn on designated block types
2022-06-20 19:24:51 +00:00
runrobdog
8c1d4359a8
tweak stats quadmedquick, blackwidow and throped
2022-06-20 14:12:04 +02:00
Ben Wallis
ce9ea8ba04
Merge branch 'xvar/fix-title-fps-cap' into 'master'
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Fixed title screen FPS cap not being applied correctly when background FPS limit is greater than the title screen cap
See merge request veloren/veloren!3442
2022-06-19 20:04:14 +00:00
runrobdog
1dc89fbc58
tweak stats theropodbasic
2022-06-19 19:04:30 +02:00
Ben Wallis
be02e3ced0
Fixed title screen FPS cap not being applied correctly when background FPS is set to unlimited
2022-06-19 14:04:36 +01:00
runrobdog
37137a040f
fix pathing mammoth
2022-06-19 11:25:59 +02:00
runrobdog
25eed55ca9
stat tweaks to theropod, arthropods and basilisk
2022-06-19 01:35:18 +02:00
Sam
1f60bdd452
Removed sticky thread requirement from bow limbs.
2022-06-18 15:19:37 -04:00
Isse
479affe127
Merge branch 'fix-command-tab' into 'master'
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fix
See merge request veloren/veloren!3439
2022-06-18 14:09:25 +00:00
IsseW
c7a6955565
fix
2022-06-18 15:25:55 +02:00
runrobdog
10023b0759
tweak entity stats
2022-06-18 12:33:19 +02:00
Sam
4a5ef6dce3
Poise damage dealt to a target in a stunned state is now no longer universally applied to the target as health damage.
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Instead poise damage is only converted to health damage when its source is mitigated crushing damage.
Fixed 'Long Pole' -> 'Longpole'
2022-06-17 21:13:45 -04:00
runrobdog
1e289e6335
tweaks entity stats
2022-06-17 21:48:09 +02:00
runrobdog
1e19f5541b
tweak entity stats
2022-06-17 21:41:04 +02:00
runrobdog
95148a9968
tweaks entity stats
2022-06-17 12:35:06 +02:00