Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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jshipsey
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8f20d17c9a
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attacking movement tweaks
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2021-04-15 12:13:50 -04:00 |
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jshipsey
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49f496e290
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intitial values
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2021-03-12 00:58:12 -05:00 |
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Pascal Fuhrmann
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9f7637ab21
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Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
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2021-02-05 01:39:12 +00:00 |
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jiminycrick
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152156d065
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Fix rebase and scrub poise from UI
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2021-01-28 17:22:39 -08:00 |
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jiminycrick
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661764f4aa
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Some preliminary balancing
Fix rebase
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2021-01-28 17:22:39 -08:00 |
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jiminycrick
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dd69b5f2bc
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Poise stats
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2021-01-28 17:22:35 -08:00 |
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jiminycrick
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c83296a4ec
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Initial broken implementation of poise
Character movement no longer broken.
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2021-01-28 17:22:33 -08:00 |
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Sam
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490915d384
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Modified how most abilites that could scale were scaled.
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2020-12-07 22:00:24 -06:00 |
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jiminycrick
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a1aa3efd29
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Moved hit timer to charged melee and adjusted for tail slap
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2020-11-24 17:48:48 -06:00 |
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Knarkzel
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e0a814b3f8
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dont allow spam op hammer when stamina is 0
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2020-11-16 17:00:04 +01:00 |
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Sam
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050ad82e55
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Abilities are now loaded from .ron files.
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2020-11-12 21:24:34 -06:00 |
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Sam
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a4bfe07fbc
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Created ron files for abilities of the base 6 weapons.
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2020-11-12 21:24:31 -06:00 |
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