Monty Marz
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370e94b1ad
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Loading Screen with pulsating text, 2 new hairstyles
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2019-11-23 00:51:18 +00:00 |
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Joshua Barretto
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3a5c69a314
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Prevented chunk load popping with smooth view distance growth
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2019-11-20 10:38:11 +00:00 |
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Joshua Barretto
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8745d0a3af
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Non-linear depth buffer
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2019-11-20 09:59:27 +00:00 |
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Joshua Barretto
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c60799de3d
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Stronger moonlight
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2019-11-19 20:43:41 +00:00 |
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Joshua Barretto
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9993a4c81a
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Smoother water at distance, fixed warnings
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2019-11-19 19:22:56 +00:00 |
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Joshua Barretto
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7ad22c647d
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Fixed cloud shader banding issue
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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5cb6f691dc
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Fixed dense cloud void issue
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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28e625635f
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Split terrain rendering to avoid redrawing skybox
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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bca3817163
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Massive performance boost for clouds, fixed reflection misprojection bug
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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39d686961e
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Removed cloud sampler early return
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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651bc8a9a3
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Fixed close cloud precision noise
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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eeec7df7d3
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Fixed passthrough reduction curve
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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fa4e68c165
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Cleanup and speedup
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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559106ff2c
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Better passthrough calculation
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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4ccd8ac72a
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Improved cloud precision from internal perspective
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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b7e59dfcc2
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Better precision cloud sampling and moon halo highlight
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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2c2dd49aed
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Made clouds render over terrain
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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9d48cc8fb7
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Better water transparency
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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fd2c9e8cde
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Prevent sun/moon terrain overlap
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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f80f303a18
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Prevented cloud overlap on terrain
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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0f37bfa829
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Fixed hill colour blending
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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337383feaa
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Faster cloud reflections
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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7375c2c207
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Faster clouds, better water
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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5162256e45
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Faster and more visually pleasing clouds
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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aa111d34e5
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Added clouds
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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18ec6dbbec
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Prevented the moon rising/setting too early/late
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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68502b22c1
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Better moonlight
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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10ce8b45e7
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Added moon
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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eb7b55d3ad
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Merge branch 'zesterer/better-water' into 'master'
Better water
See merge request veloren/veloren!643
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2019-11-12 14:55:54 +00:00 |
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Monty Marz
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c38447a264
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assets update
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
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2019-11-09 13:42:42 +00:00 |
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Joshua Barretto
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2134bf87a7
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Smaller water details
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2019-11-05 15:45:01 +00:00 |
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Joshua Barretto
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671313a523
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Overhauled water shaders
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2019-11-05 15:45:01 +00:00 |
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Joshua Barretto
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6d8d06ff7c
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Smoother water
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2019-11-05 15:45:01 +00:00 |
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Joshua Barretto
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7ecfde2925
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Better water
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2019-11-05 15:45:01 +00:00 |
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Monty Marz
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240b620c13
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login info text
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2019-11-01 20:53:52 +00:00 |
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Monty Marz
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a0a8011d7e
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Updated: Help Window, Map, Item Descriptions
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2019-10-27 22:22:40 +00:00 |
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jshipsey
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2b5fd372c5
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streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
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2019-10-25 21:50:14 -04:00 |
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jshipsey
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644939810f
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added dragon skeleton
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2019-10-25 21:33:59 -04:00 |
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jshipsey
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54fc712076
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fish_medium and bird_medium skelingtons
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2019-10-25 21:33:02 -04:00 |
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timokoesters
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0a1e12c9ad
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improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
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2019-10-24 23:55:24 +02:00 |
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timokoesters
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20248a4818
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feat: store items as RON files
When a new item is created, a ron file will be used as a template
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2019-10-24 23:47:26 +02:00 |
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Monty Marz
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3e0ac48bd8
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Multiple Assets and UI fixes and additions
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2019-10-23 19:40:45 +00:00 |
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Vechro
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c9787846d5
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Fix MSAA x16
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2019-10-21 21:55:49 +03:00 |
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Imbris
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39656e92be
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Merge branch '276-hotloading-armor' into 'master'
Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
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2019-10-18 00:29:09 +00:00 |
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Adam Fogle
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c41627d75f
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Removed the recolor property from the armor ron files.
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2019-10-17 19:45:29 -04:00 |
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Monty Marz
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fdfab6a807
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refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
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2019-10-17 20:59:36 +00:00 |
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Joshua Barretto
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dcf8655202
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Fixed srgb normal bug
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2019-10-17 17:35:17 +01:00 |
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Joshua Barretto
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04c64dc122
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Better (and faster) water shaders
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2019-10-17 17:11:55 +01:00 |
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Joshua Barretto
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3279a278b7
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Move computations to terrain fragment shaders
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2019-10-16 15:05:45 +01:00 |
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Joshua Barretto
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c01e19fc05
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Don't render water that isn't there, improved chunk render order
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2019-10-16 12:40:18 +01:00 |
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