Commit Graph

138 Commits

Author SHA1 Message Date
jshipsey
786ae39fb4 new entities 2022-02-09 20:10:59 -05:00
juliancoffee
d9726e5b90 Define 4 traveler kinds in RtSim 2022-02-08 01:35:54 +02:00
juliancoffee
ffac9f1b9c Smol RtSim refactor
- Remove traveler branch from adhoc_loadout
- Rename RtSimEntityKind::Random to RtSimEntityKind::Wanderer, which
  encompasses all wandering stuff like birds that travel from site to
  site, humanoid travelers, ships, etc.
2022-02-08 01:35:54 +02:00
juliancoffee
79e5a20960 Add stub implementation in RtSim 2022-02-08 01:35:54 +02:00
James Melkonian
f21e0f31fb Restrict RtSim ships to airships 2022-02-03 21:41:20 -08:00
Avi Weinstock
5f8957d8ef Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}. 2022-01-30 20:16:20 +01:00
Joshua Barretto
d8c4284a32 Merge branch 'zesterer/worldgen' into 'master'
Improvements to site2

See merge request veloren/veloren!3159
2022-01-28 17:14:07 +00:00
Joshua Barretto
5b3d826396 Better hazard checks 2022-01-28 15:17:56 +00:00
Joshua Barretto
69436db64c Added wall lamps 2022-01-28 13:58:41 +00:00
juliancoffee
ed593cd0cb Adress review №2 2022-01-28 00:02:34 +02:00
juliancoffee
6ae25d5956 Require rng from EntityInfo::with_asset_expect 2022-01-28 00:02:34 +02:00
juliancoffee
5a370cb6f7 Loadout Update: Use
Delete guard and villager lazy_loadout and use LoadoutKind::Extended
with potions instead
2022-01-28 00:02:34 +02:00
juliancoffee
4a4f2f8d8f Loadout Update: Managed Rng
Rewrite EntityInfo api to take Rng from caller.
2022-01-28 00:02:34 +02:00
juliancoffee
d5b927602a Loadout Udpate: NpcData part
Actually implement creating npc with new EntitytInfo by chaning
CreateNpc.loadout to CreateNpc.inventory and cleaning code in
NpcData::from_entity_info.
2022-01-28 00:02:34 +02:00
Joshua Barretto
60b7528199 Improved rtsim entity pathfinding 2022-01-17 12:34:31 +00:00
Joshua Barretto
043016a433 Don't try to mount unmountable entities, clippy fixes and fmt 2022-01-16 17:53:14 +00:00
Joshua Barretto
2923d3cd2b Made NPCs prefer food when idle 2022-01-16 17:53:13 +00:00
Sam
9b6c76bd3b Removed health scaling that bypasses the skill system. 2022-01-15 11:58:28 -05:00
jshipsey
0e9d50162b last fixes 2022-01-14 00:19:32 -05:00
jshipsey
1fac6359de more gnarling weapons 2022-01-13 23:20:56 -05:00
Jonathan Berglin
596307c9b7 Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
Joshua Barretto
de087ae992 Added site2 worldgen feature 2021-11-01 22:53:38 +00:00
Joshua Barretto
9ce057212b Trading for travelers 2021-11-01 22:19:49 +00:00
Joshua Barretto
0cb88139c9 Made merchants work in new sites 2021-11-01 22:19:49 +00:00
Joshua Barretto
4b8bf94320 Used correct entity configs 2021-11-01 22:19:49 +00:00
Joshua Barretto
e3ab8fc8ce Added rtsim merchants to site2 2021-11-01 22:19:49 +00:00
Joshua Barretto
8e2ca9cdec Added rtsim villagers to site2 towns 2021-11-01 22:19:49 +00:00
juliancoffee
b5d9e4e4a9 Fix Traveller names
- Previously RtSim were created with automatic name for body generated
  from EntityConfig, not from RtSim body. Now RtSim body is set for
  EntityConfig.
2021-10-11 15:06:43 +03:00
Treeco
4ab6336d11 Fix large map loading 2021-10-06 02:26:58 +01:00
juliancoffee
7291d32209 Make ItemDrop component with Item again 2021-09-27 20:36:18 +03:00
juliancoffee
7576f632a8 Adress review
- Added comments on why Waypoint branch of NpcData is unreachable.
- Added comments on signature of get_adhoc_loadout.
2021-09-27 15:09:22 +03:00
juliancoffee
8af4cf1a37 Make Rtsim entity config work 2021-09-27 15:09:22 +03:00
Sam
27823ce8fa Rtsim now uses entity configs. 2021-09-27 15:09:22 +03:00
juliancoffee
2475b97918 Move loot tables to entity configs 2021-09-27 15:09:22 +03:00
Snowram
76d41aa340 Removes flame wyvern from RTsim pool until proper introduction 2021-09-22 20:59:04 +02:00
jshipsey
3c623c6801 address comments, boost village pop, lower raid chance 2021-09-06 00:01:26 -04:00
Sam
9675d2b45a Cultists no longer attack the starting town. 2021-09-05 11:36:40 -04:00
Sam
261fd562dc Raiders raid less often, raid for less time, and sit at their home for longer. 2021-09-04 12:42:42 -04:00
Sam
f65b3a094d Cultists now properly raid villages. 2021-09-04 12:25:04 -04:00
Sam
f198349f61 Attempt at getting raiders to wander around village once they get there. 2021-09-04 01:10:57 -04:00
Sam
e75156e052 Hacky raid mechanics for cultist raiders. 2021-09-04 00:34:30 -04:00
Sam
57ba9a0300 Cultist enemies are now spawned by rtsim. 2021-09-04 00:05:48 -04:00
Sam
311fb251c1 Allowed specifying that rtsim entities spawn at a particular site. 2021-09-03 23:34:24 -04:00
ubruntu
20e33f5575 Split up iteration of rtsim entities each tick 2021-08-23 21:49:32 +00:00
Joshua Barretto
45f94b0bce Better Agent API 2021-08-02 13:08:39 +01:00
Marcel
680492cea6 Merge branch 'juliancoffee/entity_refactor' into 'master'
Improve terms of EntityConfig and LoadoutBuilder

See merge request veloren/veloren!2688
2021-07-28 23:19:04 +00:00
Ben Wallis
01ca6911a9 * Pets are now saved on logout and spawned with the player on login
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
juliancoffee
14ac9a8b4e Improve terms of EntityConfig and LoadoutBuilder
* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
juliancoffee
a03992a236 Wake birds up
* give large rtsim birds their default main tool which allows them to
use AI tactics
* force entities to fly on critical failing velocities to avoid suicide
2021-07-22 18:00:22 +03:00
Imbris
9c72333741 Revert "Merge branch..."
This reverts merge request !2608
2021-07-17 22:04:59 +00:00