Marcel Märtens
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4ebfbdde0f
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Move Specs code to own common_ecs create, put tracy and macros into common_base
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2021-03-09 00:54:01 +01:00 |
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Marcel Märtens
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f353f14703
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change Name from VSystem to System
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2021-03-08 13:15:00 +01:00 |
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Marcel Märtens
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c515fece28
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Implement a VSystem trait that can be implemented by Systems.
It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
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2021-03-08 11:51:04 +01:00 |
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jiminycrick
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8b97199245
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Update rand dependency
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2021-01-26 20:35:08 -08:00 |
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ubruntu
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74d17ff4c8
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Slightly better bird pathing
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2021-01-15 00:42:57 +00:00 |
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ubruntu
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ae366e03c5
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Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons
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2021-01-05 01:04:01 +00:00 |
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Marcel Märtens
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e398cca53c
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move common_state into common_sys
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2020-12-01 13:46:28 +01:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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Imbris
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c0a8422a43
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Fix turning off worldgen feature
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2020-11-24 23:55:44 -05:00 |
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Joshua Barretto
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26fd40c0e3
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
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Joshua Barretto
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de685b00b2
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Improved water pathfinding
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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d4d4f17d3c
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Added world map size icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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22fb71905b
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Added rtsim entities moving when unloaded, better generation
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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99a881f349
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Added entity simulation to rtsim, reification, assimilation
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2020-11-23 10:44:59 +00:00 |
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Joshua Barretto
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808d1873bd
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Began implementing rtsim
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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3ee4245652
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Added test poles, minor improvements
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2020-11-23 10:37:59 +00:00 |
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