Joshua Barretto
5e7c231788
Switched to recursive tree generation and recursive culling algorithm for massive performance wins
2021-03-07 14:25:00 +00:00
Joshua Barretto
6f11c4c5c7
Added tree benchmarks
2021-03-07 14:25:00 +00:00
ccgauche
2f68a565d4
Fixed branch flattening
2021-03-07 14:25:00 +00:00
ccgauche
cf91358f40
Fixed canopy problem + Added iteration constant
2021-03-07 14:25:00 +00:00
ccgauche
0eaf8492a5
Removed unsafe from finvsqrt
2021-03-07 14:25:00 +00:00
ccgauche
454d9d0b75
Quite a lot of optimisations
2021-03-07 14:25:00 +00:00
ccgauche
37f9fba023
Simplified generation and fixed some tree cliping issues
2021-03-07 14:25:00 +00:00
ccgauche
bbc64b4ead
New generation for trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
9d1a03504c
Fixed clipping issues, faster generation
2021-03-07 14:25:00 +00:00
ccgauche
7f3ba0eaca
New generation for trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
0745514174
Prevented trees from being too sparse
2021-03-07 14:25:00 +00:00
Joshua Barretto
4bcf9e7a63
More sparse, faster trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
6dd0f73c2d
Fixed clipping issues, faster generation
2021-03-07 14:25:00 +00:00
Joshua Barretto
82a25e49ef
Began integrating procgen trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
23f0dfb078
Began work on new sites
2021-03-07 14:25:00 +00:00
Joshua Barretto
272ca41b9e
Reduced bridge artifacts
2021-03-07 14:25:00 +00:00
Sarra
ab12df50cc
added white firework
2021-03-07 03:59:04 -05:00
Sarra
db3bc1b9bb
added a white firework
2021-03-07 03:48:50 -05:00
Joshua Barretto
6cfb4bd74d
Merge branch 'aweinstock/recursive-fireworks' into 'master'
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Make fireworks recursively shoot more fireworks (95% average replication).
See merge request veloren/veloren!1855
2021-03-06 23:36:21 +00:00
Avi Weinstock
c4f7c9b951
Make the probabilities data to assert that the expected value is less than 1.
2021-03-06 15:11:19 -05:00
Avi Weinstock
22fcc6417c
Make fireworks recursively shoot more fireworks (95% average replication).
2021-03-06 14:05:51 -05:00
Samuel Keiffer
e6f5f04c8e
Merge branch 'aweinstock/chase_dist_quickfix' into 'master'
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Increase MAX_CHASE_DIST from 20 to 250, so enemies don't ignore you if you're...
See merge request veloren/veloren!1853
2021-03-06 17:59:44 +00:00
Avi Weinstock
ae37b71ab6
Increase MAX_CHASE_DIST from 20 to 250, so enemies don't ignore you if you're fireballing them from a hallway.
2021-03-06 10:50:04 -05:00
Imbris
575301c763
Merge branch 'Quibble/item-buff-tooltips' into 'master'
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Tooltips use item stats for buff information
See merge request veloren/veloren!1820
2021-03-05 22:00:24 +00:00
Joshua Barretto
8b88df7219
Merge branch 'ccgauche/fix-tracy' into 'master'
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Fixed tracy
See merge request veloren/veloren!1852
2021-03-05 22:00:22 +00:00
ccgauche
077659be9d
Fixed tracy
2021-03-05 19:02:33 +01:00
Imbris
e724ac072e
Merge branch 'sarrakitty/fireworks' into 'master'
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made firework explosions colorful
See merge request veloren/veloren!1851
2021-03-05 17:48:56 +00:00
Imbris
726cfcb8c9
Merge branch 'cargo-override' into 'master'
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Cargo.nix override instead of requiring manual intervention
See merge request veloren/veloren!1647
2021-03-05 17:04:29 +00:00
Snowram
e2d4799f7d
Merge branch 'vfoulon80/convert-fr-translations' into 'master'
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Split the french translation into multiple files
See merge request veloren/veloren!1672
2021-03-05 12:23:08 +00:00
Vincent Foulon
6e66cecce7
Split the french translation into multiple files
2021-03-05 12:23:08 +00:00
Sarra
4284ce0411
made firework explosions colorful
2021-03-05 01:22:29 -05:00
Marcel
cb305536e8
Merge branch 'vfoulon80/skilltree-icons' into 'master'
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implement the new skilltree icons
See merge request veloren/veloren!1794
2021-03-04 18:37:33 +00:00
Vincent Foulon
fb953cc7f4
implement the new skilltree icons
2021-03-04 18:37:32 +00:00
Marcel
875bdd8d71
Merge branch 'sam/asset-validation-tests' into 'master'
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Added Item Validation Test
See merge request veloren/veloren!1849
2021-03-04 15:46:12 +00:00
Marcel
a68afa1fad
Merge branch 'aweinstock/stack-trading' into 'master'
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Allow using stack splitting into or out of a trade.
See merge request veloren/veloren!1850
2021-03-04 14:34:05 +00:00
Joshua Yanovski
7146ff2676
Merge branch 'sharp/bump-vek' into 'master'
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Bring vek up to date so we can bump rustc (hopefully).
See merge request veloren/veloren!1848
2021-03-04 12:56:05 +00:00
Marcel
a1405f7ec6
Merge branch 'Rotsuoy/SavannaGrass' into 'master'
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Rotsuoy/SavannaGrassUpdate
See merge request veloren/veloren!1725
2021-03-04 10:32:58 +00:00
Joshua Yanovski
2dd7089e52
Bring vek up to date so we can bump rustc (hopefully).
2021-03-04 05:46:59 +01:00
Avi Weinstock
0472956b5c
Allow using stack splitting into or out of a trade.
2021-03-03 18:19:10 -05:00
Sam
39a580b5ee
Added test that all items are properly formatted and valid. Fixed items that were broken.
2021-03-03 16:45:36 -05:00
Lippy13
d9d3c1f55b
Make the BuffKind match expression exhaustive
2021-03-03 21:10:41 +00:00
Lippy13
59594a8b60
Check if duration exists instead of defaulting to zero and clean up code
2021-03-03 20:39:14 +00:00
Samuel Keiffer
dd2097ac75
Merge branch 'armor-org-fix-3' into 'master'
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Fixed debug back armor. Removed leather_3 item.
See merge request veloren/veloren!1847
2021-03-03 20:13:39 +00:00
Sam
ae856edb31
Fixed debug back armor. Removed leather_3 item.
2021-03-03 15:05:51 -05:00
Marcel
ef1ee4c4fa
Merge branch 'xMAC94x/mpsc' into 'master'
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Change the way Network is dropped.
Closes #46
See merge request veloren/veloren!1846
2021-03-03 15:19:44 +00:00
Marcel Märtens
c681992367
Changelog:
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-Savanna grasses now only spawn in the savanna and no longer bleed into desert and temperate biomes
-Cacti now only spawn in the desert and density of large cacti has decreased
-Dead bushes are largely unchanged and still spawn in both the savanna and desert with some bleed into temperate biomes
2021-03-03 15:06:34 +01:00
Joshua Barretto
eb4ce49937
Merge branch 'james/behavior-tree' into 'master'
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Transitions agent system from a FSM to a behavior tree
See merge request veloren/veloren!1801
2021-03-03 13:48:25 +00:00
Marcel Märtens
a55ec20c74
fix #46 🥳
2021-03-03 12:37:09 +01:00
Marcel Märtens
9028578bc8
Change the way Network is dropped.
...
Instead of keeping Runtime and manually spawn a task on `drop` this task is spawned at start and will wait to be triggered.
The `drop` methods then wait for completion, UNLESS they are in a async context, then they MUST NOT BLOCK (deadlock potential), so they defer it to the Runtime and HOPE for the runtime to exist long enough.
This get rid of the weird `block_in_place` which is only accessable with `rt-multi-threaded` and has some disadvantages.
We also wont requiere the runtime to be active all the time. Though its needed for a clean shutdown
2021-03-03 11:28:40 +01:00
James Melkonian
f9fc015680
Address comments
2021-03-02 19:55:28 -08:00