Commit Graph

360 Commits

Author SHA1 Message Date
Joshua Barretto
3b347a2aa3 Improved underwater lighting on low shader settings 2022-01-21 13:35:40 +00:00
Joshua Barretto
5b606f0d50 Significantly improved underwater shaders 2022-01-21 00:42:20 +00:00
Joshua Barretto
5a7cd39625 Added point glow slider 2022-01-20 13:40:11 +00:00
Joshua Barretto
fcd25648fe Fixed point glow with no clouds 2022-01-19 20:08:13 -05:00
Joshua Barretto
7506dc2a41 Added procedural LoD detail shader 2022-01-19 19:59:14 -05:00
Joshua Barretto
dea540222f Upped bloom default 2022-01-19 19:59:14 -05:00
Joshua Barretto
391d1f6bf4 Added point glow 2022-01-19 19:59:13 -05:00
Joshua Barretto
b85aac6e23 Fixed minor shader issues, added curved world effect 2022-01-18 01:47:06 +00:00
Joshua Barretto
cd428d9267 Added support for experimental shaders 2022-01-17 22:20:33 +00:00
Imbris
bf48bd5346 update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
Benoît du Garreau
aca088388b Update assets_manager to 0.7 2021-12-12 22:11:47 +01:00
Jonathan Berglin
596307c9b7 Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
Marcel Märtens
ef40ebe0c8 update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
Joshua Barretto
ef33b2e3ab Better ambiance slider 2021-10-16 15:12:07 +01:00
Marcel Märtens
e36eef99c8 apply some clippy fixes that comes with the new toolchain version 2021-09-24 23:18:18 +02:00
João Capucho
34eb58cded
Fix dir is empty check when setting WGPU_TRACE_DIR 2021-09-24 15:07:12 +01:00
Imbris
5217b5090c Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass 2021-09-22 21:58:36 -04:00
juliancoffee
3b308a3f6f Add CapsulePrism collider variant
+ Add placeholder physics collision implementation as copy of cylinder
  Box collider.
+ Display it with debug hitboxes.
2021-09-17 13:28:34 +03:00
Joshua Barretto
c3a0a1b8b5 Made the camera go dark if in a filled block and not moderator 2021-09-08 12:37:15 +01:00
Monty Marz
a23433b402 Bloom settings 2021-09-08 09:50:37 +00:00
Joshua Yanovski
5500435d2f Revert "Replace shaderc with naga"
This reverts commit 446d93dda0.
2021-09-04 11:59:18 -07:00
João Capucho
446d93dda0
Replace shaderc with naga 2021-08-31 22:53:10 +01:00
Daniil Nemtsev
a5ec81844f Add WGPU adapter selection using WGPU_ADAPTER 2021-08-13 12:39:44 +00:00
Marcel Märtens
bc821a46cd code cleanup 2021-08-11 09:42:29 +02:00
Marcel Märtens
889a8d11f5 zest prefers this over await 2021-08-11 01:23:48 +02:00
Marcel Märtens
32e58c4b17 remove futures_executor from renderer and rather pass tokio runtime to it properly. therefore the runtime is now created with Voxygen rather than with the Connect attempt 2021-08-11 00:38:03 +02:00
Imbris
a1026c36f5 Make bloom intensity configurable, make whether less blurred layers are added in toggleable, hold onto copy of pipeline modes instead of returning it from pipeline creation 2021-08-01 18:50:39 -04:00
Imbris
147e4f00f6 Enhance bloom::NUM_SIZES docs, add TODO, remove dbgs 2021-08-01 18:50:38 -04:00
Imbris
6cabd74871 Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option) 2021-08-01 18:50:38 -04:00
Imbris
7da064fb23 Add ability to edit shader to enable filtering dim values for experimentation 2021-08-01 18:50:38 -04:00
Imbris
29bfee26c0 Add bloom passes in character select screen, use proper source image for bloom after clouds are applied, add blurred and less blurred stages of bloom together (experimental could remove), add filtering downsample pass that is not yet used 2021-08-01 18:50:37 -04:00
Imbris
74e01f10e3 Fixes and extra bloom 2021-08-01 18:50:37 -04:00
Imbris
2d83ef1c0e Initial bloom impl 2021-08-01 18:50:37 -04:00
Avi Weinstock
516ad1c772 Revert "Resolve all '#[allow(clippy::identity_op)]' error supressions"
This reverts commit 63eff216f0.
2021-07-25 12:28:25 -04:00
Jonathan Berglin
cd2992afd3 Tygyh/resolve clippy error supressions 2021-07-25 15:35:14 +00:00
Jonathan Berglin
b15f426ee5 Resolve all approved error supressions 2021-07-18 17:11:46 +00:00
Imbris
9c72333741 Revert "Merge branch..."
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Samuel Keiffer
f38cde9d40 Merge branch 'knightresspaladin/healing-aura' into 'master'
Knightresspaladin/healing aura

See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
Jonathan Berglin
c1c331d59e Resolve all '#[allow(clippy::approx_constant)]' error supressions 2021-07-15 16:56:55 +00:00
Dr. Dystopia
5cc2fc8182 Resolve all '#[allow(clippy::or_fun_call))]' error supressions 2021-07-15 13:49:59 +02:00
Sam
997da21001 Particles for healing aura 2021-07-13 20:54:43 -05:00
Marcel Märtens
9b3b21f368 fix clippy warnings 2021-07-12 12:09:09 +02:00
Ben Wallis
b499cf2c58 Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui feature which is enabled by default but removed for airshipper builds.
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.

This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Snowram
aaf5f89076 Merge branch 'snowram/death-outcome' into 'master'
Adds an outcome to death with SFX and VFX

See merge request veloren/veloren!2519
2021-06-28 23:18:45 +00:00
Snowram
3ec5306ed0 Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
Imbris
58f237eaf5 Ensure bind groups are ordered with the most frequently changed ones in later slots 2021-06-24 00:47:59 -04:00
João Capucho
9454c34cc2
Submit queue when maintaining and minimized 2021-06-16 20:22:33 +01:00
João Capucho
cb55676bb9
poll device to cleanup resources 2021-06-16 14:07:23 +01:00
Imbris
1483c2be74 Reset the slot 1 bind group to shadows when dropping the DebugDrawer 2021-06-16 03:24:10 -04:00
Imbris
2d7b82c2f4 Do some checks to make sure WGPU_TRACE_DIR is useable if set and exit early if it isn't to avoid the user not being aware that they are failing to collect a trace 2021-06-16 03:24:10 -04:00