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Revert "Resolve all '#[allow(clippy::identity_op)]' error supressions"
This reverts commit 63eff216f0
.
This commit is contained in:
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3ba6abfcb4
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516ad1c772
@ -187,6 +187,7 @@ impl MatSegment {
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})
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}
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#[allow(clippy::identity_op)]
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pub fn from_vox(dot_vox_data: &DotVoxData, flipped: bool) -> Self {
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if let Some(model) = dot_vox_data.models.get(0) {
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let palette = dot_vox_data
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@ -23,7 +23,8 @@ impl Vertex {
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const EXTRA_NEG_Z: f32 = 65536.0;
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Self {
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pos_norm: ((pos.x as u32) & 0x003F)
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pos_norm: 0
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| ((pos.x as u32) & 0x003F) << 0
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| ((pos.y as u32) & 0x003F) << 6
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| (((pos.z + EXTRA_NEG_Z).max(0.0).min((1 << 17) as f32) as u32) & 0x1FFFF) << 12
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| (norm_bits & 0x7) << 29,
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@ -11,6 +11,7 @@ pub struct Vertex {
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}
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impl Vertex {
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#[allow(clippy::identity_op)] // TODO: Pending review in #587
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/// NOTE: meta is true when the terrain vertex is touching water.
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pub fn new(atlas_pos: Vec2<u16>, pos: Vec3<f32>, norm: Vec3<f32>, meta: bool) -> Self {
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const EXTRA_NEG_Z: f32 = 32768.0;
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@ -25,12 +26,12 @@ impl Vertex {
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5
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};
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Self {
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pos_norm: ((pos.x as u32) & 0x003F)
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pos_norm: ((pos.x as u32) & 0x003F) << 0
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| ((pos.y as u32) & 0x003F) << 6
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| (((pos + EXTRA_NEG_Z).z.max(0.0).min((1 << 16) as f32) as u32) & 0xFFFF) << 12
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| if meta { 1 } else { 0 } << 28
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| (norm_bits & 0x7) << 29,
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atlas_pos: ((atlas_pos.x as u32) & 0xFFFF) | ((atlas_pos.y as u32) & 0xFFFF) << 16,
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atlas_pos: ((atlas_pos.x as u32) & 0xFFFF) << 0 | ((atlas_pos.y as u32) & 0xFFFF) << 16,
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}
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}
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@ -96,6 +97,7 @@ impl Vertex {
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]
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}
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#[allow(clippy::identity_op)]
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pub fn make_col_light_figure(
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// 0 to 31
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light: u8,
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@ -103,7 +105,7 @@ impl Vertex {
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shiny: bool,
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col: Rgb<u8>,
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) -> [u8; 4] {
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let attr = (glowy as u8) | ((shiny as u8) << 1);
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let attr = 0 | ((glowy as u8) << 0) | ((shiny as u8) << 1);
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[
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(light.min(31) << 3) | ((col.r >> 1) & 0b111),
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(attr.min(31) << 3) | ((col.b >> 1) & 0b111),
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@ -168,7 +168,8 @@ impl<'a> BlockGen<'a> {
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.or_else(|| {
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// Rocks
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if (height + 2.5 - wposf.z as f32).div(7.5).abs().powi(2) < rock {
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let field0 = RandomField::new(world.seed);
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#[allow(clippy::identity_op)]
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let field0 = RandomField::new(world.seed + 0);
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let field1 = RandomField::new(world.seed + 1);
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let field2 = RandomField::new(world.seed + 2);
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@ -128,9 +128,10 @@ pub struct Noise {
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}
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impl Noise {
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#[allow(clippy::identity_op)]
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fn new(seed: u32) -> Self {
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Self {
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cave_nz: SuperSimplex::new().set_seed(seed),
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cave_nz: SuperSimplex::new().set_seed(seed + 0),
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scatter_nz: SuperSimplex::new().set_seed(seed + 1),
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}
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}
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@ -561,6 +561,7 @@ impl Settlement {
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}
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}
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#[allow(clippy::identity_op)] // TODO: Pending review in #587
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pub fn apply_to<'a>(
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&'a self,
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index: IndexRef,
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@ -674,7 +675,7 @@ impl Settlement {
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let in_furrow = (wpos2d * furrow_dir).sum().rem_euclid(5) < 2;
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let dirt = Rgb::<u8>::from(colors.plot_field_dirt).map(|e| {
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e + (self.noise.get(Vec3::broadcast((seed % 4096) as i32)) % 32)
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e + (self.noise.get(Vec3::broadcast((seed % 4096 + 0) as i32)) % 32)
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as u8
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});
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let mound = Rgb::<u8>::from(colors.plot_field_mound)
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@ -42,6 +42,7 @@ impl Castle {
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}
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impl Structure for Castle {
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#[allow(clippy::identity_op)]
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fn render<F: FnMut(Primitive) -> Id<Primitive>, G: FnMut(Id<Primitive>, Fill)>(
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&self,
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site: &Site,
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@ -126,7 +127,7 @@ impl Structure for Castle {
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.with_z(self.alt + wall_height / 4 + 12),
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}));
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let window_bottom = prim(Primitive::Aabb(Aabb {
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min: (wpos + dir).with_z(self.alt + wall_height / 4),
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min: (wpos + 1 * dir).with_z(self.alt + wall_height / 4),
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max: (wpos + (ts - 1) * dir + dir.yx())
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.with_z(self.alt + wall_height / 4 + 9),
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}));
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@ -137,7 +138,7 @@ impl Structure for Castle {
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.with_z(self.alt + wall_height / 4 + 12),
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}));
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let window_bottom2 = prim(Primitive::Aabb(Aabb {
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min: (wpos + dir + (ts - 1) * dir.yx())
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min: (wpos + 1 * dir + (ts - 1) * dir.yx())
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.with_z(self.alt + wall_height / 4),
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max: (wpos + (ts - 1) * dir + ts * dir.yx())
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.with_z(self.alt + wall_height / 4 + 9),
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@ -13,11 +13,12 @@ pub struct StructureGen2d {
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pub type StructureField = (Vec2<i32>, u32);
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impl StructureGen2d {
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#[allow(clippy::identity_op)] // TODO: Pending review in #587
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pub fn new(seed: u32, freq: u32, spread: u32) -> Self {
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Self {
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freq,
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spread,
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x_field: RandomField::new(seed),
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x_field: RandomField::new(seed + 0),
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y_field: RandomField::new(seed + 1),
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seed_field: RandomField::new(seed + 2),
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}
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