Monty Marz
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40ab94673e
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Merge branch 'cultists-hotfix' into 'master'
Shoulder offsets, meta.ron versioning
See merge request veloren/veloren!959
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2020-05-01 21:27:12 +00:00 |
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Monty Marz
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f5c2341167
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Shoulder offsets, meta.ron versioning
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2020-05-01 21:27:12 +00:00 |
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Monty Marz
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250e4b3043
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Merge branch 'pfau/assets' into 'master'
Villagers and Cultists
See merge request veloren/veloren!957
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2020-04-30 20:43:24 +00:00 |
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Monty Marz
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c792cc05a9
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Villagers and Cultists
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2020-04-30 20:43:24 +00:00 |
|
Monty Marz
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dc95efa95b
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Merge branch 'zesterer/world-changes' into 'master'
Dungeon entrances
See merge request veloren/veloren!955
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2020-04-29 15:36:57 +00:00 |
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Pfauenauge90
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1211a59f91
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cleanup, more dungeon entrances
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2020-04-29 17:01:35 +02:00 |
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Joshua Barretto
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2eac00405d
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Updated changelog
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2020-04-29 17:01:35 +02:00 |
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Joshua Barretto
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44fc88b4d1
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Better dungeon waypoint placement
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2020-04-29 17:01:35 +02:00 |
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Joshua Barretto
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3e86b20c2c
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Fixed dungeon offsets
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2020-04-29 17:01:34 +02:00 |
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Joshua Barretto
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d0b1c9eb6f
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Added dungeon entrances
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2020-04-29 17:01:34 +02:00 |
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Joshua Barretto
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00f0a011de
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Merge branch 'non-integer-offsets' into 'master'
Non integer offsets
See merge request veloren/veloren!956
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2020-04-29 14:45:21 +00:00 |
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Joshua Barretto
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1e91f7a0ab
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Added 1 extra bit per figure vertex position component, resolved char screen bug
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2020-04-29 15:22:08 +01:00 |
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Marcel Märtens
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83af40a460
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Allow for 0.5 offsets in figures
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2020-04-29 14:10:46 +02:00 |
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Justin Shipsey
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19ce03d9ed
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Merge branch 'snowram/animals' into 'master'
new animals
See merge request veloren/veloren!954
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2020-04-28 03:13:23 +00:00 |
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Justin Shipsey
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171e865f57
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new animals
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2020-04-28 03:13:23 +00:00 |
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Justin Shipsey
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303967a6f7
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Merge branch 'slipped/attributes' into 'master'
skel attribute transfer
See merge request veloren/veloren!949
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2020-04-27 05:11:34 +00:00 |
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Justin Shipsey
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b4af588a00
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skel attribute transfer
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2020-04-27 05:11:34 +00:00 |
|
Joshua Barretto
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dcc20590bf
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Merge branch 'zesterer/phys-fixes' into 'master'
Added Colliders, made projectiles point particles
See merge request veloren/veloren!947
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2020-04-26 18:24:33 +00:00 |
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Joshua Barretto
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390e46b752
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Fixed unit tests
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2020-04-26 18:50:21 +01:00 |
|
Joshua Barretto
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bd58be9f58
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fmt
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2020-04-26 17:56:09 +01:00 |
|
Joshua Barretto
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bd2093c819
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Fixed projectile solid collisions
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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58b30c4518
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Stopped velocity when point particles hit walls
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2020-04-26 17:56:09 +01:00 |
|
Joshua Barretto
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b750b2b00c
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Fixed logic issue with sticky objects
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2020-04-26 17:56:09 +01:00 |
|
Joshua Barretto
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8e0f40c71e
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Added on_ceiling check for sticky entities
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2020-04-26 17:56:09 +01:00 |
|
Joshua Barretto
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eb23b0b2bd
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Added Colliders, made projectiles point particles
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2020-04-26 17:56:09 +01:00 |
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Monty Marz
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6d7cb8654d
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Merge branch 'pfau/ui-fixes' into 'master'
UI Fixes
See merge request veloren/veloren!946
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2020-04-26 01:44:56 +00:00 |
|
Monty Marz
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4521791591
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UI Fixes
|
2020-04-26 01:44:56 +00:00 |
|
Justin Shipsey
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1e64b1be5b
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Merge branch 'slipped/golem' into 'master'
body/anim tweaks
See merge request veloren/veloren!945
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2020-04-26 01:09:04 +00:00 |
|
Justin Shipsey
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6fa13bcb7e
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body/anim tweaks
|
2020-04-26 01:09:03 +00:00 |
|
Joshua Barretto
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e690efe717
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Merge branch 'zesterer/perf' into 'master'
Performance improvements, LoD system for terrain sprites and figures
See merge request veloren/veloren!944
|
2020-04-25 21:15:32 +00:00 |
|
Joshua Barretto
|
237da2134d
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Updated changelog
|
2020-04-25 21:44:43 +01:00 |
|
Joshua Barretto
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d2ab29b8bd
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Clean up reexport
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
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a1983712d3
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Prevented windows spawning inside houses
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
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90de779559
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Better LoD variable names
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
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8871cb2d29
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Better scaled rounding
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
93105105e0
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Added extra LoD level to terrain sprites
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2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
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f34175a5a8
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Reduced scaling size inflation
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
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8e95444d85
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Made GPU bone updates more conservative for moar fps
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2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
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7208b37dc5
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Squashed figure vertices for better performance
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
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37301706d4
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Reduced size of terrain sprite vertices
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
c05f4fe009
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Added configurable sprite view distance, minor bug fixes
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
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8bf5709ddf
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Implemented Treeco's z-only LoD suggestion
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
5bdc420726
|
Harbarboofarfoobar
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
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1feae79243
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Added reseeding for sites
|
2020-04-25 21:44:23 +01:00 |
|
Pfauenauge90
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3421b3d8da
|
sprites VD slider visuals
|
2020-04-25 21:44:23 +01:00 |
|
jshipsey
|
feca113c86
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fix for hollow chests
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
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ebd1537769
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Fixed figure update rate at a distance
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
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39b88dbcb1
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Added LoD for figures and reduced update rates for far figures
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
3e62f7edc3
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Better LoD distance scaling
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
1d75f4815b
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Massively reduced 'popping' of LoD terrain sprites
|
2020-04-25 21:44:23 +01:00 |
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