Monty Marz
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c792cc05a9
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Villagers and Cultists
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2020-04-30 20:43:24 +00:00 |
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Justin Shipsey
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b4af588a00
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skel attribute transfer
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2020-04-27 05:11:34 +00:00 |
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Justin Shipsey
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6fa13bcb7e
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body/anim tweaks
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2020-04-26 01:09:03 +00:00 |
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Joshua Barretto
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ebd1537769
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Fixed figure update rate at a distance
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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39b88dbcb1
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Added LoD for figures and reduced update rates for far figures
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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b2c8dc0806
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Added terrain sprite LoD
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2020-04-25 21:44:23 +01:00 |
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Imbris
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2c4c006396
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Lantern tweaks, remove unused bones
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2020-04-12 18:41:07 +02:00 |
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Imbris
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c1c09dce1b
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Enable unequipping as well as equipping to specific slots
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2020-04-12 18:41:06 +02:00 |
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jshipsey
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e2d60b858e
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cape work
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2020-04-12 18:41:05 +02:00 |
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jshipsey
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ea2c646df3
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initial cape implementation
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2020-04-12 18:40:57 +02:00 |
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Pfauenauge90
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f5a768dccf
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more armour types
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2020-04-12 18:40:56 +02:00 |
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Pfauenauge90
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7f97fbac0b
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cape item
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2020-04-12 18:40:56 +02:00 |
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Pfauenauge90
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771baaaae5
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cape item
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2020-04-12 18:40:55 +02:00 |
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Imbris
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831d7c77a6
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Make Asset impls avoid panics when parsing fails
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2020-04-01 20:06:15 -04:00 |
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Imbris
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d3b5b1e637
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Remove None variant fromm armor types
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2020-03-28 03:51:24 -04:00 |
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Imbris
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f551c4a2c5
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Move armor types to a new location, use a const for the moving cutoff in voxygen anims
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2020-03-28 01:52:12 -04:00 |
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Pfauenauge90
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0b3fb2dd3c
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fire bolt visuals
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2020-03-27 18:31:45 +01:00 |
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Pfauenauge90
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662f5b1037
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removed warnings and item test values
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2020-03-22 14:55:08 +01:00 |
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Imbris
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f399085974
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Flip models for hands, shoulders, and feet of humanoids
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2020-03-21 18:48:21 -04:00 |
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timokoesters
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df858cb370
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Remove all warnings
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2020-03-20 15:45:36 +01:00 |
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timokoesters
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4741e41230
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Add support for different models per weapon type
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2020-03-17 18:28:07 +01:00 |
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Pfauenauge90
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b9f6dfac77
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fixes
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2020-03-17 16:07:20 +01:00 |
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Pfauenauge90
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40910b28e4
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unclothed parts
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2020-03-17 15:39:29 +01:00 |
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timokoesters
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b040e18246
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Fix body parts not changing
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2020-03-16 22:06:23 +01:00 |
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timokoesters
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81591fcaf7
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Make npcs attack again
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2020-03-16 14:27:52 +01:00 |
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timokoesters
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1279f70184
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Add shield item
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2020-03-16 13:40:14 +01:00 |
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timokoesters
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1f78344d6f
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Move equipment from loadout into body
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2020-03-15 19:44:47 +01:00 |
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Joshua Barretto
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e20feeeb0c
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Added armour items and equipping of armour
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2020-03-15 16:42:09 +01:00 |
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timokoesters
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598a4c6cbb
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Add loadout struct for info on weapon configurations
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2020-03-14 22:33:20 +01:00 |
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timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-03 22:02:32 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Joshua Barretto
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11193a692a
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Better neutral AI, initial waypoint objects
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2020-01-26 12:52:28 +00:00 |
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Justin Shipsey
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64690279af
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new mobs
alligators
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2020-01-26 00:22:48 +00:00 |
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AdamWhitehurst
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ba7ca785f6
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Successful build
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2019-12-30 05:56:42 -08:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
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jshipsey
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12f83cf270
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rebase, small fixes
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2019-10-25 22:20:38 -04:00 |
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jshipsey
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c5942dfcc9
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purged references to npckind from anim files, removed warnings
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2019-10-25 21:50:14 -04:00 |
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jshipsey
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2b5fd372c5
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streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
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2019-10-25 21:50:14 -04:00 |
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jshipsey
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ada6142c1f
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added large bipeds, small birbs, small fish skeletons
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2019-10-25 21:47:23 -04:00 |
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jshipsey
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4f5f7402f0
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added dragon skeleton
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2019-10-25 21:44:33 -04:00 |
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jshipsey
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e858c31b4c
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fish_medium and bird_medium skelingtons
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2019-10-25 21:39:06 -04:00 |
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jshipsey
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574f070758
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added large bipeds, small birbs, small fish skeletons
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2019-10-25 21:34:29 -04:00 |
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jshipsey
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644939810f
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added dragon skeleton
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2019-10-25 21:33:59 -04:00 |
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jshipsey
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54fc712076
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fish_medium and bird_medium skelingtons
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2019-10-25 21:33:02 -04:00 |
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timokoesters
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0a1e12c9ad
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improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
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2019-10-24 23:55:24 +02:00 |
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timokoesters
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20248a4818
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feat: store items as RON files
When a new item is created, a ron file will be used as a template
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2019-10-24 23:47:26 +02:00 |
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Monty Marz
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3e0ac48bd8
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Multiple Assets and UI fixes and additions
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2019-10-23 19:40:45 +00:00 |
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Imbris
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39656e92be
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Merge branch '276-hotloading-armor' into 'master'
Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
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2019-10-18 00:29:09 +00:00 |
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Adam Fogle
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c41627d75f
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Removed the recolor property from the armor ron files.
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2019-10-17 19:45:29 -04:00 |
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Monty Marz
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fdfab6a807
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refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
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2019-10-17 20:59:36 +00:00 |
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