Commit Graph

23 Commits

Author SHA1 Message Date
scott-c
cae84dd4c9 fix rebase 2020-08-08 20:53:07 +08:00
scott-c
a0107d5cda fix rebase 2020-08-08 19:26:52 +08:00
Joshua Barretto
7c31baef6f Added outcome system, sound effects 2020-08-08 19:26:48 +08:00
scott-c
4bc373a832 remove particle emitter component 2020-08-08 19:25:00 +08:00
scott-c
803677f0fb Add particle velocity and ability particle emitter 2020-08-08 19:25:00 +08:00
scott-c
da5f4828a5 Add particle lifespan 2020-08-08 19:25:00 +08:00
scott-c
39b676cd8f Add ParticleMgr 2020-08-08 19:24:55 +08:00
scott-c
42a10a6059 Add ParticleEmitter Component 2020-08-08 19:24:22 +08:00
Imbris
10c3d01466 Add basic group functionality (no voxygen wiring yet) 2020-08-08 01:09:01 +02:00
Joshua Barretto
fd39ee97bc Added training dummies 2020-07-05 16:15:51 +01:00
Joshua Barretto
1cca7bf4a8 Fmt, fixed chat-cli problem 2020-06-25 19:50:04 +01:00
Joshua Barretto
b46e080ade Added server-side maximum view distance setting 2020-06-25 18:46:04 +01:00
Shane Handley
255ad97289 - Move the remaining character data loading to the message/thread formatharacter list actions
- Handle/notify the client of errors during character load by returning to character select with the error, clean up client and server states
- Add player_uuid check when loading character data.
2020-06-24 11:47:41 +10:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
S Handley
e0633a238e Update CHANGELOG and a TODO, fix safer deserialisation for inventory
data.
2020-06-04 11:44:33 +00:00
Joshua Barretto
aac28d04d5 Added dungeon bosses, boss loot, boss arenas 2020-05-15 16:05:50 +01:00
Shane Handley
e852e0cfab - Update the stats of characters individually, reverting the change with
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
7c6c9f4302 Stats persistence
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
CapsizeGlimmer
4e7f8c686a Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
Imbris
ba3fa16c33 Create Dir type for better enforcement of non NaN, normalized representations of directions 2020-03-27 22:02:07 -04:00
Joshua Barretto
e20feeeb0c Added armour items and equipping of armour 2020-03-15 16:42:09 +01:00
Imbris
14f0b018fd Add metric for new connection handling time, move StateExt to its own module 2020-03-09 22:39:12 -04:00
Marvin Altemeier
035d74f502 Move ServerEvents into own module 2020-02-18 20:51:10 +01:00