jshipsey
42a0dd785b
finished anim
2021-08-31 13:37:35 -04:00
Sam
44c3b0f153
Added attack hook event, attacks now cancel item use and sprite interaction.
2021-08-31 13:37:32 -04:00
Sam
513982ca43
Fixed compile error when importing sprite position.
2021-08-31 13:36:05 -04:00
jshipsey
3ddcde645f
anim basics
2021-08-31 13:36:04 -04:00
Joshua Barretto
171e329609
Merge branch 'xvar/fix-egui-toggle' into 'master'
...
Fixed egui maintain() running when only F3 debug is toggled rather than only when F7 is toggled
See merge request veloren/veloren!2793
2021-08-31 17:07:13 +00:00
Ben Wallis
ad079377fb
Fixed egui maintain() running when only F3 debug is toggled rather than only when F7 is toggled
2021-08-31 17:21:13 +01:00
Joshua Barretto
6f15233448
Fixed first-person zoom, added fixation to allow more precise mouse movement when zoomed
2021-08-31 13:31:52 +01:00
Monty Marz
13c15b3840
fix witch hut smoke
2021-08-30 12:03:13 +02:00
Joshua Barretto
8b8adcc1b8
More block particles, changes ore vein colour
2021-08-28 14:53:30 +01:00
flo
3131c178d6
Making Block and Slots1-9 available for gamepad mapping
2021-08-23 10:38:35 +00:00
Ygor Souza
54c3adf9af
Use all armor stats to calculate combat rating
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- Added terms to account for poise (stun resistance), max energy bonus,
energy reward bonus, and crit power.
- The weights were chosen to yield roughly the same CR for each of the 3
types of armor in the same tier.
- Weapon rating multiplied by a constant to keep in the same order of
magnitude as the other terms.
2021-08-16 19:59:54 +02:00
Imbris
16fe011061
Merge branch 'master' into 'master'
...
Add WGPU adapter selection using WGPU_ADAPTER
See merge request veloren/veloren!2747
2021-08-14 18:09:51 +00:00
DanTheOne
de750e2f46
Refactor sound settings window
2021-08-14 14:24:06 +02:00
DanTheOne
9b555a52dc
Add music and sfx volume numbers
2021-08-14 12:25:21 +02:00
Daniil Nemtsev
a5ec81844f
Add WGPU adapter selection using WGPU_ADAPTER
2021-08-13 12:39:44 +00:00
Joshua Barretto
5e7e560c10
Merge branch 'min-persistent-world' into 'master'
...
min-persistent-world
See merge request veloren/veloren!2662
2021-08-13 12:30:28 +00:00
Xeriab Nabil
05df63dd79
Small fix for trade window headers
2021-08-12 21:56:38 +03:00
Joshua Barretto
c2498d81c7
Added feature flag for terrain persistence
2021-08-12 10:48:00 +01:00
Marcel
0dfc0d39dd
Merge branch 'fix-1278' into 'master'
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Fixes the issue mentioned in #1278
See merge request veloren/veloren!2760
2021-08-12 07:24:16 +00:00
Xeriab Nabil
8ce679766a
Fixes the issue mentioned in #1278
2021-08-12 03:23:31 +03:00
Marcel
add74cd0ea
Merge branch 'xMAC94x/fix_1165' into 'master'
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remove futures_executor from renderer and rather pass tokio runtime to it...
See merge request veloren/veloren!2755
2021-08-11 15:26:08 +00:00
Marcel
0bedfde53e
Merge branch 'trade-window-improvements' into 'master'
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UI: Fixes and enhancements to the trading window
See merge request veloren/veloren!2738
2021-08-11 09:25:17 +00:00
Marcel Märtens
bc821a46cd
code cleanup
2021-08-11 09:42:29 +02:00
Marcel Märtens
889a8d11f5
zest prefers this over await
2021-08-11 01:23:48 +02:00
Illia Denysenko
2a093a9991
Localization for sprite overitem (currenly only crafting stations)
2021-08-10 23:17:25 +00:00
Marcel Märtens
32e58c4b17
remove futures_executor from renderer and rather pass tokio runtime to it properly. therefore the runtime is now created with Voxygen rather than with the Connect attempt
2021-08-11 00:38:03 +02:00
Tavo Annus
6114cbbcf3
Fix skybox jumping
2021-08-10 14:01:09 +02:00
Tavo Annus
5c5f172667
Use old strategy for far distances
2021-08-10 14:00:59 +02:00
Tavo Annus
06b8ad62d3
Minor tweaks to clipping, style fixes
2021-08-10 14:00:51 +02:00
Tavo Annus
ad075b55c9
Allow trees to pass between character and camera for bigger distances
2021-08-10 14:00:42 +02:00
Tavo Annus
e834711293
Fix character being too close in menu
2021-08-10 14:00:34 +02:00
Tavo Annus
a7aa37f7f6
Fix camera shaking & Style fixes
2021-08-10 14:00:13 +02:00
Tavo Annus
42dab09249
Improve camera clipping
2021-08-10 13:59:41 +02:00
Samuel Keiffer
d5feca45c5
Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
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Consolidate redundant stage sections
See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
Snowram
dddb47a385
Makes dungeons start at level 1 visually
2021-08-09 16:36:37 +02:00
Sam
52ee598cf1
Consolidated Use into Action as well.
2021-08-09 10:31:17 -04:00
pacmanmati
5f37509a78
#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
2021-08-09 10:27:53 -04:00
Treeco
2fc62bfe7f
Make each race's hitbox and weight scale linearly with their height
...
This causes all humanoids to handle identically when falling, gliding, or swimming
2021-08-09 10:06:16 +01:00
Ludvig Böklin
ebf489984c
Improve gliding
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- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Xeriab Nabil
8e7939a921
UI: Fixes and enhancements to trading window
2021-08-08 20:11:54 +03:00
Illia Denysenko
0858279810
Gliding Debug Info
2021-08-07 13:19:58 +00:00
juliancoffee
3411ccc7ee
Shift egui debug window right
2021-08-06 22:58:36 +03:00
juliancoffee
16c72b8667
Add hotkey to toggle Egui Debug
2021-08-06 22:58:36 +03:00
juliancoffee
abf5a7e136
Add option to toggle egui debug
2021-08-06 22:58:36 +03:00
Xeriab Nabil
ea5de81f9b
UI: Fixes and enhancements to trading window
2021-08-06 17:11:54 +03:00
Marcel Märtens
c956ca1863
write header only once
2021-08-06 12:02:22 +02:00
Marcel
c316960b3f
Merge branch 'umr1352/fix#1260' into 'master'
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fix issue #1260 : give a warning if an error occurs on language files load
Closes #1260
See merge request veloren/veloren!2724
2021-08-03 21:09:06 +00:00
Enrico Marconi
cae8005a18
fix issue #1260 : give a warning if an error occurs on language files load
2021-08-03 21:09:05 +00:00
Yusuf Bera Ertan
aa371147e7
build: update keyboard-keynames
2021-08-03 18:16:55 +03:00
Imbris
427930081a
Add custom error message when there are no compatible graphics backends available
2021-08-03 00:00:30 -04:00