Sam
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0e5e2b46f2
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Changed energy to internally use an integer with a high resolution, and externally to use a float.
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2021-09-23 14:11:09 -04:00 |
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Sam
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42012fddcb
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Overhauled health component, making it a float to outer interfaces.
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2021-09-09 00:10:17 -04:00 |
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juliancoffee
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130ae1f429
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Add ori_modifier for DashMelee and nerf it
* 0.6 -> 0.3 ori modifier during charge in DashMelee
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2021-08-16 17:27:59 +03:00 |
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juliancoffee
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0d1667c7c5
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Set charge_through to false for non-humanoid dash
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2021-07-16 15:49:02 +03:00 |
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Sam
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be8b12845a
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Added buff strength stat to weapons.
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2021-07-11 12:50:38 -05:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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jshipsey
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769e21104e
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higher health lower damage
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2021-05-01 12:29:28 -04:00 |
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jshipsey
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2c74a86170
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skill adjustments, ori changes
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2021-04-25 22:02:32 -04:00 |
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Sam
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ce7581037c
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Overhauled dash melee.
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2021-04-18 18:36:12 -04:00 |
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jshipsey
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49f496e290
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intitial values
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2021-03-12 00:58:12 -05:00 |
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jshipsey
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5792faa992
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some new moves, combine biped weapons into one file
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2021-02-27 01:42:46 -05:00 |
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