Marcel
c8e45c2f5a
Merge branch 'physics-fix' into 'master'
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fixing character movement to no longer fail normalization then get a zero vec...
See merge request veloren/veloren!631
2019-10-26 22:56:21 +00:00
Marcel Märtens
242a0d35bd
fixing character movement to no longer fail normalization then get a zero vec and then normalize again
...
may this can be further simplyfied
2019-10-26 22:14:11 +02:00
Imbris
e804282169
Merge branch 'imbris/more-fixes' into 'master'
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Fix some bugs introduced by !555
See merge request veloren/veloren!630
2019-10-26 03:11:39 +00:00
jshipsey
12f83cf270
rebase, small fixes
2019-10-25 22:20:38 -04:00
Imbris
6b0e346ec4
fix: bugs in new server ecs systems fixed
2019-10-25 22:00:47 -04:00
jshipsey
c5942dfcc9
purged references to npckind from anim files, removed warnings
2019-10-25 21:50:14 -04:00
jshipsey
2b5fd372c5
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
2019-10-25 21:50:14 -04:00
jshipsey
ada6142c1f
added large bipeds, small birbs, small fish skeletons
2019-10-25 21:47:23 -04:00
jshipsey
4f5f7402f0
added dragon skeleton
2019-10-25 21:44:33 -04:00
jshipsey
e858c31b4c
fish_medium and bird_medium skelingtons
2019-10-25 21:39:06 -04:00
jshipsey
25448ae2a1
body tweak
2019-10-25 21:34:29 -04:00
jshipsey
574f070758
added large bipeds, small birbs, small fish skeletons
2019-10-25 21:34:29 -04:00
jshipsey
644939810f
added dragon skeleton
2019-10-25 21:33:59 -04:00
jshipsey
54fc712076
fish_medium and bird_medium skelingtons
2019-10-25 21:33:02 -04:00
Marcel
ee915671ef
Merge branch 'songtronix/set-voxygen-config-via-env' into 'master'
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customizable config file location via environment variable
See merge request veloren/veloren!617
2019-10-25 18:52:38 +00:00
Timo Koesters
0fe206ffd1
Merge branch 'timo-char-weapon-fix' into 'master'
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fix: character now spawns with a weapon again
See merge request veloren/veloren!629
2019-10-25 11:42:31 +00:00
timokoesters
5bff899522
fix: character now spawns with a weapon again
2019-10-25 13:14:36 +02:00
Timo Koesters
0ae15bb251
Merge branch 'timo-items-as-ron' into 'master'
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feat: store items as RON files
See merge request veloren/veloren!618
2019-10-25 08:57:39 +00:00
timokoesters
3ceb3a9d6d
refactor: small adjustments
2019-10-25 09:47:28 +02:00
Imbris
bc9d3db30d
Merge branch 'imbris/chair-fix' into 'master'
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Fix object spawning
See merge request veloren/veloren!628
2019-10-25 07:14:46 +00:00
Imbris
58ca150f63
fix: /object chat command no longer spawns invisible objects
2019-10-25 02:08:23 -04:00
Imbris
c18fe8042b
Merge branch 'imbris/mesh-speed' into 'master'
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Speed up terrain meshing ~20%
See merge request veloren/veloren!625
2019-10-25 02:22:03 +00:00
Imbris
4bcc55ad34
improvement: roughly ~20% speedup of terrain meshing by eliminating redundant lookups of terrain blocks
2019-10-24 20:02:29 -04:00
pestilence
52dbfde510
add giveitem command
2019-10-25 00:14:08 +02:00
timokoesters
a6faffca4e
feat: asset glob loading, random weapons in chests
2019-10-24 23:55:25 +02:00
timokoesters
f1b728b89b
improvement: load_cloned returns a result
2019-10-24 23:55:24 +02:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
...
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
...
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
edd56e2fc0
Merge branch 'pfau/fix-help-window' into 'master'
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.floating(true) for help window background to make it layer above every recent and future widget
See merge request veloren/veloren!627
2019-10-24 18:21:17 +00:00
Monty Marz
f4ba68c60d
.floating(true) for help window background to make it layer above every recent and future widget
2019-10-24 18:21:17 +00:00
Joshua Barretto
7d86a360d6
Merge branch 'soruh/fix-welcome-window-depth' into 'master'
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fix the welcome window not being closeable, due to it being obscured by the chat
See merge request veloren/veloren!623
2019-10-24 12:49:20 +00:00
Imbris
2fad65c749
Merge branch 'imbris/graphic-cache' into 'master'
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Rework GraphicCache to use multiple texture atlases if necessary and put large images in their own textures.
See merge request veloren/veloren!609
2019-10-24 05:27:09 +00:00
Imbris
4b1fb112de
Merge branch 'imbris/regions' into 'master'
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Fix ghost bug :) [Regional system for sending entity updates to clients]
See merge request veloren/veloren!555
2019-10-24 04:39:13 +00:00
Imbris
a200dafd45
Fix possess bug, remove commented code, drain controller events
2019-10-24 00:00:00 -04:00
Imbris
966b2bfbff
Integrate new systems with metrics
2019-10-23 23:50:06 -04:00
Imbris
8f81b69a25
Move terrain management and syncing into server side ecs systems
2019-10-23 23:50:06 -04:00
Imbris
2703c8afe1
Move serverside client to a component and communications into server ecs systems
2019-10-23 23:50:06 -04:00
Imbris
c02cd0a730
Cleanup unused code
2019-10-23 22:43:02 -04:00
Imbris
53ddbec527
Actually fix region removal panic, update fuzzy chunk location, sync entity removal when unloading chunks, region size constant tweak
2019-10-23 22:43:02 -04:00
Imbris
ab7740f378
Fix not not sending updates outside a certain range and not sending character state when it changes due to update throttling
2019-10-23 22:43:02 -04:00
Imbris
10f9f10cb3
Fix some panics when removing regions
2019-10-23 22:43:02 -04:00
Imbris
b09bddda79
Make clients subscribed to nearby regions and only send physics updates from those regions.
2019-10-23 22:43:02 -04:00
Imbris
24d1f6d970
Add initial region system implementation
2019-10-23 22:39:42 -04:00
soruh
f186aac2ea
fix the welcome window not being closeable
...
due to the chat being in front of it,
by giving the welcome window a depth of -1.0.
The value of -1.0 is very arbitrary, but has some effect on
further development*, so there should be consideration concerning it.
* if something is supposed to be over/under the welcome window and
over/under something else with a different depth at the same time,
the resulting depth could become really ugly.
Of course it's always possible to change depths afterwards, but this often
breaks things, so the general scope of depths should
imo be considered, before this becomes a problem.
2019-10-24 00:46:40 +02:00
Monty Marz
0f55533430
Merge branch 'pfau/assets-2' into 'master'
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Multiple Assets and UI fixes and additions
See merge request veloren/veloren!619
2019-10-23 19:40:45 +00:00
Monty Marz
3e0ac48bd8
Multiple Assets and UI fixes and additions
2019-10-23 19:40:45 +00:00
Acrimon
3902b8e364
Merge branch 'xacrimon/error-handling' into 'master'
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Drastically improved error messages in client and server.
See merge request veloren/veloren!621
2019-10-23 17:50:18 +00:00
Acrimon
57bfb302dd
Formatted code.
2019-10-23 20:23:31 +02:00
Forest Anderson
4c23bb4dfc
Formatting fix
2019-10-23 13:30:03 -04:00
Forest Anderson
3080b4366b
Added loc into readme
2019-10-23 13:27:04 -04:00