Commit Graph

7036 Commits

Author SHA1 Message Date
911acdd9db Fixed clippy warnings and fmt 2021-03-07 14:25:07 +00:00
0cbdc2b1b7 Better tree names 2021-03-07 14:25:07 +00:00
c35780d05b More work on castles 2021-03-07 14:25:07 +00:00
f7f7f12a38 Basic Castle Wall 2021-03-07 14:25:07 +00:00
eff9fc5393 Better giant tree spawn rate 2021-03-07 14:25:07 +00:00
db573f6b2d Turn giant trees into proper sites 2021-03-07 14:25:07 +00:00
b6ac4e46fb tree icon UI works and hover icon 2021-03-07 14:25:07 +00:00
a54a3da102 Added tree map icon 2021-03-07 14:25:05 +00:00
0ede7d3899 Brick fill 2021-03-07 14:25:04 +00:00
173a127d5e Better Fill type 2021-03-07 14:25:03 +00:00
97141d12a6 Better paths 2021-03-07 14:25:03 +00:00
e65e3b52f4 Fewer fields 2021-03-07 14:25:03 +00:00
a568669526 Fixed plazas, buggy willow trees 2021-03-07 14:25:03 +00:00
862cd5fe49 fmt 2021-03-07 14:25:03 +00:00
02d86f0fb0 Switched to 6x6 tiles, more natural paths 2021-03-07 14:25:02 +00:00
a229d65932 Static light improvements, fixed lighting update bug 2021-03-07 14:25:02 +00:00
120cb86c0d Switched back to simd repr 2021-03-07 14:25:02 +00:00
d4ce69df99 Static light flickering 2021-03-07 14:25:02 +00:00
427e0af73c Reverted to repr_c vek 2021-03-07 14:25:02 +00:00
1d16f14dd5 Small fixes 2021-03-07 14:25:02 +00:00
f537f82b17 Updated vek, fixed house wall bugs 2021-03-07 14:25:02 +00:00
fe8ffc8f87 Fixed more silly issues 2021-03-07 14:25:02 +00:00
6e6e322e90 Fixed stupid generation bugs, made houses more interesting 2021-03-07 14:25:02 +00:00
293d1f2d5e More plot generation work 2021-03-07 14:25:02 +00:00
9e20d7390f Better house generation 2021-03-07 14:25:02 +00:00
14bac81dc4 Added CSG house roofs 2021-03-07 14:25:02 +00:00
9875e2c025 Began work on CSG-based primitive tree site structure generation system 2021-03-07 14:25:02 +00:00
331375fd8f Adjusted static lighting 2021-03-07 14:25:02 +00:00
95af1536be Town hazards 2021-03-07 14:25:02 +00:00
cd97a4b2fc Wider roads, better structure 2021-03-07 14:25:02 +00:00
1dab08075e Fixed biasing bug 2021-03-07 14:25:02 +00:00
7d94c3600f New town layouts, initial progress 2021-03-07 14:25:02 +00:00
660b297dd0 Cliff height variety 2021-03-07 14:25:02 +00:00
7b807ed34c Removed dead code 2021-03-07 14:25:02 +00:00
81b93b548e More varied cliff placement 2021-03-07 14:25:02 +00:00
7ea9e32acf Better cliffs 2021-03-07 14:25:01 +00:00
e5b02ff7da Better water/cave/cliff interaction 2021-03-07 14:25:01 +00:00
466f3919d2 Removed the worst water/cliff interaction issues 2021-03-07 14:25:01 +00:00
6274987fa6 Fixed snow blocking all light 2021-03-07 14:25:01 +00:00
fe2479ee4c Better LoD water prediction 2021-03-07 14:25:01 +00:00
4ffdcd0fa1 Cliff overhangs 2021-03-07 14:25:01 +00:00
740dcbb440 Stone layering 2021-03-07 14:25:01 +00:00
9b5c9d1246 Cliff improvements 2021-03-07 14:25:01 +00:00
620e2000d2 Experimental cliffs, use column alt for world map 2021-03-07 14:25:01 +00:00
8214c9df82 PoI icon 2021-03-07 14:25:01 +00:00
3aff271a05 Initial test site generation 2021-03-07 14:25:01 +00:00
717bbbf23e Better static light propagation between translucent objects 2021-03-07 14:25:01 +00:00
9e09c96a2a Fixed static light directionality 2021-03-07 14:25:01 +00:00
31832e1245 Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
aabe1d7cfd Point light ambiance for less harsh shadows 2021-03-07 14:25:01 +00:00