flo
466ed2c382
dagon_kit
2022-11-30 15:27:21 +00:00
Marcel Märtens
2812729b78
cargo clippy lifetimes
2022-11-28 15:19:57 +01:00
Marcel Märtens
dad73ba2a3
fix clamp clippy errors
2022-11-28 14:26:27 +01:00
Marcel Märtens
0ab7a2543e
fix clippy errors
2022-11-28 14:08:11 +01:00
flo666
a64236f50f
quadruped_medium shockwave animation WIP
2022-11-13 19:41:18 +01:00
Sam
b5682c4682
Addressed review comments
2022-10-27 20:07:09 -04:00
Sam
8cfe62e6dc
Activated abilities can now be contextualized
2022-10-27 20:07:07 -04:00
Sam
2e8ad96121
Stances now require a small amount of time to enter them
2022-10-27 20:07:05 -04:00
Sam
937db8706c
Made animations when dual wielding less bad
2022-10-27 20:07:00 -04:00
Sam
b09b0222c4
Animation for reaching flurry, tweaked animation for balanced combo.
2022-10-27 20:06:54 -04:00
Sam
9091d46554
Animation for reaching charge. Changed dash melee code to probe with a test melee instead of performing the actual melee strike during charge.
2022-10-27 20:06:53 -04:00
Sam
73a36235fc
Animation for mobility feint
2022-10-27 20:06:52 -04:00
Sam
632941e99d
Animation for parrying riposte
2022-10-27 20:06:48 -04:00
Sam
7c22847009
Animation for parrying parry
2022-10-27 20:06:48 -04:00
Sam
571c64a4bb
Animation for defensive bulwark
2022-10-27 20:06:47 -04:00
Sam
19948ad6fd
Animation for defensive combo
2022-10-27 20:06:46 -04:00
Sam
0dea91e57f
Animation for cleaving dive
2022-10-27 20:06:46 -04:00
Sam
a64895d8c5
Animations for balanced abilities
2022-10-27 20:06:41 -04:00
jshipsey
0c054837f9
animation setup
2022-10-27 20:06:38 -04:00
IsseW
20dea211d1
Riposte anim
2022-10-27 20:06:36 -04:00
Sam
8a578bf3f6
Parrying abilities
2022-10-27 20:06:34 -04:00
Sam
66f9cf22fc
Balanced abilities and insert ability id into animations.
2022-10-27 20:06:30 -04:00
Sam
af39287331
Added support for abilities being cheaper if activated from the correct stance
2022-10-27 20:06:27 -04:00
Sam
0ff06edcdc
Combo melee skips recover if continuously striking. Combo animations consolidated to one file.
2022-10-27 20:06:27 -04:00
Sam
17258975fc
Combo melee 2 state
2022-10-27 20:06:26 -04:00
flo
050150e7e8
floppy_instruments_foot_animation_fix
2022-10-22 22:47:25 +00:00
Joshua Yanovski
aea4aca057
Merge branch 'xmac94x/steal-sharps-clippy-improvements' into 'master'
...
Xmac94x/steal sharps clippy improvements
See merge request veloren/veloren!3612
2022-09-11 19:56:35 +00:00
flo
e43608ce80
add guitar & instrument sample edits
2022-09-10 17:23:38 +00:00
Joshua Yanovski
986d104faa
Update Rust toolchain.
2022-09-08 15:43:53 -07:00
Samuel Keiffer
52ce12f383
Merge branch 'floppy-music-instruments' into 'master'
...
Music Instruments
See merge request veloren/veloren!3535
2022-08-28 18:48:18 +00:00
flo
9339971032
Music Instruments
2022-08-28 18:48:18 +00:00
Imbris
334937568e
Add an entity view distance setting that allows limiting the distance
...
entities are synced from and displayed in.
NOTE: Syncing entities work at the granularity regions which are
multi-chunk squares but the display of entities in voxygen is limited in
a circle with the radiues of the supplied distance.
Additional details and changes:
* Added `ViewDistances` struct in `common` that contains separate
terrain and entity view distances (the entity view distance will be
clamped by the terrain view distance in uses of this).
* View distance requests from the client to the server now use this
type.
* When requesting the character or spectate state the client now passes
its desired view distances. This is exposed as a new parameter on
`Client::request_character`/`Client::request_spectate`. And the client
no longer needs to send a view distance request after entering these
states. This also allows us to avoid needing to initialize `Presence`
with a default view distance value on the server.
* Removed `DerefFlaggedStorage` from `Presence` and `RegionSubscription` since the
change tracking isn't used for these components.
* Add sliders in voxygen graphics and network tabs for this new setting.
Show the clamped value as well as the selected value next to the
slider.
* Rename existing "Entities View Distance" slider (which AFAIK controls
the distance at which different LOD levels apply to figures) to
"Entities Detail Distance" so we can use the former name for this new
slider.
2022-08-25 23:24:43 -04:00
IsseW
f77cce68d5
fix viewpoint meshing
2022-08-14 22:41:08 +02:00
IsseW
a165bc09bc
character viewpoint
2022-08-09 18:45:45 +02:00
Forest Anderson
67534488b3
Merge branch 'tygyh/CleanUp' into 'master'
...
Tygyh/clean up
See merge request veloren/veloren!3480
2022-07-17 14:04:45 +00:00
Joshua Barretto
cda6c031b8
Limit number of minor lights applied to entities to solve performance problems
2022-07-16 15:39:06 +01:00
tygyh
fefe745508
Reorder impl member order to match trait member order
2022-07-15 15:54:32 +02:00
tygyh
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
IsseW
5b7b13adce
Add medium check to rain
2022-07-04 18:18:36 +02:00
IsseW
a7c724a46d
Limit figures drawn for rain occlusion
2022-07-04 18:18:35 +02:00
Benoît du Garreau
8488c7b25e
Upgrade assets_manager
to 0.8.0
and image
to 0.24
...
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00
Christof Petig
2bf8e1865f
Skiing and ice skating
2022-05-27 17:19:52 +00:00
Sam
534c7dc8b9
Simplified item key (no assets)
2022-05-18 16:28:06 -04:00
Sam
c0dd748bc7
Addressed second round of balance feedback (no assets).
2022-05-16 15:11:40 -04:00
Sam
64d07d02c4
Changed item definition id to better handle modular items.
2022-05-16 15:11:34 -04:00
Sam
08b7bb781f
Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
2022-05-16 15:11:10 -04:00
Sam
38cb465722
Fixed loading of modular weapons from the loadout to work with nested components.
...
Modular weapons can now be correctly dispalyed when wielded.
2022-05-16 15:10:57 -04:00
Sam
6620c1dd1f
Added HandsKind to automatically resolve handedness of modular weapons.
2022-05-16 15:10:51 -04:00
Marcel Märtens
697673bcca
update toolchain to nightly-2022-04-25
2022-05-03 15:22:28 +02:00
Leonid Toshchev
860af759a4
# Fix 994: fix panic when hotloading figure manifests
2022-04-14 15:53:39 +00:00