jiminycrick
152156d065
Fix rebase and scrub poise from UI
2021-01-28 17:22:39 -08:00
jiminycrick
661764f4aa
Some preliminary balancing
...
Fix rebase
2021-01-28 17:22:39 -08:00
Monty
7cbf946a65
6 new sceptres, add DPS display to tooltips
2021-01-23 23:10:36 +01:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
David Fisher
b93d4bf85c
Add simple tests to utils description functions
...
I initially ended up in this file looking to take on issue #707
which I realized had been already done. Having touched the file though
I thought it good to add some basic tests to get used to the workflow
on the project and how things are setup here.
This commit adds some basic requests and cleans up some comments
which appear to have been left as placeholders for work which appears
to have been completed already.
I attempted to test the tool_desc and armor_desc functions, but realized
I wasn't sure how to best create an instance of Armor or Tool without
modifying other files to make more things public.
This is my first commit on the project, and was intentionally kept
simple accordingly.
2020-11-15 18:53:20 -05:00
Snowram
af346806de
Addressed comments
2020-11-11 22:03:54 +01:00
Snowram
fe977f0a6c
Adds a speed stat to weapons
2020-11-11 22:03:53 +01:00
Sam
a4046872b2
Yeeted from code files.
2020-11-07 15:53:10 -06:00
Monty Marz
2b800a2b63
make clippy happy
...
Delete glider.ron
2020-10-07 02:23:20 +00:00
Sam
3d6c26a3c7
Fully separated sceptres from staves.
2020-09-29 19:48:12 -05:00
Ben Wallis
11fc74642e
Refactored crafting to use ItemDef instead of Item
2020-09-27 14:55:31 +01:00
Sam
66b0fee3c7
Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it.
2020-09-19 14:29:04 -05:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
...
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Imbris
d74a1d371e
Avoid cloning armor/tool in tooltip generation, add temporary case for legacy item descriptions
2020-08-07 01:25:51 -04:00
BottledByte
a167ee98ee
De-enumerized armor variants
2020-08-03 03:41:32 +00:00
BottledByte
dc91209a7b
Removed fine-grained Item enums and replaced them with Strings
...
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
Samuel Keiffer
f930f52df5
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
Samuel Keiffer
6cce09be85
Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
2020-07-18 00:05:28 +00:00