James Melkonian
485b057d60
Prettier town houses
2021-09-17 15:49:14 -07:00
James Melkonian
42fdf0818d
Gable primitive and dungeon lava rooms
2021-09-17 15:45:26 -07:00
Imbris
bc4455afe4
Merge branch 'anomaluridae/cleanup-interactable' into 'master'
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Seperation of targets vs interactables. Cleaner cursor interactions.
See merge request veloren/veloren!2754
2021-09-17 19:25:08 +00:00
Joshua Barretto
80f341f2b1
Merge branch 'juliancoffee/remove_level' into 'master'
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Rename level in EntityInfo to health_scaling and small cleaning
See merge request veloren/veloren!2850
2021-09-17 17:38:10 +00:00
anomaluridae
d0bd1ddb24
remove unneeded mut, provide default_select_pos to secondry key event handler, and use the is_filled() over the is_opaque() to be reader friendly
2021-09-17 10:34:20 -07:00
anomaluridae
82f3c3c3e8
is_solid() detects both solid rock and sprites (e.g. mineable ore). when in build mode, would like to be able to still mine if user cursor is over a mineable ore. so need to properly cast the build ray to use opaque (not fillable) blocks to get the proper position, vs the mineable block which may be nearer
2021-09-17 10:34:20 -07:00
anomaluridae
aa86c86cb6
choose nearest target, from a specific subset of targets, for scene highlighting vs interactable vs game primary/secondary key input
2021-09-17 10:34:20 -07:00
anomaluridae
6362df4ffc
keep MAX_TARGET_RANGE within voxygen
2021-09-17 10:34:20 -07:00
anomaluridae
b4d12b7995
intentional use of terrain targeting and select_pos as passed to the event handler. select_pos is None when not needed.
2021-09-17 10:34:20 -07:00
anomaluridae
42d5836cfa
properly use the target vs pickup range, in choosing the interactable. when finding the target_entity, use the proper limited dist range (cast_dist) with the proper upper bounds.
2021-09-17 10:34:20 -07:00
anomaluridae
5c66f73bb4
make the ContollerInputs.select_pos be explicitly the breakable blacks for mining
2021-09-17 10:34:20 -07:00
anomaluridae
c5d66192fc
add comment for future direction of Interactables.
2021-09-17 10:34:20 -07:00
anomaluridae
c20dbe17dd
build positions for place versus remove block are cleaner (less likely to fail) when apply the +0.01 modifier versus -0.01 modifier selectively. this is equivalent to current master, and is simply more explicit now
2021-09-17 10:34:20 -07:00
anomaluridae
f60bd80cc2
changes per MR feedback. simplier Option handling with zip, filter, and fewr unwraps. use kind keyword (not typed). if lets when possible. additional syntax cleanup
2021-09-17 10:34:20 -07:00
anomaluridae
8b83b48b9b
make Target generic, over the specific typed targets
2021-09-17 10:34:20 -07:00
anomaluridae
ba4af5ee8e
undo macro use for DRY on client event handler, and handle edge detection in mining so that we don't get Empty interactables.
2021-09-17 10:34:20 -07:00
anomaluridae
309447dced
MR review updates. Added back the 0.01 modifiers, update naming and comments, keep interactable construction in the interactables mod, remove unneeded curry, syntax updates. only cast for mining and build if enabled.
2021-09-17 10:34:20 -07:00
anomaluridae
84f19b408f
build is working. to add and remove blocks.
2021-09-17 10:34:20 -07:00
anomaluridae
48cc5d3b08
make Target into a typed struct. delineate the clear difference in Target versus Interactable. comments and naming cleanup, for more explicitness.
2021-09-17 10:34:20 -07:00
anomaluridae
51f38df169
clippy is a thing
2021-09-17 10:34:20 -07:00
anomaluridae
f20b5f0b49
make scene interaction be targeted exactly on mining blocks (removing abnormal Empty labels), and don't reset position to None in the middle of mining.
2021-09-17 10:34:20 -07:00
anomaluridae
ff91da8b52
make the concepts of targets (under cursor), separate from interactable. interactable is what is (1) indicated visually in gui as able to interact, or (2) is an entity, or (3) is a block capable of Interaction. whereas a target is what occurs under the cursor, regardless of other state and input (such as different InputKind). targets are determined first, then other factors are cosidered to determine interactable.
2021-09-17 10:34:20 -07:00
anomaluridae
582f578e61
breakout interactable into seperate file
2021-09-17 10:32:06 -07:00
juliancoffee
91dd03b745
Clean entity assets for a small bit
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- Move loot_tables/creature/witch to loot_tables/spots/witch
- Move skillset/spots/general_max and skillset/spots/sceptre_max to
skillset/preset/max/{general,sceptre}
- Remove tabs from dwarf_grave_robber entity config file
2021-09-17 20:12:42 +03:00
juliancoffee
f810af4eec
Rename EntityInfo level field to health_scaling
2021-09-17 20:12:42 +03:00
Joshua Barretto
9cc70e6d22
Merge branch 'juliancoffee/capsule_prism' into 'master'
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New CapsulePrism collider
See merge request veloren/veloren!2843
2021-09-17 11:39:57 +00:00
juliancoffee
19f0cf4ee5
Set z_min to 0 for terrain collision checks
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This allows us have different z_min for e2e checks
2021-09-17 13:28:34 +03:00
juliancoffee
e5d69d153b
Adress review
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Make sausage ascii-art have `a` line inside of stadium
2021-09-17 13:28:34 +03:00
juliancoffee
4e3fb87526
Adress review
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- Rename Collider::get_radius to bounding_radius
- Check origin difference in CapsulePrism with EPSILON * 10.0 instead of
magic 0.00001
- Add comments for closest_points, hardnened expression against NaNs
- Add comments to try_e2e_collision function, renamed to
resolve_e2e_collision, make it return whether collision was triggered.
- Remove Collider::Box (it is Cylinder, which is subset of CapsulePrism
with p0=p1=Vec2::zero())
2021-09-17 13:28:34 +03:00
juliancoffee
3dd6aa9dea
Implement capsule2capsule collisions
2021-09-17 13:28:34 +03:00
juliancoffee
fdb4b7111a
Fix bug with zero-pushback for bigger colliders
2021-09-17 13:28:34 +03:00
juliancoffee
c069a3523d
Fix beam offsets
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- Introduce notion of min and max radius for Body instead of old
`radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
juliancoffee
7d97fe7ec5
Fix colliding bugs
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- Make cylinder-like capsules prisms work without NaN in origin offsets.
Just return p0 as both origins instead of getting NaN by further
normalizing required because of how we rotate offsets.
- Fix pushback direction.
Make sure that pushback is calculated as our_pos - their_pos (and not
other way around).
- Fix colliding boundary detection.
Calculate center as Vec3::new(0, 0, height) and
not as `Vec3::new(0, height, 0)`.
2021-09-17 13:28:34 +03:00
juliancoffee
eeb3bec8ad
Refactor implementation of e2e collision
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+ Add some hopefully helpful comments
+ Extract colliding tries to separate function
+ Move to Capsule + Cylinder collider combination instead of Capsule +
Capsule.
2021-09-17 13:28:34 +03:00
juliancoffee
44962958d8
Adress feedback
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- Rewrite 2 * PI to TAU
- Some comment formatting
2021-09-17 13:28:34 +03:00
juliancoffee
d86c9f2678
Remove body::Shape enum, make npc use CapsulePrism
2021-09-17 13:28:34 +03:00
juliancoffee
6c3b61dc25
Implement CapsulePrism collisions
2021-09-17 13:28:34 +03:00
juliancoffee
7712976b86
Refactor box_voxel_collision function
2021-09-17 13:28:34 +03:00
juliancoffee
3b308a3f6f
Add CapsulePrism collider variant
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+ Add placeholder physics collision implementation as copy of cylinder
Box collider.
+ Display it with debug hitboxes.
2021-09-17 13:28:34 +03:00
Samuel Keiffer
ce29e99403
Merge branch 'ubruntu/another-trade-fix' into 'master'
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Another trade fix
See merge request veloren/veloren!2844
2021-09-16 22:06:30 +00:00
ubruntu
56f26dc3a8
Another trade fix
2021-09-16 22:06:30 +00:00
Imbris
a3ac3b51ce
Merge branch 'capucho/iced-checkbox' into 'master'
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Add checkbox rendering logic for iced
See merge request veloren/veloren!2827
2021-09-15 17:30:57 +00:00
João Capucho
80190c408d
Improve naming of checkbox images related methods
2021-09-15 15:41:31 +01:00
João Capucho
f27a7853a3
Add option for a hovered and checked background
2021-09-15 15:15:03 +01:00
Joshua Barretto
eb70e68be8
Merge branch 'sam/exp-fix' into 'master'
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Fixed exp fix mistake and fixed lava, campfire, and bomb damage.
See merge request veloren/veloren!2845
2021-09-15 13:04:43 +00:00
Sam
99981338bb
Fixed exp fix mistake and fixed lava, campfire, and bomb damage.
2021-09-15 08:32:44 -04:00
Monty Marz
0dfddb21b1
Merge branch 'bafon/always-show-bars-setting' into 'master'
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Add setting to always show energy bars
See merge request veloren/veloren!2836
2021-09-15 12:04:44 +00:00
Bafon
b910c1dd9c
Add setting to always show energy bars
2021-09-15 12:04:44 +00:00
Marcel
d13391f16e
Merge branch 'bafon/map-mouse-events' into 'master'
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Fix HUD map mouse events
See merge request veloren/veloren!2837
2021-09-14 22:19:31 +00:00
Samuel Keiffer
d2d6ff1f62
Merge branch 'sam/health-ui-fix' into 'master'
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Fixed health ui in few places and xp scaling from health.
See merge request veloren/veloren!2842
2021-09-14 21:42:53 +00:00