Commit Graph

3224 Commits

Author SHA1 Message Date
holychowders
e473c47bcf Distinguish stealth from armor and stealth from sneaking. Also fixes #1525.
- Armor and sneaking have exclusive effects on overall stealth, rather
  than armor taking effect only while sneaking.

Gameplay:
- Agents factor in stealth from armor in all cases, not only when sneaking.
- Max stealth takes place when sneaking (final multiplier of `0.7`) and with stealth from armor up to `0.7` (`0.3` multiplier), resulting in a max distance modifier of about `0.5`, approximately what it was previously.
- Min stealth score from armor is now 0 instead of 2.

Internals:
- Stealth getter accounts for sneaking in final calculation, not just
  armor.
- Prevents potential division by zero.
- Stealth getter returns value that should be multiplied instead of divided.
- Legitimized stealth as a score between 0 and 1.

Notes:
- FIXME: Someone more familiar with the different armor types may want to adjust their stealths.
  - Armor stealths seem to be valued between `0.0` and `1.0`, and I've reinforced this in the code. However, it is possible, particularly for the `Dragonscale` armors, to cumulatively reach a value of `2.0`.
2022-05-06 13:15:46 -05:00
holychowders
9c68fbbeed Fix agents not hearing sounds due to reduced listen_dist, caused by commit a6955e5af.
- `listen_dist` has been restored to normal and the behavior intended by
  the trouble commit has been much more properly encoded.
2022-05-04 21:22:19 -05:00
Marcel
84ab219cf3 Merge branch 'xMAC94x/update-toolchain' into 'master'
update toolchain to `nightly-2022-04-25`

See merge request veloren/veloren!3343
2022-05-03 14:07:49 +00:00
Marcel Märtens
697673bcca update toolchain to nightly-2022-04-25 2022-05-03 15:22:28 +02:00
holychowders
a6955e5afb Re-add listen_dist check in choose_target() and add randomness to simulate agents detecting entities directly behind them. 2022-05-01 19:18:43 -05:00
holychowders
dda85e4bc3 Address code review. 2022-05-01 18:23:23 -05:00
holychowders
d3873e357e Agent: Use FOV when scanning for hostile targets and refactor choose_target().
- Refactors `choose_target()`, renaming it and extracting functions with more meaningful names and more correct behavior.
- Adds FOV for agents scanning for hostile targets.
2022-05-01 17:29:45 -05:00
holychowders
914b44c714 Fix villagers seeing cultists and familiar enemies through objects. 2022-05-01 15:06:43 +00:00
Marcel Märtens
d70c8dd160 remove unused file 2022-04-28 12:23:55 +02:00
Youssef Fahmy
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
Samuel Keiffer
7b1e7046df Merge branch 'fix_sneak_on_mount' into 'master'
Fixed being able to sneak on mount

See merge request veloren/veloren!3296
2022-04-16 16:56:47 +00:00
Plright
cffa980f24 Fixed being able to sneak on mount 2022-04-16 16:56:47 +00:00
juliancoffee
1b18629616 Execute asset migration 2022-04-08 19:17:01 +03:00
juliancoffee
f875c0b5d4 Adress review 2022-04-08 16:37:06 +03:00
juliancoffee
8a1d665b0d Box inlined LoadoutSpec 2022-04-07 18:44:16 +03:00
juliancoffee
11bf16e3d7 Make ItemSpec and Hands untagged 2022-04-07 18:44:16 +03:00
juliancoffee
13324700ba Post-cleaning 2022-04-07 18:44:16 +03:00
juliancoffee
faeac0eef3 Fully implement tests for new EntityConfig 2022-04-07 18:44:15 +03:00
juliancoffee
dd02e8ae6a Add loadout spec examples 2022-04-07 18:44:15 +03:00
juliancoffee
cfba7bfc65 Add validation functions to LoadoutSpec 2022-04-07 18:44:15 +03:00
juliancoffee
7cd5a694b2 Dummy implementation of LoadoutSpec tests 2022-04-07 18:44:15 +03:00
juliancoffee
a4908cf5ae Implement migration for EntityConfig 2022-04-07 18:44:15 +03:00
juliancoffee
15431e7f7a Dummy implementation for EntityConfig migration 2022-04-07 18:44:15 +03:00
juliancoffee
357b953e3b Implement new InventorySpec for EntityConfig
* Add new InventorySpec which uses Inline loadout spec
* Disable all tests!
2022-04-07 18:44:15 +03:00
juliancoffee
77f8d6da6f Remove old loadout_builder::LoadoutSpec 2022-04-07 18:44:15 +03:00
juliancoffee
f791dace7f Avoid writing None fields in LoadoutSpecNew
* use serde(skip_serializing_if = "Option::is_none")
2022-04-07 18:44:15 +03:00
juliancoffee
48c7e29db2 Add comment migrations to asset_migrate 2022-04-07 18:44:15 +03:00
juliancoffee
b81904efd1 Implement migration script for LoadoutSpec 2022-04-07 18:44:15 +03:00
juliancoffee
3f7bfff8d7 Implement all needed features
+ Multiple/Random inheritance for loadout configs
+ Using ItemSpecNew in Hands
+ Rename Hands::Specific to Hands::InHands to represent non-random
  combination
2022-04-07 18:44:14 +03:00
juliancoffee
5e07875be9 Add LoadoutSpecNew with new loadout config
Changes from old config:
* Structure instead of HashMap which allows us have multiple types for
  fields.
* Using error propagating instead of panic, which opens possibility for
  better error messages.
* Implemented inheritance.
* New Hands type for more practical way of declaring weapons/tools.
2022-04-07 18:44:14 +03:00
Marcel Märtens
64b9602760 update further dependencies, including strum and get rid of old strum_macro 2022-04-04 16:06:47 +02:00
flo
3d24b1d635 CliffTowns 2022-03-29 12:52:08 +00:00
Jack hollis-london
aeae94d31b small refactor per code review 2022-03-27 20:25:19 +02:00
jh0l
403a523ec7 refactor: ♻️ move voxygen hud update definitions from common/trade to voxygen/hud & trade 2022-03-27 20:24:23 +02:00
jh0l
de70ce61d8 feat: a TextEdit input in the trade window so that users can specify the amount of an item to trade by typing 2022-03-27 20:24:21 +02:00
jh0l
6f22f31376 feat: a TextEdit input in the trade window so that users can specify the amount of an item to trade by typing 2022-03-27 20:24:18 +02:00
Justin Shipsey
aee1aa7c1d Merge branch 'holychowders/prevent_undesired_movement_on_agent_interaction' into 'master'
Agent Perception: Improve Awareness System

See merge request veloren/veloren!3263
2022-03-26 00:28:18 +00:00
Christof Petig
aeac483bac parallel simulation of economies 2022-03-21 23:35:08 +01:00
Mehmet-dev
903e216d32 fixing blood particles on bodies not supposed to bleed from gameplay perspective 2022-03-20 15:45:50 +00:00
James Melkonian
8c06dc9a5c Add chunk reload command (admin only) 2022-03-19 08:43:38 +00:00
DaforLynx
7b6f424bb0 Loud rivers 2022-03-13 07:47:23 +00:00
DaforLynx
123fee2707 Fix swim sfx, fix glider sfx, add glide sfx 2022-03-13 05:44:07 +00:00
holychowders
df91f665d7 Agent Perception: Restrict when idling agents respond to sounds.
- Prevent utterances and other sounds from causing undesired jitters and
  fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00
Christof Petig
c3d6b8c250 crafting factor was wrongly used as well … 2022-03-05 13:18:09 +01:00
Christof Petig
d02018f893 hotfix for sunflow ice tea costing 16x the amount of its ingredients
also makes price debugging output more readable
2022-03-05 13:07:55 +01:00
Sam
0542e46e7d Lighting works now hackily 2022-03-03 01:11:01 -05:00
Sam
b558331b32 Finishing touches 2022-03-03 01:10:55 -05:00
Christof Petig
f347b9de11 Diversify price calculation for items by using multiple categories per item. 2022-03-03 02:32:34 +00:00
ubruntu
94a9b407c2 Fix waypoints being movable 2022-02-28 19:20:37 +00:00
ninefox
61913402a2 add code to center item drops
reduce size of coins
2022-02-23 17:16:10 -08:00