Pascal Fuhrmann
|
9f7637ab21
|
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
|
2021-02-05 01:39:12 +00:00 |
|
Sam
|
be8df9aef6
|
Addressed comments.
|
2021-02-02 16:08:09 -05:00 |
|
Sam
|
af982ec0bb
|
Changed knockback to be an effect on the overall attack, rather than a damage.
|
2021-02-02 13:07:07 -05:00 |
|
Sam
|
59ce8c6843
|
Projectiles now use attacks.
|
2021-02-02 13:06:57 -05:00 |
|
Sam
|
78a2459e6d
|
Changed knockback from an enum to a struct.
|
2021-02-02 13:06:30 -05:00 |
|
Sam
|
662a08defc
|
Implemented bow skill tree.
|
2021-01-19 08:07:02 -05:00 |
|
Sam
|
490915d384
|
Modified how most abilites that could scale were scaled.
|
2020-12-07 22:00:24 -06:00 |
|
Marcel Märtens
|
add7922653
|
Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
|
2020-12-01 13:44:07 +01:00 |
|
Sam
|
c00720fb44
|
Swapped bool values, only_roll changed to attack_interrupts.
|
2020-11-20 11:54:56 -06:00 |
|
Sam
|
e62960e75d
|
Rolling can now interrupt any attack.
|
2020-11-20 11:30:48 -06:00 |
|
Sam
|
770aaf6b93
|
Added projectile constructor. Removed a bunch of cloning.
|
2020-11-12 21:24:32 -06:00 |
|
Sam
|
abf7301a89
|
Changed how buffs were constructed on projectiles.
|
2020-11-12 21:24:32 -06:00 |
|
Snowram
|
bed3a5c70a
|
Adds a speed variable to charged states
|
2020-11-11 22:06:05 +01:00 |
|
Sam
|
bda7fefdc0
|
Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum.
|
2020-11-04 19:22:07 -06:00 |
|
Sam
|
b8f722af8d
|
Removed most hardcoded ability keys.
|
2020-11-04 19:22:02 -06:00 |
|
Sam
|
f1f5c2b21b
|
Added energy change server event.
|
2020-11-04 19:22:01 -06:00 |
|
Sam
|
e0cbbf52ed
|
Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
|
2020-11-04 19:22:00 -06:00 |
|
ubruntu
|
b11041dfa4
|
10% of bow hits cause bleed debuff
|
2020-11-01 18:38:57 +00:00 |
|
Sam
|
52c93f613e
|
Addressed comments.
|
2020-10-28 22:04:15 -05:00 |
|
Sam
|
981eee5936
|
Transitioned knockback to an enum.
|
2020-10-28 18:15:27 -05:00 |
|
Sam
|
a7e3e55a12
|
Transitioned damage and healing from u32/i32s to enums.
|
2020-10-28 18:15:25 -05:00 |
|
Sam
|
63011241ea
|
Added keyframes to all states that were lacking them.
|
2020-10-28 18:15:23 -05:00 |
|
Sam
|
47abf49751
|
Addressed comments
|
2020-09-29 20:48:23 -05:00 |
|
Imbris
|
829d8a20d1
|
Add shockwave system to handle shockwaves colliding with other entities
|
2020-09-19 14:40:10 -05:00 |
|
Sam
|
68ecfba291
|
Projectile speed is no longer hard-coded.
|
2020-09-19 14:29:05 -05:00 |
|
Imbris
|
017d4a3c16
|
Increase entity vs entity repulsion factor, add check to ensure entities don't collide with themselves, fix possession projectiles not working on entities in the same group
|
2020-09-19 13:54:05 -04:00 |
|
notoria
|
2be4202d01
|
Corrected some spelling errors
|
2020-08-25 12:21:25 +00:00 |
|
Samuel Keiffer
|
827b91d691
|
Bow charged shot attack
|
2020-07-26 03:06:53 +00:00 |
|