Imbris
543d971a19
Projectiles ignore entities in the same group, pets no longer follow group leader
2020-08-08 01:15:58 +02:00
Monty Marz
1eb671e1a6
Update CHANGELOG.md, german locale
2020-08-08 01:15:58 +02:00
Imbris
3a22b3694d
New group UI functions
2020-08-08 01:14:19 +02:00
Imbris
d856c20225
Integrate groups with chat groups
2020-08-08 01:12:35 +02:00
Imbris
0a8f148559
Fixes and tweaks for groups
2020-08-08 01:12:35 +02:00
Monty Marz
d9e3937a82
Basic UI
...
Basic ui for groups and group window
2020-08-08 01:12:35 +02:00
Imbris
10c3d01466
Add basic group functionality (no voxygen wiring yet)
2020-08-08 01:09:01 +02:00
nepo
cb65070aba
nepo/dullahan
2020-08-07 03:56:59 +00:00
Sam
3b1163fa50
Removed commented code
2020-08-06 10:15:24 -05:00
Sam
83a6e08c7a
Removed energy refund on M2 attacks. Re-added custom heights on creatures. Tweaked movement on triple strike.
2020-08-06 09:43:50 -05:00
Silentium2318
1c40218de9
More weapon and hit box tweaks
2020-08-06 09:43:47 -05:00
Silentium2318
1de40154c7
Weapon balancing
2020-08-06 09:39:49 -05:00
Silentium2318
a59438e3e4
Dis some distance and attack arc tweaking
2020-08-06 09:39:09 -05:00
Silentium2318
b0f55b3f79
Weapon balancing
2020-08-06 09:38:22 -05:00
Imbris
c2f3e1b47f
Revert "Merge branch 'BottledByte/ability_design' into 'master'"
...
This reverts merge request !1264
2020-08-06 08:04:03 +00:00
Imbris
a0b1259b7e
Merge branch 'BottledByte/ability_design' into 'master'
...
Add ability IDs and use them in GUI
See merge request veloren/veloren!1264
2020-08-06 04:44:51 +00:00
BottledByte
34c87d7a86
Add ability IDs and use them in GUI
2020-08-05 23:00:43 +02:00
BottledByte
ab1c43be84
Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
...
Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
BottledByte
a167ee98ee
De-enumerized armor variants
2020-08-03 03:41:32 +00:00
BottledByte
dc91209a7b
Removed fine-grained Item enums and replaced them with Strings
...
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
Samuel Keiffer
f930f52df5
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
Snowram
1421517f84
Add frog npc, tweak pig model
2020-08-01 02:19:45 -04:00
jshipsey
487131efb8
cyclops run anim
2020-08-01 02:19:45 -04:00
jshipsey
5d2be2240e
maneater and feed anim
2020-08-01 02:19:45 -04:00
Snowram
90d7485c38
Add troll, truffler and wendigo npcs
2020-08-01 02:19:45 -04:00
jshipsey
8991b60929
catoblepas, bonerattler, rabbit, improved anims
2020-08-01 02:19:44 -04:00
jshipsey
baf67f303e
new models, anim tweaks
2020-08-01 02:19:44 -04:00
Samuel Keiffer
827b91d691
Bow charged shot attack
2020-07-26 03:06:53 +00:00
Samuel Keiffer
527e7a329e
Armor fixes
2020-07-25 23:57:04 +00:00
Monty Marz
31cfc05123
lots of things
...
animation fixes by slipped
new cultist item
settings option for loading screen tips
loot table adjustments
2020-07-23 12:10:13 +00:00
jshipsey
5b76ed23f4
small fixes
2020-07-20 21:37:13 -04:00
Imbris
3c954534ed
Merge branch 'treeco/fix-spawn-damage' into 'master'
...
Reset rather than accumulate velocity when stuck or in unloaded chunks
See merge request veloren/veloren!1185
2020-07-18 19:08:40 +00:00
Imbris
c7e8a6bfae
Remove gravity rather than reset velocity in unloaded chunks
2020-07-18 07:13:30 -04:00
Imbris
23e1378c78
Merge branch 'zesterer/winit-20' into 'master'
...
Upgrade winit to 0.22.2
See merge request veloren/veloren!788
2020-07-18 03:26:59 +00:00
Imbris
db36578f83
Merge branch 'Menko/utility_items_fix_issue_612' into 'master'
...
#612 Fixed utility items not being removed from inventory/hotbar
See merge request veloren/veloren!1123
2020-07-18 02:41:45 +00:00
Nemanja
5caa6a07b0
#612 Fixed utility items not being removed from inventory/hotbar
2020-07-18 02:41:45 +00:00
Imbris
db91ebe9b5
fix a few minor bugs
2020-07-17 21:24:28 -04:00
Imbris
d1b635efa4
Rearrange PlayState system to work without loop control
2020-07-17 21:24:28 -04:00
Samuel Keiffer
6cce09be85
Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
2020-07-18 00:05:28 +00:00
lausek
a3326b5744
fix #611 ; add distance check when mounting pet
2020-07-15 14:54:53 +02:00
Joshua Barretto
8d6b442193
Crafting
2020-07-14 20:11:39 +00:00
Joshua Barretto
3e5c3de2ac
Neater compass
2020-07-13 23:23:44 +01:00
Joshua Barretto
cf69d0c5d8
Added minimap compass
2020-07-10 15:00:20 +01:00
Joshua Barretto
951a977b2f
Improved hill path following
2020-07-10 00:43:11 +01:00
Joshua Barretto
ac30fcbd0e
Commented unused but potentially useful code
2020-07-09 16:54:10 +01:00
Joshua Barretto
47e413c530
Improved pathfinding tolerance and reliability
2020-07-09 16:54:10 +01:00
Treeco
1f1d9c5625
Reset rather than accumulate velocity when stuck or in unloaded chunks
2020-07-09 15:58:07 +01:00
Samuel Keiffer
25c28f26d6
Different body types now have different health values and gain different amounts of healths on leveling.
2020-07-09 00:04:25 +00:00
Samuel Keiffer
fe47a14ba5
Spin attack for axe
2020-07-08 19:58:41 +00:00
Ben Frankel
823141f825
Maintain character state when inventory is modified
...
If the mainhand slot is swapped out or dropped while the character is
wielding, the character will be set to idle (same behavior). However, if
an item is picked up or used; or a non-mainhand item is dropped; or two
non-mainhand items are swapped; the character state will not be set to
idle (new behavior).
Rationale for keeping the same behavior:
Swapping a weapon out while in a wielding state can put the player in a
barehanded wielding state, which would be inconsistent with the fact
that that state can't be entered by toggling wield while barehanded.
Rationale for setting the new behavior:
Setting character state to idle was originally added because "Interact"
was mapped to right mouse button, so picking up an item with RMB would
also activate secondary attack if the player was wielding during the
interaction. Now the default keybinding for "Interact" is E, so this
isn't a problem unless the player changes their keybinding to RMB.
In addition, setting character state to idle for any inventory
manipulation may cause players to fall out of glider unexpectedly.
2020-07-07 09:43:48 -07:00