Imbris
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57922d9802
|
Rearrange iteration pattern so that x is in the inner loop in the default for_each_in (no or little perf change)
|
2021-10-10 02:42:07 -04:00 |
|
Imbris
|
11c8cf19d1
|
Switch to for loops in default for_each_in (small perf increase), add inline to sprite methods (no perf change)
|
2021-10-10 02:42:07 -04:00 |
|
Imbris
|
5777486f5c
|
Remove custom for_each_in from Chonk
|
2021-10-10 02:42:07 -04:00 |
|
Imbris
|
f65399eb00
|
Make LiquidKind::merge as inlineable, remove always from TerrainGrid::for_each_in inline annotation
|
2021-10-10 02:42:07 -04:00 |
|
Imbris
|
2350c08e91
|
Try marking VolGrid2d::for_each_in and friends as inlineable
|
2021-10-10 02:42:07 -04:00 |
|
Imbris
|
3a4c45f045
|
Try marking Chonk::for_each_in and related functions as inlineable
|
2021-10-10 02:42:07 -04:00 |
|
Imbris
|
7f6ba90f59
|
simplify water/walls check code, interally iterate in chonks (but not
chunks)
|
2021-10-10 02:42:06 -04:00 |
|
Imbris
|
e7b92789f9
|
Refactor some of the terrain collision code, failed pre-emptive liquid check experiment
|
2021-10-10 02:42:06 -04:00 |
|
Imbris
|
8987f6128e
|
Do iteration check for snapping after checking the other conditions
|
2021-10-10 02:42:06 -04:00 |
|
Imbris
|
798e02b9e5
|
Convert water/walls check to the new iteration function
|
2021-10-10 02:42:06 -04:00 |
|
Imbris
|
59bd5b4acd
|
Initial iterator optimization by using internal iteration at the vol_grid level, water/walls not switched over yet
|
2021-10-10 02:42:06 -04:00 |
|
Treeco
|
dafa1327d0
|
Added mottled bark to birch
|
2021-10-06 02:26:43 +01:00 |
|
Samuel Keiffer
|
aaaf59d672
|
Merge branch 'sam/wiki-loot' into 'master'
Created csv export tool to get all item drops from an entity
See merge request veloren/veloren!2892
|
2021-10-05 15:45:22 +00:00 |
|
Sam
|
b7e2e27000
|
Now outputs item names instead of item asset paths.
|
2021-10-04 21:46:19 -04:00 |
|
ubruntu
|
0e2808a8fd
|
Interactable campfires
|
2021-10-05 00:55:29 +00:00 |
|
Joshua Barretto
|
2ae7bca9c0
|
Rebalanced boat speed
|
2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
|
c6d3137612
|
Fixed sail boat thrust, removed dead water code, added comments
|
2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
|
e8021fab2c
|
Cleaned up shrub implementation
|
2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
|
3b66af468a
|
Improved river and lake banks
|
2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
|
826aff2ea4
|
Better lake entrances and distance
|
2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
|
f118d15745
|
Fixed oceans
|
2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
|
87c7d6e982
|
Improved river/lake rendering
|
2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
|
bfbca3e517
|
Added sail boat
|
2021-10-05 00:02:03 +01:00 |
|
Imbris
|
c8b55d3dcb
|
Improve the warning message when USERDATA_STRATEGY was not set during compilation and the binary was moved outside the workspace/crate that it was compiled from, show a warning when an invalid VELOREN_USERDATA_STRATEGY is used, and also actually make sure warnings from userdata selection are logged in voxygen (since the userdata folder needs to be selected to set up logging we have to rerun the selection after logging is set up so that any warnings will be logged).
|
2021-10-04 12:23:42 -04:00 |
|
Sam
|
2dceadaebb
|
Created csv export tool to get all item drops from an entity
|
2021-10-02 12:08:40 -04:00 |
|
Benoît du Garreau
|
ef1c51332d
|
Update assets_manager to 0.6.0
|
2021-10-01 21:13:01 +02:00 |
|
Samuel Keiffer
|
f7161c1859
|
Merge branch 'sam/loot' into 'master'
Refactored loot table selection on entity death
See merge request veloren/veloren!2879
|
2021-10-01 07:06:10 +00:00 |
|
Sylvain Migaud
|
9b41568881
|
Place date at the begining of the log file name
|
2021-09-30 06:09:30 +00:00 |
|
juliancoffee
|
68aba856ec
|
Cleaning
|
2021-09-27 23:21:57 +03:00 |
|
juliancoffee
|
7291d32209
|
Make ItemDrop component with Item again
|
2021-09-27 20:36:18 +03:00 |
|
juliancoffee
|
943e7cd0e1
|
Fix csv tools for loot tables
|
2021-09-27 15:09:22 +03:00 |
|
juliancoffee
|
9c2fc0d962
|
Adress review
- Mention failed loot specifier during getting item from lottery
|
2021-09-27 15:09:22 +03:00 |
|
juliancoffee
|
8af4cf1a37
|
Make Rtsim entity config work
|
2021-09-27 15:09:22 +03:00 |
|
juliancoffee
|
ac5ea0cfe8
|
Hardened Loot handling part two
+ clippy advices
+ use LootSpec::Nothing for basic_summon explicitly
|
2021-09-27 15:09:22 +03:00 |
|
juliancoffee
|
b056cccb0c
|
Hardened loot table handling
- Rename LootSpec::None to LootSpec::Nothing to not confuse with Option
- Warn on invalid item paths in loot tables
|
2021-09-27 15:09:22 +03:00 |
|
Sam
|
09dd9b4813
|
Changed ItemDrop to use LootSpec
|
2021-09-27 15:09:22 +03:00 |
|
Marcel
|
cea927efb6
|
Merge branch 'xMAC94x/update-toolchain' into 'master'
update toolchain to `nightly-2021-09-24`
See merge request veloren/veloren!2862
|
2021-09-26 19:25:02 +00:00 |
|
Samuel Keiffer
|
ea2fa5f110
|
Merge branch 'sam/cr-weights' into 'master'
Changed weights of cr calculation and exp from cr formula.
See merge request veloren/veloren!2875
|
2021-09-26 18:21:56 +00:00 |
|
Sam
|
c62162c2d3
|
Changed weights of cr calculation and exp from cr formula.
|
2021-09-25 21:52:20 -04:00 |
|
Sam
|
942376f88c
|
Made poise a float at interface of module.
|
2021-09-25 14:07:47 -04:00 |
|
Marcel Märtens
|
e36eef99c8
|
apply some clippy fixes that comes with the new toolchain version
|
2021-09-24 23:18:18 +02:00 |
|
Marcel Märtens
|
2a82405df2
|
update toolchain to nightly-2021-09-24
|
2021-09-24 23:18:07 +02:00 |
|
Sam
|
0e5e2b46f2
|
Changed energy to internally use an integer with a high resolution, and externally to use a float.
|
2021-09-23 14:11:09 -04:00 |
|
heydabop
|
e2f9237f05
|
Fixes #1339 - Allow attacks and abilities to interrupt sprite interaction
|
2021-09-23 10:05:12 -05:00 |
|
Joshua Barretto
|
bee5b232e6
|
Fixed crash caused by invalid health, stated current <= maximum invariant more clearly
|
2021-09-23 12:36:03 +01:00 |
|
Snowram
|
5838a84568
|
Consolidates projectile offsets into utils
|
2021-09-22 03:05:57 +02:00 |
|
Snowram
|
9c2ce83430
|
Set projectile offsets in states instead of globally
|
2021-09-22 01:07:09 +02:00 |
|
Snowram
|
cf6bf74f7a
|
Set beam offset depending on body dimensions
|
2021-09-21 15:31:46 +02:00 |
|
Snowram
|
7a73e4240b
|
Bird large beam offset hack
|
2021-09-21 15:31:43 +02:00 |
|
jshipsey
|
1ad107f4a7
|
animation tweaks
|
2021-09-21 15:30:43 +02:00 |
|