Commit Graph

3342 Commits

Author SHA1 Message Date
Joshua Yanovski
579fdad97e Fix directed shadows, mostly. 2021-05-30 11:49:40 -04:00
Joshua Yanovski
e974ebfebd More frustration with shadows. 2021-05-30 11:49:40 -04:00
Joshua Yanovski
ffa8f29732 Various fixes for shadows. 2021-05-30 11:49:40 -04:00
Capucho
bbbe4ea368 Fix the shadow drawing code
Very poorly optimized
2021-05-30 11:49:40 -04:00
Capucho
4941736cec Re enable the skybox rendering in char select 2021-05-30 11:49:40 -04:00
Capucho
39217b7f84 Fix the buffer slicing in the submodel
Fixes the void figures
2021-05-30 11:49:40 -04:00
Capucho
b3985422b1 Re enable sprite rendering 2021-05-30 11:49:40 -04:00
Capucho
0394a9afce Reenable non-player figure drawing 2021-05-30 11:49:40 -04:00
Imbris
95cc5da1e4 Draw water 2021-05-30 11:49:40 -04:00
Imbris
2534e65d0e Fix clouds 2021-05-30 11:49:40 -04:00
Imbris
ec0f4db3d9 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-05-30 11:49:40 -04:00
Imbris
362a14d749 No cube spam 2021-05-30 11:49:40 -04:00
Imbris
9aad14e06e Start lod, update wgpu to fix viewport count validation error 2021-05-30 11:49:40 -04:00
Imbris
9da50b3f4d Add skybox 2021-05-30 11:49:40 -04:00
Capucho
b486048d0c Fix wrong color format in col light 2021-05-30 11:49:40 -04:00
Capucho
d6062dc854 Reenable terrain rendering
Refractor col lights
2021-05-30 11:49:40 -04:00
Capucho
cd60e70664 Fix the orientation of the rendering
Reenable the rendering of the player
2021-05-30 11:49:40 -04:00
Capucho
5f1e6b1e36 Pass format to particle pipeline 2021-05-30 11:49:40 -04:00
Capucho
f6300a6378 Renable the figure and terrain drawing code (not working yet) 2021-05-30 11:49:40 -04:00
Imbris
3039bae635 Fix culling of postprocess/cloud triangles 2021-05-30 11:49:40 -04:00
Imbris
0b9e1fdf6c Particles compiles and runs (no visuals yet) 2021-05-30 11:49:40 -04:00
Capucho
b4df7e63e8 Remove the depth buffer from the Third drawer 2021-05-30 11:49:40 -04:00
Capucho
2856f2971b Shader fixes 2021-05-30 11:49:40 -04:00
Capucho
d1222daa76 Update dependencies 2021-05-30 11:49:40 -04:00
Imbris
a6e8a47ada Almost make clouds/postproccess run 2021-05-30 11:49:40 -04:00
Imbris
05bda00431 Render the UIs 2021-05-30 11:49:40 -04:00
Imbris
47a476d63e Add generic Bound<T> type for grouping consts/other bindable things with bind groups 2021-05-30 11:49:40 -04:00
Imbris
617ae80d02 Render Ui 2021-05-30 11:49:40 -04:00
Imbris
9f399f9076 Color! 2021-05-30 11:49:40 -04:00
Imbris
2d418f3d69 fixed validation errors when creating pipelines 2021-05-30 11:49:40 -04:00
Imbris
f67fce54fe No crash on startup 2021-05-30 11:49:40 -04:00
Imbris
3b9e89c085 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-05-30 11:49:40 -04:00
Imbris
c8be3d20f9 Improve shader errors by showing shader file name, reduce repetitive shader construction code 2021-05-30 11:49:40 -04:00
Imbris
fd0a9f67c9 migrate cloud pipeline, migrate iced renderer, rebase fixes 2021-05-30 11:49:40 -04:00
Imbris
08b787e049 Make compile through various changes, update wgpu to latest git 2021-05-30 11:49:40 -04:00
Capucho
3502699732 More fixes 2021-05-30 11:49:40 -04:00
Capucho
05d97e2f2f Switched from zerocopy to bytemuck
Fixing errors
2021-05-30 11:49:40 -04:00
Capucho
7e3971949d Made the layouts more compact 2021-05-30 11:49:40 -04:00
Capucho
8045b98867 Finished porting all pipelines 2021-05-30 11:49:40 -04:00
Capucho
5336fb9255 Began porting pipeline creation 2021-05-30 11:49:39 -04:00
Capucho
63e4579d70 ported all pipelines 2021-05-30 11:49:39 -04:00
Capucho
a8981aef67 Ported most of the textures and models related methods 2021-05-30 11:49:39 -04:00
Capucho
0a5ef49d05 Started the report of wgpu 2021-05-30 11:49:39 -04:00
Avi Weinstock
d6442dbd3b Change the ChargedRanged zoom distance from 0.0 to 2.0, and add a delay after the mouse click before the zoom starts (i.e. hold to zoom, spam click will not zoom). 2021-05-26 11:51:29 -04:00
Avi Weinstock
7a97fbb5cf Add zoom scaling as well as FOV scaling to ChargedRanged, and restore the old zoom afterwards. 2021-05-26 09:34:08 -04:00
Avi Weinstock
4d7828ec94 Make the camera zoom as the bow (or any ChargedRanged attack) is charging. 2021-05-26 09:34:07 -04:00
Justin Shipsey
d7c7f6bf5d Merge branch 'sam/rework-bow' into 'master'
Bow Rework

See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
jshipsey
ae43102a5b anim 2021-05-26 00:04:15 -04:00
hqurve
854930bc1a Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up 2021-05-22 20:47:08 +00:00
Sam
1014ac45bf Made new skills for reworked bow.
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00