Joshua Yanovski
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579fdad97e
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Fix directed shadows, mostly.
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2021-05-30 11:49:40 -04:00 |
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Joshua Yanovski
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e974ebfebd
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More frustration with shadows.
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2021-05-30 11:49:40 -04:00 |
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Joshua Yanovski
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ffa8f29732
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Various fixes for shadows.
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2021-05-30 11:49:40 -04:00 |
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Capucho
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bbbe4ea368
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Fix the shadow drawing code
Very poorly optimized
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2021-05-30 11:49:40 -04:00 |
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Capucho
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4941736cec
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Re enable the skybox rendering in char select
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2021-05-30 11:49:40 -04:00 |
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Capucho
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39217b7f84
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Fix the buffer slicing in the submodel
Fixes the void figures
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2021-05-30 11:49:40 -04:00 |
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Capucho
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b3985422b1
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Re enable sprite rendering
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2021-05-30 11:49:40 -04:00 |
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Capucho
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0394a9afce
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Reenable non-player figure drawing
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2021-05-30 11:49:40 -04:00 |
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Imbris
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95cc5da1e4
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Draw water
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2021-05-30 11:49:40 -04:00 |
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Imbris
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2534e65d0e
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Fix clouds
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2021-05-30 11:49:40 -04:00 |
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Imbris
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ec0f4db3d9
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Somewhat fix lod, prevent particles spamming new buffers when disabled
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2021-05-30 11:49:40 -04:00 |
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Imbris
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362a14d749
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No cube spam
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2021-05-30 11:49:40 -04:00 |
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Imbris
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9aad14e06e
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Start lod, update wgpu to fix viewport count validation error
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2021-05-30 11:49:40 -04:00 |
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Imbris
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9da50b3f4d
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Add skybox
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2021-05-30 11:49:40 -04:00 |
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Capucho
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b486048d0c
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Fix wrong color format in col light
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2021-05-30 11:49:40 -04:00 |
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Capucho
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d6062dc854
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Reenable terrain rendering
Refractor col lights
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2021-05-30 11:49:40 -04:00 |
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Capucho
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cd60e70664
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Fix the orientation of the rendering
Reenable the rendering of the player
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2021-05-30 11:49:40 -04:00 |
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Capucho
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5f1e6b1e36
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Pass format to particle pipeline
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2021-05-30 11:49:40 -04:00 |
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Capucho
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f6300a6378
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Renable the figure and terrain drawing code (not working yet)
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2021-05-30 11:49:40 -04:00 |
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Imbris
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3039bae635
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Fix culling of postprocess/cloud triangles
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2021-05-30 11:49:40 -04:00 |
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Imbris
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0b9e1fdf6c
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Particles compiles and runs (no visuals yet)
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2021-05-30 11:49:40 -04:00 |
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Capucho
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b4df7e63e8
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Remove the depth buffer from the Third drawer
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2021-05-30 11:49:40 -04:00 |
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Capucho
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2856f2971b
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Shader fixes
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2021-05-30 11:49:40 -04:00 |
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Capucho
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d1222daa76
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Update dependencies
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2021-05-30 11:49:40 -04:00 |
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Imbris
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a6e8a47ada
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Almost make clouds/postproccess run
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2021-05-30 11:49:40 -04:00 |
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Imbris
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05bda00431
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Render the UIs
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2021-05-30 11:49:40 -04:00 |
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Imbris
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47a476d63e
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Add generic Bound<T> type for grouping consts/other bindable things with bind groups
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2021-05-30 11:49:40 -04:00 |
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Imbris
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617ae80d02
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Render Ui
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2021-05-30 11:49:40 -04:00 |
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Imbris
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9f399f9076
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Color!
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2021-05-30 11:49:40 -04:00 |
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Imbris
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2d418f3d69
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fixed validation errors when creating pipelines
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2021-05-30 11:49:40 -04:00 |
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Imbris
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f67fce54fe
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No crash on startup
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2021-05-30 11:49:40 -04:00 |
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Imbris
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3b9e89c085
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-05-30 11:49:40 -04:00 |
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Imbris
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c8be3d20f9
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Improve shader errors by showing shader file name, reduce repetitive shader construction code
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2021-05-30 11:49:40 -04:00 |
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Imbris
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fd0a9f67c9
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migrate cloud pipeline, migrate iced renderer, rebase fixes
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2021-05-30 11:49:40 -04:00 |
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Imbris
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08b787e049
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Make compile through various changes, update wgpu to latest git
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2021-05-30 11:49:40 -04:00 |
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Capucho
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3502699732
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More fixes
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2021-05-30 11:49:40 -04:00 |
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Capucho
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05d97e2f2f
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Switched from zerocopy to bytemuck
Fixing errors
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2021-05-30 11:49:40 -04:00 |
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Capucho
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7e3971949d
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Made the layouts more compact
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2021-05-30 11:49:40 -04:00 |
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Capucho
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8045b98867
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Finished porting all pipelines
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2021-05-30 11:49:40 -04:00 |
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Capucho
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5336fb9255
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Began porting pipeline creation
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2021-05-30 11:49:39 -04:00 |
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Capucho
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63e4579d70
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ported all pipelines
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2021-05-30 11:49:39 -04:00 |
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Capucho
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a8981aef67
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Ported most of the textures and models related methods
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2021-05-30 11:49:39 -04:00 |
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Capucho
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0a5ef49d05
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Started the report of wgpu
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2021-05-30 11:49:39 -04:00 |
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Avi Weinstock
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d6442dbd3b
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Change the ChargedRanged zoom distance from 0.0 to 2.0, and add a delay after the mouse click before the zoom starts (i.e. hold to zoom, spam click will not zoom).
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2021-05-26 11:51:29 -04:00 |
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Avi Weinstock
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7a97fbb5cf
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Add zoom scaling as well as FOV scaling to ChargedRanged, and restore the old zoom afterwards.
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2021-05-26 09:34:08 -04:00 |
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Avi Weinstock
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4d7828ec94
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Make the camera zoom as the bow (or any ChargedRanged attack) is charging.
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2021-05-26 09:34:07 -04:00 |
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Justin Shipsey
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d7c7f6bf5d
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Merge branch 'sam/rework-bow' into 'master'
Bow Rework
See merge request veloren/veloren!2310
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2021-05-26 04:44:09 +00:00 |
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jshipsey
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ae43102a5b
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anim
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2021-05-26 00:04:15 -04:00 |
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hqurve
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854930bc1a
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Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up
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2021-05-22 20:47:08 +00:00 |
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Sam
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1014ac45bf
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Made new skills for reworked bow.
Created migration to reset bow skills.
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2021-05-22 12:33:21 -05:00 |
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