timokoesters
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598a4c6cbb
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Add loadout struct for info on weapon configurations
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2020-03-14 22:33:20 +01:00 |
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AdamWhitehurst
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ee706fa32a
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Tweaking timed_combo
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2020-03-14 13:04:04 -06:00 |
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AdamWhitehurst
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6fc94c22ba
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Update timed combo, add CharacerBehavior trait
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2020-03-14 12:50:07 -06:00 |
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timokoesters
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fe19698d52
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Make abilities depend on weapon
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2020-03-14 16:40:29 +01:00 |
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Adam Whitehurst
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00e4ad61f7
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add ToolData::get_primary_abilities()
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2020-03-12 07:47:27 -07:00 |
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Adam Whitehurst
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096d3b691e
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Merge master
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2020-03-07 12:49:15 -08:00 |
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S Handley
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b0ca85069b
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Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it.
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2020-03-04 10:09:48 +00:00 |
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timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-03 22:02:32 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Joshua Barretto
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faa86226c7
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Collars
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2020-01-29 12:01:28 +00:00 |
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Monty Marz
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981b55837a
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fix typo in en.ron, fixed unfinished weapons dropping from chests
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2020-01-26 22:57:06 +00:00 |
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Adam Whitehurst
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5bba0a96fc
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Fix refs
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2020-01-05 15:21:37 -08:00 |
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Adam Whitehurst
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542f06eef4
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Add new() to states
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2020-01-05 15:17:22 -08:00 |
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AdamWhitehurst
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9c6ce9babd
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Begin implementing combat actions
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2019-12-29 15:47:42 -08:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
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Monty Marz
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c38447a264
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assets update
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
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2019-11-09 13:42:42 +00:00 |
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timokoesters
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3ceb3a9d6d
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refactor: small adjustments
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2019-10-25 09:47:28 +02:00 |
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timokoesters
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a6faffca4e
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feat: asset glob loading, random weapons in chests
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2019-10-24 23:55:25 +02:00 |
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timokoesters
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0a1e12c9ad
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improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
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2019-10-24 23:55:24 +02:00 |
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timokoesters
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20248a4818
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feat: store items as RON files
When a new item is created, a ron file will be used as a template
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2019-10-24 23:47:26 +02:00 |
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Monty Marz
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3e0ac48bd8
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Multiple Assets and UI fixes and additions
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2019-10-23 19:40:45 +00:00 |
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Monty Marz
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fdfab6a807
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refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
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2019-10-17 20:59:36 +00:00 |
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heydabop
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522ab2cd98
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fixes #324 - changes possible modulo range from 0-29 to 1-29 to prevent mod by 0
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2019-10-13 21:39:37 -05:00 |
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Monty Marz
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d82ec6715a
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Item icons, chests and more
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2019-10-09 19:28:05 +00:00 |
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Joshua Barretto
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a2758b091c
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Added flower and grass items
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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e22fe81a2f
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Added velorite
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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f57c2ec453
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Made consumable items have an effect, better damage animation
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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a961a267f1
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Added apple and mushroom collection
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2019-09-26 00:15:07 +01:00 |
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timokoesters
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5d02d32ec6
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Make inventory::get return a reference
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2019-08-30 22:42:43 +02:00 |
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timokoesters
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082ccd7c46
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Avoid right-ward shift
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2019-08-30 22:32:47 +02:00 |
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timokoesters
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512d2d9a8e
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Rename Teleport to Boost
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2019-08-29 19:44:30 +02:00 |
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timokoesters
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6e1c78e5d5
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Add debug mode item giving speed boost in look_dir on click
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2019-08-29 19:44:28 +02:00 |
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timokoesters
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155605841b
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Use comp::Stats to store Equipment, make char weapon selection work
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2019-08-29 19:44:28 +02:00 |
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timokoesters
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869535e5a2
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Rename tool strength/damage to power
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2019-08-26 20:05:13 +02:00 |
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Joshua Barretto
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331b6c8b3a
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Altered Item structure
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2019-08-01 09:12:00 +01:00 |
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Joshua Barretto
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995090d2d4
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Added item drops
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2019-08-01 09:12:00 +01:00 |
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Joshua Barretto
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31f8794c39
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Started work on inventory manipulation
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2019-08-01 09:09:26 +01:00 |
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Acrimon
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03253d3cc0
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Switch everything to IDVStorage (No tuning yet.)
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2019-07-31 11:40:58 +02:00 |
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timokoesters
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fe6f627d42
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Clean up ecs actor body components
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2019-06-29 01:49:33 +02:00 |
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