Commit Graph

17 Commits

Author SHA1 Message Date
Justin Shipsey
b4af588a00 skel attribute transfer 2020-04-27 05:11:34 +00:00
jshipsey
d7e605e658 lantern visuals, random cape flutter 2020-04-12 18:41:08 +02:00
jshipsey
e2d60b858e cape work 2020-04-12 18:41:05 +02:00
jshipsey
ff56e5f9f9 fireball damage tweaks/staff shooting anim 2020-03-29 14:00:05 -04:00
jshipsey
49ba196671 proper bow animation 2020-03-27 23:59:05 -04:00
jshipsey
0ffff86e25 third attack for triple strike 2020-03-27 01:57:30 -04:00
jshipsey
7692f1d354 fixed wield feet while jumping, tweaked charge anim 2020-03-26 18:26:23 -04:00
jshipsey
047f6b8a01 fixed swimming, better charge 2020-03-25 01:22:07 -04:00
jshipsey
a6537ed69b starting foot movement with attacks, clearing some dead code 2020-03-25 00:15:06 -04:00
jshipsey
9cbbe0311f rewrote the whole stupid skeleton to work much smarter 2020-03-22 16:06:53 -04:00
Adam Whitehurst
096d3b691e Merge master 2020-03-07 12:49:15 -08:00
Justin Shipsey
86e15695fc weapon control bone 2020-03-05 14:02:11 +00:00
timokoesters
0bc07a0835 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-03 22:02:32 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
AdamWhitehurst
9c6ce9babd Begin implementing combat actions 2019-12-29 15:47:42 -08:00
Adam Whitehurst
92d99af53c feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
2019-12-03 06:30:08 +00:00