Justin Shipsey
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b4af588a00
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skel attribute transfer
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2020-04-27 05:11:34 +00:00 |
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jshipsey
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d7e605e658
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lantern visuals, random cape flutter
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2020-04-12 18:41:08 +02:00 |
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jshipsey
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e2d60b858e
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cape work
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2020-04-12 18:41:05 +02:00 |
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jshipsey
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ff56e5f9f9
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fireball damage tweaks/staff shooting anim
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2020-03-29 14:00:05 -04:00 |
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jshipsey
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49ba196671
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proper bow animation
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2020-03-27 23:59:05 -04:00 |
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jshipsey
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0ffff86e25
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third attack for triple strike
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2020-03-27 01:57:30 -04:00 |
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jshipsey
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7692f1d354
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fixed wield feet while jumping, tweaked charge anim
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2020-03-26 18:26:23 -04:00 |
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jshipsey
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047f6b8a01
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fixed swimming, better charge
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2020-03-25 01:22:07 -04:00 |
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jshipsey
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a6537ed69b
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starting foot movement with attacks, clearing some dead code
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2020-03-25 00:15:06 -04:00 |
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jshipsey
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9cbbe0311f
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rewrote the whole stupid skeleton to work much smarter
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2020-03-22 16:06:53 -04:00 |
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Adam Whitehurst
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096d3b691e
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Merge master
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2020-03-07 12:49:15 -08:00 |
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Justin Shipsey
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86e15695fc
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weapon control bone
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2020-03-05 14:02:11 +00:00 |
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timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-03 22:02:32 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Justin Shipsey
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64690279af
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new mobs
alligators
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2020-01-26 00:22:48 +00:00 |
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AdamWhitehurst
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9c6ce9babd
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Begin implementing combat actions
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2019-12-29 15:47:42 -08:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
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