juliancoffee
130ae1f429
Add ori_modifier for DashMelee and nerf it
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* 0.6 -> 0.3 ori modifier during charge in DashMelee
2021-08-16 17:27:59 +03:00
juliancoffee
8a83ecf57f
Fix Beam orientation, remove orientation_behavior
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* make old OrientationBehavior::FromOri default behaviour
* use rotation formed from look_dir instead of constructing
ori on the fly (which is altered after normalization).
2021-08-05 21:07:46 +03:00
juliancoffee
0d1667c7c5
Set charge_through to false for non-humanoid dash
2021-07-16 15:49:02 +03:00
Caleb
559111283f
Lowered ori_rate to 0.3 for BasicBeam abilities
2021-07-05 22:08:52 -05:00
Sam
879aafad5c
3 attacks done
2021-06-23 22:38:16 -05:00
juliancoffee
384409a1ed
Load ori_rate for BasicBeam from assets
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+ make fire turret ori_rate slower
2021-06-18 22:33:00 +03:00
jshipsey
0941f03608
buffs to stretch progression
2021-06-16 20:50:46 -04:00
juliancoffee
62eaabfe88
Introduce hit_timing for combo_melee
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bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
2021-06-12 14:10:19 +03:00
juliancoffee
e63c21d29e
Nerf recover duration for animal dashes
2021-06-11 16:18:59 +03:00
Avi Weinstock
e4cda4309e
Add DamageKind
, and make piercing damage partially ignore damage resistence.
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- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Samuel Keiffer
771a8db2a8
Merge branch 'slipped/oritweak' into 'master'
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ori tweaks, animal adjusts
See merge request veloren/veloren!2234
2021-05-03 18:49:22 +00:00
Sam
3cb0ee98c8
Removed all unique and simple tool kinds.
2021-05-01 09:25:51 -04:00