a606313856
Added scaling exp costs per skill point.
...
Fix tooltip being red.
multiple fixes, started translation
change exp giving items
adjust loot tables
adjust combat rating indicators
fix group frame offsets
2021-01-19 08:07:57 -05:00
6ce422748c
Added SkillSetConfig to specify skill sets for npcs.
2021-01-19 08:07:55 -05:00
968b66260e
Levling health gives you health. Added combat scaling to UI.
2021-01-19 08:07:54 -05:00
83fdc8806d
Added function to automatically generate a combat rating. Currently, it is used to calculate exp.
2021-01-19 08:07:54 -05:00
4f552a736e
Added skill point costs to tooltips.
2021-01-19 08:07:53 -05:00
ae8c8b47f1
Added tooltips with numbers. Balancing on some skills.
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Added experience scaling for tougher enemies.
2021-01-19 08:07:51 -05:00
89766b2b34
Added command to give yourself skill points.
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adjusted social window
Changelog
2021-01-19 08:07:49 -05:00
986c05621a
Wired up skill UI to check for prerequisites being met and sufficient skill points.
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available SP check in general HUD, more skill icons
Trimmed 2000 lines from a file.
UI tweaks
2021-01-19 08:07:45 -05:00
4b52574750
Skill point gains are displayed in hud.
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level up message visuals and functionality
Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
cb3e44a811
Health can now be scaled for npcs again.
2021-01-19 08:07:40 -05:00
1d90b64898
Added function to get the max amount of skill points that can be spent in a tree.
2021-01-19 08:07:39 -05:00
b6d2d48ead
Exp floaters.
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You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
30df603115
flashing buttons for available points, WIP lock/unlock indicator
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Condensed UI code. Removed some hardcoding.
icons
squash later, WIP colouring for unavailable skills
2021-01-19 08:07:33 -05:00
51c0bd765f
Database support for refunding skills.
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Nonfunctional xp floaters, squash when working.
more icons, lock visuals
2021-01-19 08:07:29 -05:00
48bd921d0a
EXP bar and available points UI
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fix overhead UI
Add WIP overhead difficulty indicator
readd commented out exp counter for later use
Wired skill information into UI.
2021-01-19 08:07:25 -05:00
c0c45a1996
Purged stats, including level and experience
2021-01-19 08:07:23 -05:00
82885af9c4
UI now shows how many levels you've invested into a skill.
2021-01-19 08:07:22 -05:00
48c98b11cf
General combat skill tree.
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UI for general skill tree
2021-01-19 08:07:20 -05:00
58d9534496
cleaned up skillbar, adjusted buffs placing
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cleaned up skillbar, adjusted buffs placing
cleaned up skillbar, adjusted buffs placing
render diary example items in voxygen instead of using pre-rendered image files
2021-01-19 08:07:16 -05:00
bde2bc1f77
UI for sword skill tree
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Axe skill tree UI
Hammer skill tree UI
Bow skill tree UI
moar renders
Staff skill tree UI
Sceptre skill tree UI
2021-01-19 08:07:12 -05:00
3f436079e8
Skill-Tree UI
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switchable tabs
rework icons, fix cursor toggle
auto slot placing
Bow leap skill changed to bow glide skill.
2021-01-19 08:07:06 -05:00
0ccbdc3b8c
Sceptre skill tree.
2021-01-19 08:07:03 -05:00
5c7705f874
Staff skill tree.
2021-01-19 08:07:03 -05:00
662a08defc
Implemented bow skill tree.
2021-01-19 08:07:02 -05:00
4dfe14c103
Hammer skill tree complete.
2021-01-19 08:07:02 -05:00
72604e8a4e
Axe skill tree functional.
2021-01-19 08:07:01 -05:00
495a8eba1c
Added migrations for skill trees.
2021-01-19 08:07:00 -05:00
69be3a3d93
Added persistence for skill trees.
2021-01-19 08:07:00 -05:00
cc60ca58be
Added sword skill tree
2021-01-19 08:06:59 -05:00
0e84ba18c2
Moved skill max level and skill prerequisites into ron files.
2021-01-19 08:06:59 -05:00
5a23f063a0
Ron file now used for skills belonging to each skill group.
2021-01-19 08:06:58 -05:00
fa073bceff
Skills can now optionally have levels. Max level prevents adding skill of higher level. Support for skills having a prerequisite of a particular level.
2021-01-19 08:06:57 -05:00
5d474974b9
Skills can now have prerequisite skills. Skills can now cost different amounts of skill points.
2021-01-19 08:06:57 -05:00
cbfe064e4f
You now gain skill points after a threshold of xp within a particular skill group.
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Skills can now unlock skill groups. Temp method of using chat to unlock skills.
2021-01-19 08:06:52 -05:00
1312dc9252
Merge branch 'friendly-auras' into 'master'
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Set up aura filtering
Closes #890
See merge request veloren/veloren!1698
2021-01-18 22:58:56 +00:00
42679201b0
Set up aura filtering
2021-01-18 22:58:56 +00:00
63eb71ed5b
Exp is now awarded to specific skill groups. It's automatically split between a general pool and weapon pools based on if you have the weapon in your loadout and if you've unlocked the weapon pools.
2021-01-18 17:54:03 -05:00
1dd47bc6d9
Merge branch 'provide-buff-information-on-killed-entities' into 'master'
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Provide buff information on killed entities
Closes #927
See merge request veloren/veloren!1696
2021-01-18 05:46:53 +00:00
ec79890335
Provide buff information on killed entities
2021-01-18 05:46:53 +00:00
16c865ac27
Merge branch 'ubruntu/bird-pathing' into 'master'
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Slightly better bird pathing
See merge request veloren/veloren!1692
2021-01-15 00:42:57 +00:00
74d17ff4c8
Slightly better bird pathing
2021-01-15 00:42:57 +00:00
c54aa354d4
Merge branch 'mailmap' into 'master'
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Added a `.mailmap` file to unify my name in commits made with my email address
See merge request veloren/veloren!1693
2021-01-14 23:29:12 +00:00
331f19dd8b
Added a .mailmap
file to unify my name in commits made with my email address
2021-01-15 00:19:47 +01:00
69476f46af
Merge branch 'acrimon/925-campfire-fix' into 'master'
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Don't apply campfire healing buff if the player is at maximum health.
Closes #925
See merge request veloren/veloren!1690
2021-01-14 15:19:49 +00:00
0ce08906cb
Merge branch 'xMAC94x/remove_cargo_check' into 'master'
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remove `cargo check` as its already included in `cargo clippy`
See merge request veloren/veloren!1689
2021-01-14 14:29:04 +00:00
c5e3828c64
Merge branch 'master' into 'master'
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Update tr_TR to new multi file format.
See merge request veloren/veloren!1671
2021-01-14 12:25:22 +00:00
ceae51b0b7
fix #925
2021-01-14 13:21:55 +01:00
0826707b0d
use --all-targets
which is the same as before AND --lib
.
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Just to be future proof, lib should not matter ATM, but might in the future when we produce libs that are not used in any binary target
2021-01-14 08:16:25 +00:00
6390e758d4
fix clippy in all examples.
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added a ignore for plugins, as we cannot remove the `Result<>` type, it is necessary
2021-01-13 15:06:04 +01:00
68be467138
After some discussion with XVar, Song and Yakei we found out that cargo clippy
is a superset of cargo check
.
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There are multiple hints:
- one guy in discord https://discord.gg/nWGhnbRb https://discord.com/channels/273534239310479360/335502067432947748/798886188923617290
- a old stackoverflow https://stackoverflow.com/questions/57449356/is-cargo-clippy-a-superset-of-cargo-check which lead us to the source code:
7fa1d78c89/src/main.rs (L73)
which either uses `check` or `fix`.
cargo fix is documented in the docs with (https://doc.rust-lang.org/cargo/commands/cargo-fix.html )
"executing cargo fix will under the hood execute cargo-check(1)."
- `cargo clippy` fails after running `cargo check` prob as there is nothing to do.
- `cargo clippy --help` points us to `cargo check --help`
Thus we are removing `cargo check` from the CI as a seperate check.
However `cargo check --examples` did check the examples.
In order to have them covered we are also running clippy now for examples, benches and all bins.
Also we moved `--locked` from cargo check to clippy.
2021-01-13 14:22:54 +01:00