Marcel Märtens
636838f510
update crates
2021-09-20 14:39:01 +02:00
Ben Wallis
4349a14064
* Added new Admin Commands window to egui, including Give Items and Kits sections
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* Added widgets.rs to egui for reusable widgets
* Added filterable_list egui widget
* Reworked DebugShapeAction to be a more generic EguiAction which now allows for ChatCommands (used by admin tools) as well as DebugShape drawing requests.
* Fixed egui event handling so that typing/clicking within egui windows now correctly doesn't pass these events onto the game itself
* Removed /give_item limit for stackable items
2021-09-18 16:17:42 +01:00
anomaluridae
d0629224d2
remove unneeded mut, provide default_select_pos to secondry key event handler, and use the is_filled() over the is_opaque() to be reader friendly
2021-09-17 10:34:20 -07:00
anomaluridae
dc76d5c05f
is_solid() detects both solid rock and sprites (e.g. mineable ore). when in build mode, would like to be able to still mine if user cursor is over a mineable ore. so need to properly cast the build ray to use opaque (not fillable) blocks to get the proper position, vs the mineable block which may be nearer
2021-09-17 10:34:20 -07:00
anomaluridae
f3d8adf3fa
choose nearest target, from a specific subset of targets, for scene highlighting vs interactable vs game primary/secondary key input
2021-09-17 10:34:20 -07:00
anomaluridae
a7cee0f11b
keep MAX_TARGET_RANGE within voxygen
2021-09-17 10:34:20 -07:00
anomaluridae
2789d2ae29
intentional use of terrain targeting and select_pos as passed to the event handler. select_pos is None when not needed.
2021-09-17 10:34:20 -07:00
anomaluridae
a02488ddd9
properly use the target vs pickup range, in choosing the interactable. when finding the target_entity, use the proper limited dist range (cast_dist) with the proper upper bounds.
2021-09-17 10:34:20 -07:00
anomaluridae
0f13db9600
make the ContollerInputs.select_pos be explicitly the breakable blacks for mining
2021-09-17 10:34:20 -07:00
anomaluridae
07cfa0ef35
add comment for future direction of Interactables.
2021-09-17 10:34:20 -07:00
anomaluridae
b1adc9c4e0
build positions for place versus remove block are cleaner (less likely to fail) when apply the +0.01 modifier versus -0.01 modifier selectively. this is equivalent to current master, and is simply more explicit now
2021-09-17 10:34:20 -07:00
anomaluridae
9ddc38ba18
changes per MR feedback. simplier Option handling with zip, filter, and fewr unwraps. use kind keyword (not typed). if lets when possible. additional syntax cleanup
2021-09-17 10:34:20 -07:00
anomaluridae
946ca442ab
make Target generic, over the specific typed targets
2021-09-17 10:34:20 -07:00
anomaluridae
01cfe39503
undo macro use for DRY on client event handler, and handle edge detection in mining so that we don't get Empty interactables.
2021-09-17 10:34:20 -07:00
anomaluridae
25c3d2a9e2
MR review updates. Added back the 0.01 modifiers, update naming and comments, keep interactable construction in the interactables mod, remove unneeded curry, syntax updates. only cast for mining and build if enabled.
2021-09-17 10:34:20 -07:00
anomaluridae
20c4054e6a
build is working. to add and remove blocks.
2021-09-17 10:34:20 -07:00
anomaluridae
be1095632f
make Target into a typed struct. delineate the clear difference in Target versus Interactable. comments and naming cleanup, for more explicitness.
2021-09-17 10:34:20 -07:00
anomaluridae
4a723a7930
clippy is a thing
2021-09-17 10:34:20 -07:00
anomaluridae
42426a16f3
make scene interaction be targeted exactly on mining blocks (removing abnormal Empty labels), and don't reset position to None in the middle of mining.
2021-09-17 10:34:20 -07:00
anomaluridae
c8cb7fbe62
make the concepts of targets (under cursor), separate from interactable. interactable is what is (1) indicated visually in gui as able to interact, or (2) is an entity, or (3) is a block capable of Interaction. whereas a target is what occurs under the cursor, regardless of other state and input (such as different InputKind). targets are determined first, then other factors are cosidered to determine interactable.
2021-09-17 10:34:20 -07:00
anomaluridae
d9412b14d3
breakout interactable into seperate file
2021-09-17 10:32:06 -07:00
juliancoffee
938091e8a3
Adress review
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- Rename Collider::get_radius to bounding_radius
- Check origin difference in CapsulePrism with EPSILON * 10.0 instead of
magic 0.00001
- Add comments for closest_points, hardnened expression against NaNs
- Add comments to try_e2e_collision function, renamed to
resolve_e2e_collision, make it return whether collision was triggered.
- Remove Collider::Box (it is Cylinder, which is subset of CapsulePrism
with p0=p1=Vec2::zero())
2021-09-17 13:28:34 +03:00
juliancoffee
75954d289e
Fix beam offsets
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- Introduce notion of min and max radius for Body instead of old
`radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
juliancoffee
e56478204e
Adress feedback
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- Rewrite 2 * PI to TAU
- Some comment formatting
2021-09-17 13:28:34 +03:00
juliancoffee
58a4659c47
Remove body::Shape enum, make npc use CapsulePrism
2021-09-17 13:28:34 +03:00
juliancoffee
feefd36036
Add CapsulePrism collider variant
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+ Add placeholder physics collision implementation as copy of cylinder
Box collider.
+ Display it with debug hitboxes.
2021-09-17 13:28:34 +03:00
Imbris
699abadc95
Merge branch 'capucho/iced-checkbox' into 'master'
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Add checkbox rendering logic for iced
See merge request veloren/veloren!2827
2021-09-15 17:30:57 +00:00
João Capucho
763f2b261c
Improve naming of checkbox images related methods
2021-09-15 15:41:31 +01:00
João Capucho
4bcdc31556
Add option for a hovered and checked background
2021-09-15 15:15:03 +01:00
Monty Marz
ad28b2837d
Merge branch 'bafon/always-show-bars-setting' into 'master'
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Add setting to always show energy bars
See merge request veloren/veloren!2836
2021-09-15 12:04:44 +00:00
Bafon
d076071c13
Add setting to always show energy bars
2021-09-15 12:04:44 +00:00
Marcel
1eb52ce557
Merge branch 'bafon/map-mouse-events' into 'master'
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Fix HUD map mouse events
See merge request veloren/veloren!2837
2021-09-14 22:19:31 +00:00
Bafon
75ecfaef83
Fix HUD map mouse events
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Fixes dragging, scrolling, and setting the location marker when hovering player marker, location marker, group member markers, site icons, and peaks.
2021-09-14 23:42:04 +02:00
Sam
01e3ddd6b8
Fixed health ui in few places and xp scaling from health.
2021-09-14 10:55:14 -04:00
Joshua Barretto
dcd0c47247
Fixed incorrect winding order for debug cylinder triangles
2021-09-13 18:15:12 +00:00
Samuel Keiffer
0f7cd1baa4
Merge branch 'sam/health-float' into 'master'
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Turned Health into a Float
See merge request veloren/veloren!2824
2021-09-13 15:23:18 +00:00
Sam
e331082a97
Removed a few unnecessary casts.
2021-09-13 10:41:55 -04:00
João Capucho
841d8d6a77
Add checkbox rendering logic for iced
2021-09-10 21:17:06 +01:00
Sam
727c5f107c
Addressed MR 2824 comments
2021-09-10 15:20:14 -04:00
Marcel Märtens
215b20fa92
Change the version number to 0.11
2021-09-10 20:19:17 +02:00
Imbris
8ef5c60b72
Disable visuals that block seeing camera clipping since they cause flickering, raise max zoom cap with camera, fix overflow issue
2021-09-10 12:16:55 -04:00
Monty Marz
0e0cbae08c
0.11 Background images and more
2021-09-10 08:34:01 +00:00
Sam
a4c6621fa0
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
Joshua Barretto
00062bd6e0
Capped camera distance without privilege
2021-09-08 13:17:22 +01:00
Joshua Barretto
1a55468f59
Made the camera go dark if in a filled block and not moderator
2021-09-08 12:37:15 +01:00
Monty Marz
8506d31736
Bloom settings
2021-09-08 09:50:37 +00:00
Joshua Yanovski
81f78b43ce
Revert "Replace shaderc with naga"
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This reverts commit 446d93dda0db486d65ec9374946205cc5bf35a59.
2021-09-04 11:59:18 -07:00
jshipsey
6919f535d4
address comments
2021-09-04 13:17:56 -04:00
jshipsey
78af24a4ed
more spots
2021-09-04 00:18:58 -04:00
Marcel Märtens
5357ec43d6
disable mumble-link on macos
2021-09-04 00:32:16 +02:00