Commit Graph

13584 Commits

Author SHA1 Message Date
0b4d3c9e20 Fixed scaling of airships 2023-04-09 19:25:53 +01:00
7e9474ab70 Overhauled rtsim2 pathfinding with TravelTo 2023-04-09 19:25:53 +01:00
1b439d0897 New behaviour tree system for rtsim2 2023-04-09 19:25:53 +01:00
e8b489a71a sync 2023-04-09 19:25:53 +01:00
3a52cc1fa3 NPCs walk in when pathing in intrasite 2023-04-09 19:25:53 +01:00
63f1ac0e31 trade with alchemists 2023-04-09 19:25:53 +01:00
9b48faba7e fix compilation error 2023-04-09 19:25:53 +01:00
539c482cff Capped out NPC movement at higher dts 2023-04-09 19:25:53 +01:00
c026b4d20a travelers say where they're going 2023-04-09 19:25:53 +01:00
9be6c7b527 Pathing between sites. 2023-04-09 19:25:53 +01:00
feaaaa9a25 Added initial impl of factions 2023-04-09 19:25:53 +01:00
ca02b5e97c cleaner entity creation 2023-04-09 19:25:52 +01:00
e7798f2a4e use world alt for pathing 2023-04-09 19:25:52 +01:00
6397e283b2 Added world settings 2023-04-09 19:25:52 +01:00
bccbbfa3b9 Fixed up broken time 2023-04-09 19:25:52 +01:00
e08f7d4fa9 Added blacksmith 2023-04-09 19:25:52 +01:00
afd9ea5462 site pathing 2023-04-09 19:25:52 +01:00
f40cfb4ac3 Made farmers sell food 2023-04-09 19:25:52 +01:00
e204789ce9 Persist TimeOfDay with rtsim 2023-04-09 19:25:52 +01:00
64c56f544d randomly walk around town 2023-04-09 19:25:52 +01:00
ee048ad5a2 Made NPCs talk and trade 2023-04-09 19:25:52 +01:00
ff7478eb01 Factored out NPC AI 2023-04-09 19:25:52 +01:00
21f9bcb8e2 added professions, and loadouts 2023-04-09 19:25:52 +01:00
ac0e62df8e tp_npc command 2023-04-09 19:25:52 +01:00
587996abb7 Correctly scale glider physics 2023-04-09 19:25:52 +01:00
df63e41a23 Clamp NPCs to surface 2023-04-09 19:25:51 +01:00
558dd99fd3 Added basic rtsim NPC simulation, rtsim controller support 2023-04-09 19:25:51 +01:00
8ff438bb5b Smol animals 2023-04-09 19:25:51 +01:00
f140a94dc6 Fixed scaled terrain collisions 2023-04-09 19:25:51 +01:00
c856f2625c Added rtsim sites 2023-04-09 19:25:51 +01:00
1dc7518200 Added rtsim entity unload hook 2023-04-09 19:25:51 +01:00
f349e99cfb Better camera at smaller scales 2023-04-09 19:25:51 +01:00
87a6143375 Began adding rtsim2 NPCs, scale command 2023-04-09 19:25:51 +01:00
9d3dadfaba Make resource depletion an rtsim rule 2023-04-09 19:25:51 +01:00
0b06eaec6f Use MessagePack for more compact rtsim state persistence 2023-04-09 19:25:51 +01:00
a421c1239d Use BufReader/BufWriter for rtsim2 operations 2023-04-09 19:25:51 +01:00
c168ff2f9b Added rtsim saving, chunk resources, chunk resource depletion 2023-04-09 19:25:51 +01:00
d5e324bded Fixed bad comment 2023-04-09 19:25:51 +01:00
0cafafdaa7 Began integrating rtsim2 into server 2023-04-09 19:25:51 +01:00
ca80d831ce Added rtsim crate, added initial persistence model 2023-04-09 19:25:51 +01:00
1ea69156da Merge branch 'fix_salamander_tail_front_offset' into 'master'
fix_salamander tail_front offset

See merge request veloren/veloren!3863
2023-04-09 10:46:57 +00:00
flo
1cca6cfa74 fix_salamander tail_front offset 2023-04-09 10:46:57 +00:00
54c39c03f7 Merge branch 'imbris/pixel-perfection-v2' into 'master'
Move image scaling into the UI shaders rather than precomputing it on the CPU

Closes #257

See merge request veloren/veloren!3573
2023-04-08 07:06:19 +00:00
5881e44e61 Address review on 3573 2023-04-08 02:19:14 -04:00
2a9a63a60e Clippy fixes 2023-04-08 00:51:50 -04:00
132ce72246 Fix some comments that were mis-formatted by rustfmt
and remove TODO that is now documented as a review comment
2023-04-08 00:51:50 -04:00
07d3242b26 Update changelog 2023-04-08 00:51:49 -04:00
9cdfb6a4aa Resolve some remaining TODOs for ui image processing changes
* Explicitly assert that neither of the requested dimensions for an
  image are 0. (I think this used to fail later on anyway)
* Don't show the UI alpha premultiply pass in GPU timings in the HUD
  debug info display since it only very transiently appears (since this
  doesn't run every frame).
2023-04-08 00:29:29 -04:00
7205d4c275 Remove extra performance debugging code 2023-04-08 00:28:32 -04:00
63096b2042 Complete GPU based alpha premultiplication impl and make the CPU version
even faster.

* GPU based version started in previous commit, but this fixes errors
  and bugs and gets it actually compiling and running.
* Add a way to batch together images to use the same render pass for GPU
  premultiplication if they all target the same texture.
* Pending premultiplication uploads are automatically done when calling
  `Drawer::third_pass`.
* `fast-srgb8` dep removed, we no longer convert to `f32`s to do the
  premultiplication. Two `[u16; 256]` tables are combined to compute the
  alpa premultiplied color within the same error bounds used by the
  `fast-srgb8` crate. We also no longer use explicit simd.
* Remove explicit lifetimes from `PlayState::render` since `&self` and
  `Drawer<'_>` don't need to have the same lifetime.
* Fix existing bug where invalidated cache entries were never set to
  valid when reusing them.
* `prepare_graphic` now runs some heuristics to determine whether
  premultiplication should be executed CPU side or GPU side and then
  returns a bool indicating if GPU premultiplication is needed.
2023-04-08 00:28:31 -04:00