juliancoffee
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7228543fbf
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Mark legacy item asset content
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2024-01-14 21:25:15 +02:00 |
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Michał
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29a1a7050b
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Loot, foods and salvage tweaks
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2023-07-19 14:16:20 +00:00 |
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Isse
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c34e5ad4ed
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Small fixes
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2023-03-29 23:11:59 +00:00 |
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Sam
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89aa934c3c
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Initial work
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2023-03-11 16:45:10 -05:00 |
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Sam
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42012fddcb
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Overhauled health component, making it a float to outer interfaces.
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2021-09-09 00:10:17 -04:00 |
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juliancoffee
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d4c61ae2f3
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(voxygen) Better support for multibuff items
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
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2021-07-05 10:56:29 +03:00 |
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juliancoffee
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eb61b23d04
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Rebalance food for new consumables changes
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2021-07-05 10:56:29 +03:00 |
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Sam
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1978b590aa
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Destringified consumables
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2021-06-29 05:59:02 -05:00 |
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Monty Marz
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06bbb7f0ff
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Crafting Tabs and more item tags
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2021-04-04 13:02:27 +00:00 |
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Lippy13
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43c35f957f
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Remove buff information from item description text
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2021-03-03 00:25:12 +00:00 |
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Avi Weinstock
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03d28f7d93
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Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
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2021-02-16 01:05:54 +00:00 |
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Snowram
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0d92f02deb
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Buff stonegolem, nerf giants, add missing sfxs
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2020-11-06 01:08:33 +01:00 |
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Monty Marz
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eb79820c25
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tweaks consumables buffs values
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2020-11-06 01:08:32 +01:00 |
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Snowram
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a52f83e92c
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Addresses some comments
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2020-11-06 01:08:31 +01:00 |
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Snowram
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ce96af4363
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Allow for an arbitrary array of effects and buffs for consumables
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2020-11-06 01:08:30 +01:00 |
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Monty Marz
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2b800a2b63
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make clippy happy
Delete glider.ron
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2020-10-07 02:23:20 +00:00 |
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Ben Wallis
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712f2e9c97
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* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
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2020-09-17 23:02:14 +00:00 |
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BottledByte
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ab1c43be84
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Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
Also fixed two wrong asset references and did some .ron formatting
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2020-08-05 01:21:42 +02:00 |
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Samuel Keiffer
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f930f52df5
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Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
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2020-08-01 20:08:30 +00:00 |
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Joshua Barretto
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8d6b442193
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Crafting
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2020-07-14 20:11:39 +00:00 |
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