Sam
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64d07d02c4
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Changed item definition id to better handle modular items.
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2022-05-16 15:11:34 -04:00 |
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Sam
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37442b638c
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Changed component recipe book to generate some stuff automatically to avoid potential for stuff inside to become unsynced (no assets).
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2022-05-16 15:11:33 -04:00 |
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Sam
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afd2c8730f
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Addressed most review comments (no assets).
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2022-05-16 15:11:32 -04:00 |
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Bryant Deters
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777fcdf477
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closing crafting menu clears crafting components in modular recipe [ci_skip]
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2022-05-16 15:11:31 -04:00 |
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Bryant Deters
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cabde522b0
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cleanup commented line [ci_skip]
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2022-05-16 15:11:31 -04:00 |
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Bryant Deters
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0d4b05b256
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text margin fix, removed some mutable variables, can_perform for modulars accounts for crafting sprites [ci skip]
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2022-05-16 15:11:30 -04:00 |
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Sam
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f6bf8206ab
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Use new icons from Pfau
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2022-05-16 15:11:30 -04:00 |
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Monty Marz
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c3f92622c1
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bg icons
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2022-05-16 15:11:29 -04:00 |
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Sam
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fceb48c3ac
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Removed vec allocation for component recipe iterators
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2022-05-16 15:11:26 -04:00 |
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Sam
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a5a517916e
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Initial UI including ingredients in crafting modular components
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2022-05-16 15:11:25 -04:00 |
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Sam
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085b18c07a
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Formatting tweaks to tooltips
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2022-05-16 15:11:25 -04:00 |
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Bryant Deters
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075fee5190
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modular component tooltips
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2022-05-16 15:11:25 -04:00 |
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Sam
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d436362a8d
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Consolidated crafting UI for the primnary component of modular weapons.
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2022-05-16 15:11:21 -04:00 |
|
Sam
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5877334ed3
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Tags are now generated for modular items.
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2022-05-16 15:11:20 -04:00 |
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Sam
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aeac0f5ad6
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Modular inputs now have tooltips.
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2022-05-16 15:11:19 -04:00 |
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Monty Marz
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3d5e29b44d
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Ui
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2022-05-16 15:11:18 -04:00 |
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Sam
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360e12be22
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UI can display a preview of the modular weapon output.
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2022-05-16 15:11:17 -04:00 |
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Sam
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8fc0138e84
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Initial crafting UI for modular weapons.
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2022-05-16 15:11:17 -04:00 |
|
Sam
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bf348b7f43
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Addressed further review.
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2022-05-16 15:11:16 -04:00 |
|
Sam
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94c19735ca
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Fixed broken stuff during rebase.
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2022-05-16 15:11:16 -04:00 |
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Sam
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81c83c5e83
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Items with components can now have their name modified by the components. Also addressed more review. NO ASSETS
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2022-05-16 15:11:15 -04:00 |
|
Sam
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524845b661
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Addressed more comments on MR.
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2022-05-16 15:11:15 -04:00 |
|
Sam
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259db56ca6
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Addressed more comments in MR review.
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2022-05-16 15:11:14 -04:00 |
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Sam
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a9e9a70687
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Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS
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2022-05-16 15:11:11 -04:00 |
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Sam
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b048179c0a
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Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
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2022-05-16 15:11:11 -04:00 |
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Sam
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08b7bb781f
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Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
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2022-05-16 15:11:10 -04:00 |
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Sam
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5bacf526ad
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Began addressing initial review of modular weapons.
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2022-05-16 15:11:10 -04:00 |
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Sam
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2aad3f3961
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Switched to item list as an input for modular components so that allowed items could be centralized.
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2022-05-16 15:11:08 -04:00 |
|
Sam
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38cb465722
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Fixed loading of modular weapons from the loadout to work with nested components.
Modular weapons can now be correctly dispalyed when wielded.
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2022-05-16 15:10:57 -04:00 |
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Sam
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0a38567e8d
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Modular weapons can now be properly displayed in the inventory.
|
2022-05-16 15:10:57 -04:00 |
|
Sam
|
762b3be3c3
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Modular weapons can now be dropped as loot or assigned to enemies.
|
2022-05-16 15:10:56 -04:00 |
|
Sam
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c01fe655f1
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Added wood
|
2022-05-16 15:10:55 -04:00 |
|
Sam
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d380a2dbaf
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Quality is now propogated through modular items from the quality of the components.
|
2022-05-16 15:10:55 -04:00 |
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Monty Marz
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c5b79021f8
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Fix wrapping for ingredients text
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2022-05-16 15:10:54 -04:00 |
|
Sam
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405b9b2448
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Modular weapons now have programmatically generated names.
|
2022-05-16 15:10:53 -04:00 |
|
Sam
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4e89bc7485
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Added test functions to assist in fixing unit tests that broke from changed functionality.
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2022-05-16 15:10:52 -04:00 |
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Sam
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6620c1dd1f
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Added HandsKind to automatically resolve handedness of modular weapons.
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2022-05-16 15:10:51 -04:00 |
|
Sam
|
85b7382487
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Added handedness requirements to recipes and components.
|
2022-05-16 15:10:50 -04:00 |
|
Sam
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77934c9214
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Made changes to crafting to allow modular weapons to work as intended.
|
2022-05-16 15:10:48 -04:00 |
|
IsseW
|
bd53d0b354
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fix wrong spelling
|
2022-05-16 00:06:57 +02:00 |
|
IsseW
|
fb7aa07b01
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site command completion
|
2022-05-15 23:57:21 +02:00 |
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holychowders
|
be0e322219
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Remove "(Items)" from stealth stat descriptions.
|
2022-05-14 09:34:57 -05:00 |
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holychowders
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63f829be66
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Add icon to stealth stat in Bag UI.
- Thanks to Toaster for making the icon.
|
2022-05-12 20:28:23 -05:00 |
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holychowders
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ff905fab95
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Add stealth stat to Bag UI. NOTE: Needs icon.
|
2022-05-12 20:26:43 -05:00 |
|
Joshua Barretto
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e02f8aee65
|
Merge branch 'zesterer/lod-objects' into 'master'
LoD Objects (inc. Trees)
See merge request veloren/veloren!3367
|
2022-05-11 14:56:12 +00:00 |
|
Joshua Barretto
|
01e1cb34b0
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Fixed minor LoD issues
|
2022-05-11 15:00:44 +01:00 |
|
Joshua Barretto
|
9ac84c0a3a
|
Improved LoD models
|
2022-05-11 12:20:42 +01:00 |
|
Joshua Barretto
|
5e1f16fb7a
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Better tree colours
|
2022-05-11 00:15:05 +01:00 |
|
Joshua Barretto
|
907ba3dcbc
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Added giant trees to LoD
|
2022-05-10 20:30:48 +01:00 |
|
Joshua Barretto
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d4fd9d2d0e
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Added LoD houses
|
2022-05-10 19:19:46 +01:00 |
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