Commit Graph

72 Commits

Author SHA1 Message Date
Adam Whitehurst
862efb147c clean up based on pr review comment 2020-03-21 15:55:20 -07:00
Adam Whitehurst
b96d71a8c7 Reset vel on triple_strike 2020-03-21 15:06:42 -07:00
Adam Whitehurst
c5378b7065 Better triple_strike handling 2020-03-21 14:55:04 -07:00
Adam Whitehurst
819c2767bc * move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
2020-03-21 14:16:26 -07:00
Adam Whitehurst
3ae2b8de2e Remove excess code 2020-03-21 10:32:32 -07:00
Adam Whitehurst
180ec89060 add SwapLoadout 2020-03-21 10:26:38 -07:00
Adam Whitehurst
7eaf6f664b Fix water swimming jump velocity 2020-03-21 09:45:26 -07:00
Adam Whitehurst
79de60d791 Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-21 07:08:14 -07:00
Adam Whitehurst
cb04df7736 swim now uses handle_orientation fn 2020-03-21 07:06:35 -07:00
Imbris
08db424169 Add safe_slerp function that ensures that slerping returns non-NaN normalized values 2020-03-21 00:53:41 -04:00
Adam Whitehurst
ae175e57f3 Tweaking consts 2020-03-20 15:20:14 -07:00
Adam Whitehurst
0cdb80427d better triple_strike 2020-03-20 15:03:29 -07:00
timokoesters
df858cb370 Remove all warnings 2020-03-20 15:45:36 +01:00
timokoesters
3ec2cc08b3 Experimental tweeks to triplestrike 2020-03-20 15:06:33 +01:00
timokoesters
c630df7f9a Ranged weapons now give xp on kill and also make enemies angry 2020-03-20 14:26:18 +01:00
Adam Whitehurst
bb76cc37bd Oops 2020-03-19 16:14:04 -07:00
Adam Whitehurst
0b7a572178 update triple_strike 2020-03-19 15:40:03 -07:00
timokoesters
208245e82e Make orientation not dependend on camera dir while wielded 2020-03-19 22:03:17 +01:00
timokoesters
83be1226ef Set dash direction based on look_dir 2020-03-19 18:33:10 +01:00
timokoesters
22652cfa37 Restore old boost stick behavior 2020-03-19 17:01:58 +01:00
timokoesters
19a09782a0 Add ability requirements system 2020-03-17 15:01:41 +01:00
timokoesters
f32eb1db75 fix dash attack angles, arrow damage and readd possession stick impl 2020-03-17 14:15:39 +01:00
timokoesters
d5db1f6ca0 Add dash ability to sword M2 2020-03-16 16:34:53 +01:00
timokoesters
81591fcaf7 Make npcs attack again 2020-03-16 14:27:52 +01:00
timokoesters
1279f70184 Add shield item 2020-03-16 13:40:14 +01:00
timokoesters
4195273cf9 Adjust first person camera and underwater wield orientation 2020-03-16 13:19:51 +01:00
timokoesters
87acc01d48 Readd ranged and debug boost. Add bouncing while running in first person 2020-03-16 12:32:57 +01:00
Joshua Barretto
e20feeeb0c Added armour items and equipping of armour 2020-03-15 16:42:09 +01:00
AdamWhitehurst
6078b9a468 Merge branch 'clientstates' of https://gitlab.com/veloren/veloren into clientstates 2020-03-15 08:24:40 -06:00
timokoesters
447617dc69 Make durations and damage depend on weapon type 2020-03-15 14:34:17 +01:00
AdamWhitehurst
7520798567 Damage increase, remove lines 2020-03-15 07:26:42 -06:00
timokoesters
598a4c6cbb Add loadout struct for info on weapon configurations 2020-03-14 22:33:20 +01:00
AdamWhitehurst
7dfe00b674 Finish state struct data refactor 2020-03-14 15:17:27 -06:00
AdamWhitehurst
ee706fa32a Tweaking timed_combo 2020-03-14 13:04:04 -06:00
AdamWhitehurst
6fc94c22ba Update timed combo, add CharacerBehavior trait 2020-03-14 12:50:07 -06:00
timokoesters
fe19698d52 Make abilities depend on weapon 2020-03-14 16:40:29 +01:00
Adam Whitehurst
ac1c279a9b Begin TripleStrike Logic 2020-03-12 08:22:42 -07:00
Adam Whitehurst
68dd8c578f Add some ability costs 2020-03-12 07:36:02 -07:00
Adam Whitehurst
772f7ff92d Remove can_transition and begin triple_strike 2020-03-12 07:33:19 -07:00
Adam Whitehurst
3cb288bc8c Add TripleStrike 2020-03-12 07:25:06 -07:00
Adam Whitehurst
a64bf1ac60 TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
2020-03-12 05:16:40 -07:00
timokoesters
a3fc3c3122 exit basic_attack when no weapon is equipped 2020-03-10 20:40:54 +01:00
timokoesters
841a2bbd6d clean up old states, lower gravity 2020-03-10 19:12:16 +01:00
timokoesters
0ce451a8b1 fix: deny gliding/jumping/rolling under water 2020-03-10 19:00:49 +01:00
timokoesters
70027da9aa feat: hitting enemies with basic_attack gives energy 2020-03-10 18:54:59 +01:00
timokoesters
c88c4687f3 fix: stop switching quickly between climbing and idle at low energy 2020-03-10 17:33:36 +01:00
Adam Whitehurst
344bb955a2 rename get_tool_data to unwrap_tool_data 2020-03-08 21:28:45 -07:00
jshipsey
bce9d4c24f animation corrections 2020-03-08 17:02:25 -04:00
Adam Whitehurst
5f8751e2d3 Begin implementing triple attack 2020-03-08 12:37:17 -07:00
Adam Whitehurst
fe1feebeb2 Renaming fn's 2020-03-08 10:38:40 -07:00