Commit Graph

50 Commits

Author SHA1 Message Date
Justin Shipsey
688f917308 asset
missing fix
2020-06-14 09:22:21 +00:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
Justin Shipsey
3877efec50 optimization and tails 2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Justin Shipsey
ea07d744a7 orientation animation 2020-05-27 06:41:55 +00:00
jshipsey
cf392b5a66 fmt 2020-05-09 18:11:25 -04:00
Snowram
cd452cc715 New dragon model, added jaw, splitted head into upper/lower 2020-05-09 18:09:05 -04:00
Robin Gilh
40360ff149 Dragon work 2020-05-09 18:07:31 -04:00
Justin Shipsey
6fa13bcb7e body/anim tweaks 2020-04-26 01:09:03 +00:00
Joshua Barretto
ebd1537769 Fixed figure update rate at a distance 2020-04-25 21:44:23 +01:00
Joshua Barretto
39b88dbcb1 Added LoD for figures and reduced update rates for far figures 2020-04-25 21:44:23 +01:00
Imbris
2c4c006396 Lantern tweaks, remove unused bones 2020-04-12 18:41:07 +02:00
jshipsey
e2d60b858e cape work 2020-04-12 18:41:05 +02:00
jshipsey
ea2c646df3 initial cape implementation 2020-04-12 18:40:57 +02:00
Imbris
f551c4a2c5 Move armor types to a new location, use a const for the moving cutoff in voxygen anims 2020-03-28 01:52:12 -04:00
timokoesters
1e1ce2adbf Fix weapon not updating after swapping to a weapon of the same type 2020-03-19 20:57:36 +01:00
timokoesters
4741e41230 Add support for different models per weapon type 2020-03-17 18:28:07 +01:00
timokoesters
b040e18246 Fix body parts not changing 2020-03-16 22:06:23 +01:00
timokoesters
87acc01d48 Readd ranged and debug boost. Add bouncing while running in first person 2020-03-16 12:32:57 +01:00
timokoesters
1f78344d6f Move equipment from loadout into body 2020-03-15 19:44:47 +01:00
Joshua Barretto
e20feeeb0c Added armour items and equipping of armour 2020-03-15 16:42:09 +01:00
timokoesters
598a4c6cbb Add loadout struct for info on weapon configurations 2020-03-14 22:33:20 +01:00
Adam Whitehurst
54a7112ad9 resolve conflicts merging master -> clientstates 2020-03-07 12:49:48 -08:00
Adam Whitehurst
096d3b691e Merge master 2020-03-07 12:49:15 -08:00
Adam Whitehurst
b1d1299fe6 Clean up character states 2020-03-07 10:15:02 -08:00
Justin Shipsey
86e15695fc weapon control bone 2020-03-05 14:02:11 +00:00
timokoesters
2fa902270e fix: block 2020-02-24 18:10:42 +01:00
timokoesters
0bc07a0835 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-03 22:02:32 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
timokoesters
7b558b4542 refactor: combine actionstate and movestate 2020-01-21 23:54:59 +01:00
AdamWhitehurst
de36e75264 Fix imports, update matches 2020-01-08 11:31:42 -08:00
AdamWhitehurst
8e0317e03d refactor states to handle update logic 2019-12-26 06:43:59 -08:00
Adam Whitehurst
92d99af53c feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
jshipsey
2b5fd372c5 streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally. 2019-10-25 21:50:14 -04:00
jshipsey
574f070758 added large bipeds, small birbs, small fish skeletons 2019-10-25 21:34:29 -04:00
jshipsey
644939810f added dragon skeleton 2019-10-25 21:33:59 -04:00
jshipsey
54fc712076 fish_medium and bird_medium skelingtons 2019-10-25 21:33:02 -04:00
Adam Fogle
3a4c307d38 Code cleanup, formatting changes, and fixed the cloth belt's offset. 2019-10-16 00:42:57 -04:00
Adam Fogle
8f7b4afafd Manifest file is now used to load armor.
Redid how pants renders so they can use underlying skin model/coloring,
same as chest armor.
Redid how belts render so they can use the underly skin color,
same as shoulder or foot.
Converted a manifest variable name to snake case.
2019-10-12 08:31:42 -04:00
Adam Fogle
a2b2d0d493 Created Spec structs for each armor type.
Moved mesh creating code for each armor type
into matching struct.
Each Spec struct now loads the matching manifest file.
Manifest file is NOT used yet.
Warning thrown due to adding new parameter to the mesh function
for use reading the manifest file.
2019-10-12 08:31:42 -04:00
Monty Marz
3a0131306f Character assets Part 1 2019-09-18 16:46:12 +00:00
scott-c
2b3749d2f4 Fix performance regression; simplify FigureKey 2019-09-08 19:52:57 +08:00
scott-c
fcdb0843fc Cleanup unused import 2019-09-06 19:35:47 +08:00
scott-c
645debe230 Hide player hands when rolling in first person 2019-09-06 19:12:46 +08:00
scott-c
836525c33a Simplify model cache key, fixes performance issue 2019-09-06 18:59:05 +08:00
scott-c
bc1ccfc99b Fix first person weapon visible while not wielding 2019-09-06 18:22:26 +08:00
scott-c
5fd4f00012 Add first person models 2019-09-04 22:05:59 +08:00
Imbris
7bebffb2af Add ron file for head offsets, segment unionizer 2019-09-03 23:05:52 -04:00
Imbris
6289ce8c7f Split up figure.rs 2019-09-03 23:05:50 -04:00