Commit Graph

6624 Commits

Author SHA1 Message Date
Imbris
68efb0d992 Render Ui 2021-02-22 22:26:43 -05:00
Imbris
e187566ad0 Color! 2021-02-22 22:25:37 -05:00
Imbris
15b98056c4 fixed validation errors when creating pipelines 2021-02-22 22:25:37 -05:00
Imbris
b6de6997a0 No crash on startup 2021-02-22 22:25:37 -05:00
Imbris
df955c158a Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-02-22 22:25:37 -05:00
Imbris
c2418fa3ed Improve shader errors by showing shader file name, reduce repetitive shader construction code 2021-02-22 22:25:37 -05:00
Imbris
7252e2b793 migrate cloud pipeline, migrate iced renderer, rebase fixes 2021-02-22 22:25:37 -05:00
Imbris
ad54831c97 Make compile through various changes, update wgpu to latest git 2021-02-22 22:25:35 -05:00
Capucho
45c6638737 More fixes 2021-02-22 22:23:09 -05:00
Capucho
cd2901a3c7 Switched from zerocopy to bytemuck
Fixing errors
2021-02-22 22:20:19 -05:00
Capucho
91454ab0f7 Made the layouts more compact 2021-02-22 22:18:22 -05:00
Capucho
4fd9567da5 Finished porting all pipelines 2021-02-22 22:18:22 -05:00
Capucho
32a78c3988 Began porting pipeline creation 2021-02-22 22:18:22 -05:00
Capucho
d21709190c ported all pipelines 2021-02-22 22:18:22 -05:00
Capucho
fc800a7d53 Ported most of the textures and models related methods 2021-02-22 22:18:22 -05:00
Capucho
a43c7c7496 Started the report of wgpu 2021-02-22 22:18:20 -05:00
Marcel
2fbd382c91 Merge branch 'xMAC94x/physics_followup' into 'master'
physics followup, fix arrow problems

See merge request veloren/veloren!1811
2021-02-23 02:00:40 +00:00
Imbris
f33d3873b4 Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
Support modular weapon voxel meshes being made by assembling their components.

See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51 Support modular weapon voxel meshes being made by assembling their components. 2021-02-23 00:45:26 +00:00
Marcel
6081ebbe15 Merge branch 'sam/ecs-sys-struct' into 'master'
Sam/ecs sys struct

See merge request veloren/veloren!1813
2021-02-23 00:08:09 +00:00
Marcel Märtens
6008109413 physics followup, fix arrow problems by adding the vel_dt to the collision boundry 2021-02-22 23:51:01 +01:00
Marcel
72bd0f42fc Merge branch 'xMAC94x/prot_improvements' into 'master'
xMAC94x/prot_improvements

See merge request veloren/veloren!1796
2021-02-22 22:47:43 +00:00
Justin Shipsey
56f8e66d5d Merge branch 'steanne-master-patch-91284' into 'master'
Update _manifest.ron for minor typos in villager statements

See merge request veloren/veloren!1807
2021-02-22 22:10:38 +00:00
Sam
3f467a32e6 Changed naming from 'immutable data' to 'read data' 2021-02-22 16:02:37 -05:00
Justin Shipsey
fb9b7ce986 Merge branch 'snowram/look-dir-anims' into 'master'
Adds look_dir to anims, humanoid heads pivot fixes

See merge request veloren/veloren!1812
2021-02-22 20:55:18 +00:00
Sam
2b5120319d Character behavior system now uses immutable data struct 2021-02-22 15:30:53 -05:00
Marcel Märtens
e3ef4422b6 cleanup ClientConnArgs 2021-02-22 21:07:20 +01:00
Sam
fae1db90d5 Controller system now uses immutable data struct 2021-02-22 14:33:54 -05:00
Sam
dcacd82293 Stats system now uses immutable data struct 2021-02-22 14:27:34 -05:00
Sam
27fe1c20ac Aura system now uses immutable data struct 2021-02-22 14:14:10 -05:00
Sam
4c0c06ea4c Buff system now uses immutable data struct 2021-02-22 14:03:18 -05:00
Snowram
684961b15c Adds look_dir to anims, humanoid heads pivot fixes 2021-02-22 20:00:06 +01:00
Sam
605513ea56 Beam system now uses immutable data struct 2021-02-22 13:57:56 -05:00
Sam
11a0d67b35 Shockwave system now uses immutable data struct 2021-02-22 13:49:56 -05:00
Sam
b278cad807 Projectile system now uses immutable data struct 2021-02-22 13:37:42 -05:00
Sam
91e982b3ee Melee system now uses immutable data struct 2021-02-22 13:25:21 -05:00
Marcel Märtens
3f5c64bec0 Client::new can now resolve DNS requests, better networking error messages 2021-02-22 17:35:19 +01:00
Marcel Märtens
1a7c179bbb share tokio Runtime between Client and Server, name rayon Threadpool 2021-02-22 17:35:06 +01:00
Marcel Märtens
514d5db038 Update Network Protocol
- now last digit version is compatible 0.6.0 will connect to 0.6.1
 - the TCP DATA Frames no longer contain START field, as it's not needed
 - the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
 - MID is not Protocol internal

Update network
 - update API with Bandwidth

Update veloren
 - introduce better runtime and `async` things that are IO bound.
 - Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
 - remove futures_execute from client and server use tokio::runtime::Runtime instead
 - give threads a Name
2021-02-22 17:34:55 +01:00
Marcel
cee08c7012 Merge branch 'Dumbeldor/opti_phys_entities' into 'master'
Physics improvements

See merge request veloren/veloren!1809
2021-02-22 14:17:23 +00:00
Vincent Glize
4f37c626ea Optimize Entity <> Entity collision check by calculating a entity via sphere. 2021-02-22 12:36:42 +01:00
Imbris
dfe4a3be40 Merge branch 'slipped/savetheuniverse' into 'master'
fix glider crash

See merge request veloren/veloren!1808
2021-02-22 06:31:12 +00:00
Justin Shipsey
1f88b87ca4 fix glider crash 2021-02-22 06:31:12 +00:00
Joshua Barretto
e2290783fc Merge branch 'humanoid_ai_glide_when_falling' into 'master'
FIX #956: Humanoid ai glide when falling

See merge request veloren/veloren!1772
2021-02-22 00:57:25 +00:00
Overblob
370259fe54 CI - Fix clippy errors
Fix trailing whitspace
2021-02-22 00:57:25 +00:00
steanne
838a0d8928 Update _manifest.ron for minor typos in villager statements 2021-02-22 00:04:02 +00:00
Samuel Keiffer
3cb6a5592d Merge branch 'aweinstock/speed-floor-quickfix' into 'master'
Change the speed floor to `0.1` (avoiding a division by zero in modular...

See merge request veloren/veloren!1804
2021-02-21 02:49:57 +00:00
Samuel Keiffer
836d34066a Merge branch 'sam/food-queue' into 'master'
Food buff queues

See merge request veloren/veloren!1803
2021-02-21 01:06:50 +00:00
Avi Weinstock
3606490308 Change the speed floor to 0.1 (avoiding a division by zero in modular weapons accidentally buffed the Twitching Root). 2021-02-20 19:19:26 -05:00
Sam
f24490dc80 Added functionality for buffs queueing. Saturation now queues. 2021-02-20 17:13:17 -05:00